 Using MySQL for Distributed Database Architectures© 2018 Percona. 1 Peter Zaitsev Using MySQL for Distributed Database Architectures CEO, Percona PingCAP Infra Meetup, Shanghai, China, May 26, 2018 © 2018 Percona. 2 About Percona Solutions Percona. 3 Presentation Cover Basics Why Going Distributed How to do it © 2018 Percona. 4 Distributed ? MySQL Deployment on More than one System © 2018 Percona. 5 Modern MySQL Scalability of Thousands of Updates/Sec Traverse Tens of Millions of Rows/Sec Comfortably Handle Several TB Database size © 2018 Percona. 7 Lets Do Some Math 100.000 QPS 10 Queries per User Interaction 100 码力 | 67 页 | 4.10 MB | 1 年前3 Using MySQL for Distributed Database Architectures© 2018 Percona. 1 Peter Zaitsev Using MySQL for Distributed Database Architectures CEO, Percona PingCAP Infra Meetup, Shanghai, China, May 26, 2018 © 2018 Percona. 2 About Percona Solutions Percona. 3 Presentation Cover Basics Why Going Distributed How to do it © 2018 Percona. 4 Distributed ? MySQL Deployment on More than one System © 2018 Percona. 5 Modern MySQL Scalability of Thousands of Updates/Sec Traverse Tens of Millions of Rows/Sec Comfortably Handle Several TB Database size © 2018 Percona. 7 Lets Do Some Math 100.000 QPS 10 Queries per User Interaction 100 码力 | 67 页 | 4.10 MB | 1 年前3
 Jenkins System Information6/1/2017 System Information [Jenkins] http://localhost:8080/systemInfo 1/5 New Item People Build History Project Relationship Check File Fingerprint Manage Jenkins My Views Credentials Credentials No builds in the queue. 1 Idle 2 Idle System Properties Name ↓ Value awt.toolkit sun.awt.windows.WToolkit executablewar C:\Users\MarkE\Downloads\jenkins.war file.encoding Cp1252 file.encoding Temp\ java.library.path C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\Sun\Java\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\Program Files\Docker\Docker\Resources \bin;C:\Python27\;C:\Python27\Scripts;C:\P0 码力 | 5 页 | 122.16 KB | 1 年前3 Jenkins System Information6/1/2017 System Information [Jenkins] http://localhost:8080/systemInfo 1/5 New Item People Build History Project Relationship Check File Fingerprint Manage Jenkins My Views Credentials Credentials No builds in the queue. 1 Idle 2 Idle System Properties Name ↓ Value awt.toolkit sun.awt.windows.WToolkit executablewar C:\Users\MarkE\Downloads\jenkins.war file.encoding Cp1252 file.encoding Temp\ java.library.path C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\Sun\Java\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\Program Files\Docker\Docker\Resources \bin;C:\Python27\;C:\Python27\Scripts;C:\P0 码力 | 5 页 | 122.16 KB | 1 年前3
 Distributed Ranges: A Model for Building Distributed Data Structures, Algorithms, and ViewsGPU Tile 1 Tile 0 Xe LinkProject Goals - Offer high-level, standard C++ distributed data structures - Support distributed algorithms - Achieve high performance for both multi-GPU, NUMA, and multi-node reduce(par_unseq, z, 0, std::plus()); }Outline - Background (Ranges, Parallelism, Distributed Data Structures) - Distributed Ranges (Concepts) - Implementation (Algorithms and views) - Complex sparse matrices) - Lessons learnedOutline - Background (Ranges, Parallelism, Distributed Data Structures) - Distributed Ranges (Concepts) - Implementation (Algorithms and views) - Complex0 码力 | 127 页 | 2.06 MB | 6 月前3 Distributed Ranges: A Model for Building Distributed Data Structures, Algorithms, and ViewsGPU Tile 1 Tile 0 Xe LinkProject Goals - Offer high-level, standard C++ distributed data structures - Support distributed algorithms - Achieve high performance for both multi-GPU, NUMA, and multi-node reduce(par_unseq, z, 0, std::plus()); }Outline - Background (Ranges, Parallelism, Distributed Data Structures) - Distributed Ranges (Concepts) - Implementation (Algorithms and views) - Complex sparse matrices) - Lessons learnedOutline - Background (Ranges, Parallelism, Distributed Data Structures) - Distributed Ranges (Concepts) - Implementation (Algorithms and views) - Complex0 码力 | 127 页 | 2.06 MB | 6 月前3
