 Krita 5.2 Manualsaved per document, making this useful for aligning your art work to grids, as is the case for game sprites and grid-based designs. Pixel This allows to snap to every pixel under the cursor. Similar to Grid have a snapshot of the last important section. Other backup techniques, like copying the files to a cloud service, or to a backup hard drive are also very recommended. Tip And while we’re at it, whenever 256 colors in total. 8bit images are commonly used in games to save on memory for textures and sprites. However, this is not available in Krita. Krita instead works with channels, and counts how many0 码力 | 1502 页 | 79.07 MB | 1 年前3 Krita 5.2 Manualsaved per document, making this useful for aligning your art work to grids, as is the case for game sprites and grid-based designs. Pixel This allows to snap to every pixel under the cursor. Similar to Grid have a snapshot of the last important section. Other backup techniques, like copying the files to a cloud service, or to a backup hard drive are also very recommended. Tip And while we’re at it, whenever 256 colors in total. 8bit images are commonly used in games to save on memory for textures and sprites. However, this is not available in Krita. Krita instead works with channels, and counts how many0 码力 | 1502 页 | 79.07 MB | 1 年前3
 Krita 5.2 브로셔saved per document, making this useful for aligning your art work to grids, as is the case for game sprites and grid-based designs. 픽셀 This allows to snap to every pixel under the cursor. Similar to Grid have a snapshot of the last important section. Other backup techniques, like copying the files to a cloud service, or to a backup hard drive are also very recommended. 팁 And while we’re at it, whenever 256 colors in total. 8bit images are commonly used in games to save on memory for textures and sprites. However, this is not available in Krita. Krita instead works with channels, and counts how many0 码力 | 1531 页 | 79.11 MB | 1 年前3 Krita 5.2 브로셔saved per document, making this useful for aligning your art work to grids, as is the case for game sprites and grid-based designs. 픽셀 This allows to snap to every pixel under the cursor. Similar to Grid have a snapshot of the last important section. Other backup techniques, like copying the files to a cloud service, or to a backup hard drive are also very recommended. 팁 And while we’re at it, whenever 256 colors in total. 8bit images are commonly used in games to save on memory for textures and sprites. However, this is not available in Krita. Krita instead works with channels, and counts how many0 码力 | 1531 页 | 79.11 MB | 1 年前3
 PyArmor Documentation v8.5.10concepts, man page, configurations and other aspects of Pyarmor machinery. Part 4: Topics guides insight into key topics and provide useful background information and explanation. They describe how it works Pyarmor Check List 3.6.1. Build Device 3.6.2. Target Device 3.6.3. Platform Issues 4. Topics 4.1. Insight Into Obfuscation 4.1.1. Filter scripts by finder 4.2. Understanding Obfuscated Script 4.2.1. Restrict 4.3. Insight Into Pack Command 4.3.1. Packing Scripts Automatically 4.3.2. Packing obfuscated scripts manually 4.3.3. Packing with PyInstaller Bundle 4.3.4. Segment fault in Apple M1 4.4. Insight Into0 码力 | 193 页 | 154.05 KB | 1 年前3 PyArmor Documentation v8.5.10concepts, man page, configurations and other aspects of Pyarmor machinery. Part 4: Topics guides insight into key topics and provide useful background information and explanation. They describe how it works Pyarmor Check List 3.6.1. Build Device 3.6.2. Target Device 3.6.3. Platform Issues 4. Topics 4.1. Insight Into Obfuscation 4.1.1. Filter scripts by finder 4.2. Understanding Obfuscated Script 4.2.1. Restrict 4.3. Insight Into Pack Command 4.3.1. Packing Scripts Automatically 4.3.2. Packing obfuscated scripts manually 4.3.3. Packing with PyInstaller Bundle 4.3.4. Segment fault in Apple M1 4.4. Insight Into0 码力 | 193 页 | 154.05 KB | 1 年前3
