 KiCad 4.0 Pl EditorPoly-polygons (mainly to place logos and special graphic shapes). These poly polygons are created by Bitmap2component, and cannot be built inside pl_editor, because it is not possible to create such shapes vertices, you cannot create a polygon by hand. But you can append a description file, created by Bitmap2Component. 7.4. Status Bar Information The status bar is located at the bottom of the Pl_Editor texts are added just by clicking on the corresponding menu item. Logos must first be created by Bitmap2component, which creates a page layout description file. The Append Page Layout Descr File option0 码力 | 35 页 | 495.36 KB | 1 年前3 KiCad 4.0 Pl EditorPoly-polygons (mainly to place logos and special graphic shapes). These poly polygons are created by Bitmap2component, and cannot be built inside pl_editor, because it is not possible to create such shapes vertices, you cannot create a polygon by hand. But you can append a description file, created by Bitmap2Component. 7.4. Status Bar Information The status bar is located at the bottom of the Pl_Editor texts are added just by clicking on the corresponding menu item. Logos must first be created by Bitmap2component, which creates a page layout description file. The Append Page Layout Descr File option0 码力 | 35 页 | 495.36 KB | 1 年前3
 KiCad 5.1 PL EditorPoly-polygons (mainly to place logos and special graphic shapes). These poly polygons are created by Bitmap2component, and cannot be built inside pl_editor, because it is not possible to create such shapes vertices, you cannot create a polygon by hand. But you can append a description file, created by Bitmap2Component. 7.4. Status Bar Information The status bar is located at the bottom of the Pl_Editor texts are added just by clicking on the corresponding menu item. Logos must first be created by Bitmap2component, which creates a page layout description file. The Append Page Layout Descr File option0 码力 | 33 页 | 414.75 KB | 1 年前3 KiCad 5.1 PL EditorPoly-polygons (mainly to place logos and special graphic shapes). These poly polygons are created by Bitmap2component, and cannot be built inside pl_editor, because it is not possible to create such shapes vertices, you cannot create a polygon by hand. But you can append a description file, created by Bitmap2Component. 7.4. Status Bar Information The status bar is located at the bottom of the Pl_Editor texts are added just by clicking on the corresponding menu item. Logos must first be created by Bitmap2component, which creates a page layout description file. The Append Page Layout Descr File option0 码力 | 33 页 | 414.75 KB | 1 年前3
 peewee Documentation
Release 3.5.0toggles as an integer bitmask. The latter is suitable for storing a bitmap for a large data-set, e.g. expressing membership or bitmap-type data. As an example of using BitField, let’s say we have a Post automatically managed buffer of bytes, stored in a BlobField. Example usage: class Bitmap(Model): data = BigBitField() bitmap = Bitmap() # Sets the ith bit, e.g. the 1st bit, the 11th bit, the 63rd, etc. bits_to_set bits_to_set: bitmap.data.set_bit(bit_idx) # We can test whether a bit is set using "is_set": assert bitmap.data.is_set(11) assert not bitmap.data.is_set(12) # We can clear a bit: bitmap.data.clear_bit(11)0 码力 | 347 页 | 380.80 KB | 1 年前3 peewee Documentation
Release 3.5.0toggles as an integer bitmask. The latter is suitable for storing a bitmap for a large data-set, e.g. expressing membership or bitmap-type data. As an example of using BitField, let’s say we have a Post automatically managed buffer of bytes, stored in a BlobField. Example usage: class Bitmap(Model): data = BigBitField() bitmap = Bitmap() # Sets the ith bit, e.g. the 1st bit, the 11th bit, the 63rd, etc. bits_to_set bits_to_set: bitmap.data.set_bit(bit_idx) # We can test whether a bit is set using "is_set": assert bitmap.data.is_set(11) assert not bitmap.data.is_set(12) # We can clear a bit: bitmap.data.clear_bit(11)0 码力 | 347 页 | 380.80 KB | 1 年前3