 A Simple Rollback System in C++BeyondWe still need to wait for all the player inputs to process the confirm frame…What is a rollback system?Input predictionMispredictionDoing a rollbackRollback Implementation DetailsPhysics vs Graphics game update. This allows to sequence your game frame.A Fixed TickRollback Manager InputsRollbackGame System Architecture Game systems need a function to rollback (revert to a previous state). Typically everywhere Player Character as a gameplay, physics, graphics and audio object…ECS-like architecture System and array of Components (C-struct without functionality, except operators maybe) You want to have0 码力 | 58 页 | 6.61 MB | 6 月前3 A Simple Rollback System in C++BeyondWe still need to wait for all the player inputs to process the confirm frame…What is a rollback system?Input predictionMispredictionDoing a rollbackRollback Implementation DetailsPhysics vs Graphics game update. This allows to sequence your game frame.A Fixed TickRollback Manager InputsRollbackGame System Architecture Game systems need a function to rollback (revert to a previous state). Typically everywhere Player Character as a gameplay, physics, graphics and audio object…ECS-like architecture System and array of Components (C-struct without functionality, except operators maybe) You want to have0 码力 | 58 页 | 6.61 MB | 6 月前3
 67-328 Building Distributed Applications WebSocketsUpdates to a shared chat / drawing canvas – Game events © Joe Mertz – Mobile to Cloud: Building Distributed Applications • Workarounds have been devised • E.g. Polling – Client continuously polls the server stamp for the next time he wants to send a letter. © Joe Mertz – Mobile to Cloud: Building Distributed Applications • Provides for true two-way ongoing communication between a client and server. Note: – Some old browsers don't implement WebSockets © Joe Mertz – Mobile to Cloud: Building Distributed Applications // Create a new WebSocket var wSocket = new WebSocket("ws://www.example.com/socketserver")0 码力 | 13 页 | 1.04 MB | 1 年前3 67-328 Building Distributed Applications WebSocketsUpdates to a shared chat / drawing canvas – Game events © Joe Mertz – Mobile to Cloud: Building Distributed Applications • Workarounds have been devised • E.g. Polling – Client continuously polls the server stamp for the next time he wants to send a letter. © Joe Mertz – Mobile to Cloud: Building Distributed Applications • Provides for true two-way ongoing communication between a client and server. Note: – Some old browsers don't implement WebSockets © Joe Mertz – Mobile to Cloud: Building Distributed Applications // Create a new WebSocket var wSocket = new WebSocket("ws://www.example.com/socketserver")0 码力 | 13 页 | 1.04 MB | 1 年前3
 Combining Co-Routines and Functions into a Job SystemHlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 1 / 39Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 2 / 39 About Myself • Professor for Functions into a Job System - CppCon 2021 3 / 39 Creating Game Engines with C++ • Vienna Game Job System + • Graphics API Abstraction Layer + • Vienna Entity Component System + Vienna Type List Library 2.0 https://github.com/hlavacs 20Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 4 / 39 The Game Loop auto prev = high_resolution_clock::now(); while( !finished()0 码力 | 39 页 | 1.23 MB | 6 月前3 Combining Co-Routines and Functions into a Job SystemHlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 1 / 39Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 2 / 39 About Myself • Professor for Functions into a Job System - CppCon 2021 3 / 39 Creating Game Engines with C++ • Vienna Game Job System + • Graphics API Abstraction Layer + • Vienna Entity Component System + Vienna Type List Library 2.0 https://github.com/hlavacs 20Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 4 / 39 The Game Loop auto prev = high_resolution_clock::now(); while( !finished()0 码力 | 39 页 | 1.23 MB | 6 月前3
 POCOAS in C++: A Portable Abstraction for Distributed Data Structuresprogram for a supercomputer? Introduce PGAS Model, RDMA Building Remote Pointer Types Building Distributed Data Structures Extending to GPUsThis Talk Background: how do we write a program for a supercomputer supercomputer? Introduce PGAS Model, RDMA Building Remote Pointer Types Building Distributed Data Structures Extending to GPUsThis Talk Background: how do we write a program for a supercomputer? Introduce Introduce PGAS Model, RDMA Building Remote Pointer Types Building Distributed Data Structures Extending to GPUsThis Talk Background: how do we write a program for a supercomputer? Introduce PGAS Model0 码力 | 128 页 | 2.03 MB | 6 月前3 POCOAS in C++: A Portable Abstraction for Distributed Data Structuresprogram for a supercomputer? Introduce PGAS Model, RDMA Building Remote Pointer Types Building Distributed Data Structures Extending to GPUsThis Talk Background: how do we write a program for a supercomputer supercomputer? Introduce PGAS Model, RDMA Building Remote Pointer Types Building Distributed Data Structures Extending to GPUsThis Talk Background: how do we write a program for a supercomputer? Introduce Introduce PGAS Model, RDMA Building Remote Pointer Types Building Distributed Data Structures Extending to GPUsThis Talk Background: how do we write a program for a supercomputer? Introduce PGAS Model0 码力 | 128 页 | 2.03 MB | 6 月前3
 Materialize MySQL Database engine in ClickHouseMaterializeMySQL Database engine in ClickHouse WinterZhang(张健) About me • Active ClickHouse Contributor • MaterializeMySQL Database Engine • Custom HTTP Handler • MySQL Database Engine • BloomFilter query MySQL Database Engine • Mapping to MySQL database • Fetch table list from MySQL • Fetch table struct from MySQL • Fetch data from MySQL when execute query MaterializeMySQL Database Engine • to MySQL database • Consume MySQL BINLOG and store to MergeTree • Experimental feature (20.8, recommend latest stable version) MaterializeMySQL Database Engine MaterializeMySQL Database Engine0 码力 | 35 页 | 226.98 KB | 1 年前3 Materialize MySQL Database engine in ClickHouseMaterializeMySQL Database engine in ClickHouse WinterZhang(张健) About me • Active ClickHouse Contributor • MaterializeMySQL Database Engine • Custom HTTP Handler • MySQL Database Engine • BloomFilter query MySQL Database Engine • Mapping to MySQL database • Fetch table list from MySQL • Fetch table struct from MySQL • Fetch data from MySQL when execute query MaterializeMySQL Database Engine • to MySQL database • Consume MySQL BINLOG and store to MergeTree • Experimental feature (20.8, recommend latest stable version) MaterializeMySQL Database Engine MaterializeMySQL Database Engine0 码力 | 35 页 | 226.98 KB | 1 年前3
 Firebird Internals: Inside a Firebird DatabaseFirebird Internals Inside a Firebird Database Norman Dunbar Version 1.2, 13 August 2021 Table of Contents 1. Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2. Database Structure. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3. Standard Database Page Header. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4. Database Header Page — Type 0x010 码力 | 63 页 | 261.00 KB | 1 年前3 Firebird Internals: Inside a Firebird DatabaseFirebird Internals Inside a Firebird Database Norman Dunbar Version 1.2, 13 August 2021 Table of Contents 1. Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2. Database Structure. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3. Standard Database Page Header. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4. Database Header Page — Type 0x010 码力 | 63 页 | 261.00 KB | 1 年前3
 TIDB The Large Scale Relational Database SolutionTIDB THE LARGE SCALE RELATIONAL DATABASE SOLUTION PRODUCT REVIEW 2022 Piloting tomorrow’s creativity https://www.iconic.inc Iconic Data Japan (IDJ) is a multi-national data services company that ICONIC DATA, DATATECH ICONIC DATA © ALL RIGHTS RESERVED. 1 AS A SOLUTION TIDB 2 TiDB is a new database solution that is targeted primarily to clients that need to handle very large databases, with very very large frequency of queries. If those two problems describe your business then this database solution is very attractive, as it also features a number of other features that make it stand out from0 码力 | 12 页 | 5.61 MB | 6 月前3 TIDB The Large Scale Relational Database SolutionTIDB THE LARGE SCALE RELATIONAL DATABASE SOLUTION PRODUCT REVIEW 2022 Piloting tomorrow’s creativity https://www.iconic.inc Iconic Data Japan (IDJ) is a multi-national data services company that ICONIC DATA, DATATECH ICONIC DATA © ALL RIGHTS RESERVED. 1 AS A SOLUTION TIDB 2 TiDB is a new database solution that is targeted primarily to clients that need to handle very large databases, with very very large frequency of queries. If those two problems describe your business then this database solution is very attractive, as it also features a number of other features that make it stand out from0 码力 | 12 页 | 5.61 MB | 6 月前3
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