 PyArmor Documentation v8.1.9concepts, man page, configurations and other aspects of Pyarmor machinery. Part 4: Topics guides insight into key topics and provide useful background information and explanation. They describe how it works Errors 4. Topics 4.1. Insight Into Obfuscation 4.2. Understanding Obfuscated Script 4.2.1. The differences of obfuscated scripts 4.2.2. Supported Third-Party Interpreter 4.3. Insight Into Pack Command 4.3.1. Packing obfuscated scripts manually 4.4. Insight Into RFT Mode 4.4.1. Enable RFT Mode 4.4.2. Check transformed script 4.4.3. Trace rft log 4.4.4. Exclude name rule 4.4.5. Handle wild card form0 码力 | 131 页 | 111.00 KB | 1 年前3 PyArmor Documentation v8.1.9concepts, man page, configurations and other aspects of Pyarmor machinery. Part 4: Topics guides insight into key topics and provide useful background information and explanation. They describe how it works Errors 4. Topics 4.1. Insight Into Obfuscation 4.2. Understanding Obfuscated Script 4.2.1. The differences of obfuscated scripts 4.2.2. Supported Third-Party Interpreter 4.3. Insight Into Pack Command 4.3.1. Packing obfuscated scripts manually 4.4. Insight Into RFT Mode 4.4.1. Enable RFT Mode 4.4.2. Check transformed script 4.4.3. Trace rft log 4.4.4. Exclude name rule 4.4.5. Handle wild card form0 码力 | 131 页 | 111.00 KB | 1 年前3
 Celery 1.0 Documentation| next | previous | Celery 1.0.6 (stable) documentation » Getting Started » Introduction http://cloud.github.com/downloads/ask/celery/celery_favicon_128.png Version: 1.0.6 Web: http://celeryproject databases is also available. Overview This is a high level overview of the architecture. http://cloud.github.com/downloads/ask/celery/Celery-Overview-v4.jpg The broker pushes tasks to the worker servers runs in parallel working with two data structures: the ready queue and the ETA schedule. http://cloud.github.com/downloads/ask/celery/Celery1.0-inside-worker.jpg Data structures ready_queue The ready0 码力 | 221 页 | 283.64 KB | 1 年前3 Celery 1.0 Documentation| next | previous | Celery 1.0.6 (stable) documentation » Getting Started » Introduction http://cloud.github.com/downloads/ask/celery/celery_favicon_128.png Version: 1.0.6 Web: http://celeryproject databases is also available. Overview This is a high level overview of the architecture. http://cloud.github.com/downloads/ask/celery/Celery-Overview-v4.jpg The broker pushes tasks to the worker servers runs in parallel working with two data structures: the ready queue and the ETA schedule. http://cloud.github.com/downloads/ask/celery/Celery1.0-inside-worker.jpg Data structures ready_queue The ready0 码力 | 221 页 | 283.64 KB | 1 年前3
 Computer Programming with the Nim Programming Language
exercise, from which we can learn a lot, much more than from using a gaming lib and moving some sprites over the screen. Even if you already know how to do it, you might learn something new. We will programming can be much fun, which is great, but actually, we do not learn much when we move some sprites over the screen. On the other hand, advanced game programming, by using a big library like Godot0 码力 | 865 页 | 7.45 MB | 1 年前3 Computer Programming with the Nim Programming Language
exercise, from which we can learn a lot, much more than from using a gaming lib and moving some sprites over the screen. Even if you already know how to do it, you might learn something new. We will programming can be much fun, which is great, but actually, we do not learn much when we move some sprites over the screen. On the other hand, advanced game programming, by using a big library like Godot0 码力 | 865 页 | 7.45 MB | 1 年前3
 Computer Programming with the Nim Programming Language
exercise, from which we can learn a lot, much more than from using a gaming lib and moving some sprites over the screen. Even if you already know how to do it, you might learn something new. We will programming can be much fun, which is great, but actually, we do not learn much when we move some sprites over the screen. On the other hand, advanced game programming, by using a big library like Godot0 码力 | 784 页 | 2.13 MB | 1 年前3 Computer Programming with the Nim Programming Language
exercise, from which we can learn a lot, much more than from using a gaming lib and moving some sprites over the screen. Even if you already know how to do it, you might learn something new. We will programming can be much fun, which is great, but actually, we do not learn much when we move some sprites over the screen. On the other hand, advanced game programming, by using a big library like Godot0 码力 | 784 页 | 2.13 MB | 1 年前3