 peewee Documentation Release 3.4.0toggles as an integer bitmask. The latter is suitable for storing a bitmap for a large data-set, e.g. expressing membership or bitmap-type data. As an example of using BitField, let’s say we have a Post automatically managed buffer of bytes, stored in a BlobField. Example usage: class Bitmap(Model): data = BigBitField() bitmap = Bitmap() # Sets the ith bit, e.g. the 1st bit, the 11th bit, the 63rd, etc. bits_to_set bits_to_set: bitmap.data.set_bit(bit_idx) # We can test whether a bit is set using "is_set": assert bitmap.data.is_set(11) assert not bitmap.data.is_set(12) # We can clear a bit: bitmap.data.clear_bit(11)0 码力 | 349 页 | 382.34 KB | 1 年前3 peewee Documentation Release 3.4.0toggles as an integer bitmask. The latter is suitable for storing a bitmap for a large data-set, e.g. expressing membership or bitmap-type data. As an example of using BitField, let’s say we have a Post automatically managed buffer of bytes, stored in a BlobField. Example usage: class Bitmap(Model): data = BigBitField() bitmap = Bitmap() # Sets the ith bit, e.g. the 1st bit, the 11th bit, the 63rd, etc. bits_to_set bits_to_set: bitmap.data.set_bit(bit_idx) # We can test whether a bit is set using "is_set": assert bitmap.data.is_set(11) assert not bitmap.data.is_set(12) # We can clear a bit: bitmap.data.clear_bit(11)0 码力 | 349 页 | 382.34 KB | 1 年前3
 peewee Documentation Release 3.1.0toggles as an integer bitmask. The latter is suitable for storing a bitmap for a large data-set, e.g. expressing membership or bitmap-type data. As an example of using BitField, let’s say we have a Post automatically managed buffer of bytes, stored in a BlobField. Example usage: class Bitmap(Model): data = BigBitField() bitmap = Bitmap() # Sets the ith bit, e.g. the 1st bit, the 11th bit, the 63rd, etc. bits_to_set bits_to_set: bitmap.data.set_bit(bit_idx) # We can test whether a bit is set using "is_set": assert bitmap.data.is_set(11) assert not bitmap.data.is_set(12) # We can clear a bit: bitmap.data.clear_bit(11)0 码力 | 332 页 | 370.77 KB | 1 年前3 peewee Documentation Release 3.1.0toggles as an integer bitmask. The latter is suitable for storing a bitmap for a large data-set, e.g. expressing membership or bitmap-type data. As an example of using BitField, let’s say we have a Post automatically managed buffer of bytes, stored in a BlobField. Example usage: class Bitmap(Model): data = BigBitField() bitmap = Bitmap() # Sets the ith bit, e.g. the 1st bit, the 11th bit, the 63rd, etc. bits_to_set bits_to_set: bitmap.data.set_bit(bit_idx) # We can test whether a bit is set using "is_set": assert bitmap.data.is_set(11) assert not bitmap.data.is_set(12) # We can clear a bit: bitmap.data.clear_bit(11)0 码力 | 332 页 | 370.77 KB | 1 年前3
 peewee Documentation Release 3.6.0toggles as an integer bitmask. The latter is suitable for storing a bitmap for a large data-set, e.g. expressing membership or bitmap-type data. As an example of using BitField, let’s say we have a Post automatically managed buffer of bytes, stored in a BlobField. Example usage: class Bitmap(Model): data = BigBitField() bitmap = Bitmap() # Sets the ith bit, e.g. the 1st bit, the 11th bit, the 63rd, etc. bits_to_set bits_to_set: bitmap.data.set_bit(bit_idx) # We can test whether a bit is set using "is_set": assert bitmap.data.is_set(11) assert not bitmap.data.is_set(12) # We can clear a bit: bitmap.data.clear_bit(11)0 码力 | 377 页 | 399.12 KB | 1 年前3 peewee Documentation Release 3.6.0toggles as an integer bitmask. The latter is suitable for storing a bitmap for a large data-set, e.g. expressing membership or bitmap-type data. As an example of using BitField, let’s say we have a Post automatically managed buffer of bytes, stored in a BlobField. Example usage: class Bitmap(Model): data = BigBitField() bitmap = Bitmap() # Sets the ith bit, e.g. the 1st bit, the 11th bit, the 63rd, etc. bits_to_set bits_to_set: bitmap.data.set_bit(bit_idx) # We can test whether a bit is set using "is_set": assert bitmap.data.is_set(11) assert not bitmap.data.is_set(12) # We can clear a bit: bitmap.data.clear_bit(11)0 码力 | 377 页 | 399.12 KB | 1 年前3
 Inkscape Beginners’ Guide unstablecreation and manipulation software programs. However, there are two main types of images: Raster or bitmap images are a majority of the digital images you generally encounter. They are the default output to PNG. There exist extensions for Inkscape that allow to export to JPG and other file formats. Bitmap Image Import Dialog When the imported image is only linked in the document, and later moved away mouse cursors on MS Windows wmf (*.apm) same as Windows Metafiles (*.wmf) bmp (*.bmp) Windows Bitmap image file format Corel DRAW Compressed Exchange files (*.ccx) Corel DRAW exchange file format0 码力 | 241 页 | 30.89 MB | 1 年前3 Inkscape Beginners’ Guide unstablecreation and manipulation software programs. However, there are two main types of images: Raster or bitmap images are a majority of the digital images you generally encounter. They are the default output to PNG. There exist extensions for Inkscape that allow to export to JPG and other file formats. Bitmap Image Import Dialog When the imported image is only linked in the document, and later moved away mouse cursors on MS Windows wmf (*.apm) same as Windows Metafiles (*.wmf) bmp (*.bmp) Windows Bitmap image file format Corel DRAW Compressed Exchange files (*.ccx) Corel DRAW exchange file format0 码力 | 241 页 | 30.89 MB | 1 年前3