 Celery 2.0 Documentationindex modules | next | Celery 2.0.3 (stable) documentation » http://cloud.github.com/downloads/ask/celery/celery_favicon_128.png Celery - Distributed Task Queue Contents: Getting Started Introduction Using the development version Overview This is a high level overview of the architecture. http://cloud.github.com/downloads/ask/celery/Celery-Overview-v4.jpg The broker pushes tasks to the worker servers runs in parallel working with two data structures: the ready queue and the ETA schedule. http://cloud.github.com/downloads/ask/celery/Celery1.0-inside-worker.jpg Data structures ready_queue The ready0 码力 | 284 页 | 332.71 KB | 1 年前3 Celery 2.0 Documentationindex modules | next | Celery 2.0.3 (stable) documentation » http://cloud.github.com/downloads/ask/celery/celery_favicon_128.png Celery - Distributed Task Queue Contents: Getting Started Introduction Using the development version Overview This is a high level overview of the architecture. http://cloud.github.com/downloads/ask/celery/Celery-Overview-v4.jpg The broker pushes tasks to the worker servers runs in parallel working with two data structures: the ready queue and the ETA schedule. http://cloud.github.com/downloads/ask/celery/Celery1.0-inside-worker.jpg Data structures ready_queue The ready0 码力 | 284 页 | 332.71 KB | 1 年前3
 The Weblate Manual 3.4explains users how to translate using Weblate: Translation progress reporting Reporting features give insight into how a translation progresses over a given period. A summary of contributions to any given component setup Error reporting Further configuration customization Hub setup Select your machine - local or cloud providers Running Weblate on OpenShift 2 Prerequisites Installation Default Configuration Retrieve com/en/stable/ref/settings/#std:setting-EMAIL_HOST] WEBLATE_EMAIL_PORT Mail server port. Use if your cloud provider or ISP blocks outgoing connections on port 587. See also EMAIL_PORT [https://docs.djangoproject0 码力 | 415 页 | 1.73 MB | 1 年前3 The Weblate Manual 3.4explains users how to translate using Weblate: Translation progress reporting Reporting features give insight into how a translation progresses over a given period. A summary of contributions to any given component setup Error reporting Further configuration customization Hub setup Select your machine - local or cloud providers Running Weblate on OpenShift 2 Prerequisites Installation Default Configuration Retrieve com/en/stable/ref/settings/#std:setting-EMAIL_HOST] WEBLATE_EMAIL_PORT Mail server port. Use if your cloud provider or ISP blocks outgoing connections on port 587. See also EMAIL_PORT [https://docs.djangoproject0 码力 | 415 页 | 1.73 MB | 1 年前3
 The Weblate Manual 3.5explains users how to translate using Weblate: Translation progress reporting Reporting features give insight into how a translation progresses over a given period. A summary of contributions to any given component setup Error reporting Further configuration customization Hub setup Select your machine - local or cloud providers Running Weblate on OpenShift 2 Prerequisites Installation Default Configuration Retrieve com/en/stable/ref/settings/#std:setting-EMAIL_HOST] WEBLATE_EMAIL_PORT Mail server port. Use if your cloud provider or ISP blocks outgoing connections on port 587. See also EMAIL_PORT [https://docs.djangoproject0 码力 | 419 页 | 1.75 MB | 1 年前3 The Weblate Manual 3.5explains users how to translate using Weblate: Translation progress reporting Reporting features give insight into how a translation progresses over a given period. A summary of contributions to any given component setup Error reporting Further configuration customization Hub setup Select your machine - local or cloud providers Running Weblate on OpenShift 2 Prerequisites Installation Default Configuration Retrieve com/en/stable/ref/settings/#std:setting-EMAIL_HOST] WEBLATE_EMAIL_PORT Mail server port. Use if your cloud provider or ISP blocks outgoing connections on port 587. See also EMAIL_PORT [https://docs.djangoproject0 码力 | 419 页 | 1.75 MB | 1 年前3
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