 Inkscape Beginners’ Guide 1.1creation and manipulation software programs. However, there are two main types of images: Raster or bitmap images are a majority of the digital images you generally encounter. Common examples are JPG, PNG to PNG. There exist extensions for Inkscape that allow to export to JPG and other file formats. Bitmap Image Import Dialog When the imported image is only linked in the document, and later moved away mouse cursors on MS Windows wmf (*.apm) same as Windows Metafiles (*.wmf) bmp (*.bmp) Windows Bitmap image file format Corel DRAW Compressed Exchange files (*.ccx) Corel DRAW exchange file format0 码力 | 241 页 | 14.61 MB | 1 年前3 Inkscape Beginners’ Guide 1.1creation and manipulation software programs. However, there are two main types of images: Raster or bitmap images are a majority of the digital images you generally encounter. Common examples are JPG, PNG to PNG. There exist extensions for Inkscape that allow to export to JPG and other file formats. Bitmap Image Import Dialog When the imported image is only linked in the document, and later moved away mouse cursors on MS Windows wmf (*.apm) same as Windows Metafiles (*.wmf) bmp (*.bmp) Windows Bitmap image file format Corel DRAW Compressed Exchange files (*.ccx) Corel DRAW exchange file format0 码力 | 241 页 | 14.61 MB | 1 年前3
 Inkscape Beginners’ Guide latestcreation and manipulation software programs. However, there are two main types of images: Raster or bitmap images are a majority of the digital images you generally encounter. Common examples are JPG, PNG to PNG. There exist extensions for Inkscape that allow to export to JPG and other file formats. Bitmap Image Import Dialog When the imported image is only linked in the document, and later moved away mouse cursors on MS Windows wmf (*.apm) same as Windows Metafiles (*.wmf) bmp (*.bmp) Windows Bitmap image file format Corel DRAW Compressed Exchange files (*.ccx) Corel DRAW exchange file format0 码力 | 240 页 | 15.19 MB | 1 年前3 Inkscape Beginners’ Guide latestcreation and manipulation software programs. However, there are two main types of images: Raster or bitmap images are a majority of the digital images you generally encounter. Common examples are JPG, PNG to PNG. There exist extensions for Inkscape that allow to export to JPG and other file formats. Bitmap Image Import Dialog When the imported image is only linked in the document, and later moved away mouse cursors on MS Windows wmf (*.apm) same as Windows Metafiles (*.wmf) bmp (*.bmp) Windows Bitmap image file format Corel DRAW Compressed Exchange files (*.ccx) Corel DRAW exchange file format0 码力 | 240 页 | 15.19 MB | 1 年前3
 peewee Documentation Release 3.0.0support the number of bits of data being stored. Example usage: class Bitmap(Model): data = BigBitField() bitmap = Bitmap() # Sets the ith bit, e.g. the 1st bit, the 11th bit, the 63rd, etc. bits_to_set bits_to_set: bitmap.data.set_bit(bit_idx) # We can test whether a bit is set using "is_set": assert bitmap.data.is_set(11) assert not bitmap.data.is_set(12) # We can clear a bit: bitmap.data.clear_bit(11) clear_bit(11) assert not bitmap.data.is_set(11) # We can also "toggle" a bit. Recall that the 63rd bit was set earlier. assert bitmap.data.toggle_bit(63) is False assert bitmap.data.toggle_bit(63) is True assert0 码力 | 319 页 | 361.50 KB | 1 年前3 peewee Documentation Release 3.0.0support the number of bits of data being stored. Example usage: class Bitmap(Model): data = BigBitField() bitmap = Bitmap() # Sets the ith bit, e.g. the 1st bit, the 11th bit, the 63rd, etc. bits_to_set bits_to_set: bitmap.data.set_bit(bit_idx) # We can test whether a bit is set using "is_set": assert bitmap.data.is_set(11) assert not bitmap.data.is_set(12) # We can clear a bit: bitmap.data.clear_bit(11) clear_bit(11) assert not bitmap.data.is_set(11) # We can also "toggle" a bit. Recall that the 63rd bit was set earlier. assert bitmap.data.toggle_bit(63) is False assert bitmap.data.toggle_bit(63) is True assert0 码力 | 319 页 | 361.50 KB | 1 年前3
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