 3D Graphics for Dummies3D Graphics for Dummies Significant content “borrowed” from Dan Chang @ Nintendo NTD “with permission” Chris Ryan CppCon 2021 github.com/ChrisR98008/CppCon20213 3D Graphics for Dummies4 3D Graphics 3D Graphics for Dummies6 3D Graphics for Dummies7 3D Graphics for Dummies8 3D Graphics for Dummies9 3D Graphics for Dummies10 3D Graphics for Dummies11 3D Graphics for Dummies12 3D Graphics for for Dummies13 3D Graphics for Dummies14 3D Graphics for Dummies15 3D Graphics for Dummies Winding / Right Hand Rule Fingers curled in the order of the points, thumb points up Counter clockwise right0 码力 | 79 页 | 4.61 MB | 6 月前3 3D Graphics for Dummies3D Graphics for Dummies Significant content “borrowed” from Dan Chang @ Nintendo NTD “with permission” Chris Ryan CppCon 2021 github.com/ChrisR98008/CppCon20213 3D Graphics for Dummies4 3D Graphics 3D Graphics for Dummies6 3D Graphics for Dummies7 3D Graphics for Dummies8 3D Graphics for Dummies9 3D Graphics for Dummies10 3D Graphics for Dummies11 3D Graphics for Dummies12 3D Graphics for for Dummies13 3D Graphics for Dummies14 3D Graphics for Dummies15 3D Graphics for Dummies Winding / Right Hand Rule Fingers curled in the order of the points, thumb points up Counter clockwise right0 码力 | 79 页 | 4.61 MB | 6 月前3
 Structure and Interpretation of Computer Programs) 4. Conclusion“the best computer science book in the world” Brian Harvey UC Berkeley Professor of 61A for 25+ Years“probably the best introduction to computer science” Peter Norvig Author Author of Artificial Intelligence: A Modern Approach“one of the great classics of computer science” Paul Graham Founder of HackerNews and Co-Founder of Y-Combinator“simply the best programming https://people.eecs.berkeley.edu/~bh/sicp.html“I think that it’s extraordinarily important that we in computer science keep fun in computing.” Alan J. Perlis Dedication, SICP“A programmer should acquire0 码力 | 136 页 | 7.35 MB | 6 月前3 Structure and Interpretation of Computer Programs) 4. Conclusion“the best computer science book in the world” Brian Harvey UC Berkeley Professor of 61A for 25+ Years“probably the best introduction to computer science” Peter Norvig Author Author of Artificial Intelligence: A Modern Approach“one of the great classics of computer science” Paul Graham Founder of HackerNews and Co-Founder of Y-Combinator“simply the best programming https://people.eecs.berkeley.edu/~bh/sicp.html“I think that it’s extraordinarily important that we in computer science keep fun in computing.” Alan J. Perlis Dedication, SICP“A programmer should acquire0 码力 | 136 页 | 7.35 MB | 6 月前3
 Oracle VM VirtualBox 4.1.40 User ManualAutomatic mounting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 4.4 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 4.4.1 Hardware 3D acceleration (OpenGL 9.4.1 Manual setup of selected guest services on Linux . . . . . . . . . . . . . 148 9.4.2 Guest graphics and mouse driver setup in depth . . . . . . . . . . . . . 148 9.5 CPU hot-plugging . . . . . . Mac, Linux or Solaris operating systems. Secondly, it extends the capabilities of your existing computer so that it can run multiple operating systems (inside multiple virtual machines) at the same time0 码力 | 310 页 | 4.87 MB | 6 月前3 Oracle VM VirtualBox 4.1.40 User ManualAutomatic mounting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 4.4 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 4.4.1 Hardware 3D acceleration (OpenGL 9.4.1 Manual setup of selected guest services on Linux . . . . . . . . . . . . . 148 9.4.2 Guest graphics and mouse driver setup in depth . . . . . . . . . . . . . 148 9.5 CPU hot-plugging . . . . . . Mac, Linux or Solaris operating systems. Secondly, it extends the capabilities of your existing computer so that it can run multiple operating systems (inside multiple virtual machines) at the same time0 码力 | 310 页 | 4.87 MB | 6 月前3
 Oracle VM VirtualBox 4.2.32 User ManualAutomatic mounting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 4.4 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 4.4.1 Hardware 3D acceleration (OpenGL 9.4.1 Manual setup of selected guest services on Linux . . . . . . . . . . . . . 157 9.4.2 Guest graphics and mouse driver setup in depth . . . . . . . . . . . . . 157 9.5 CPU hot-plugging . . . . . . Mac, Linux or Solaris operating systems. Secondly, it extends the capabilities of your existing computer so that it can run multiple operating systems (inside multiple virtual machines) at the same time0 码力 | 348 页 | 5.93 MB | 6 月前3 Oracle VM VirtualBox 4.2.32 User ManualAutomatic mounting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 4.4 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 4.4.1 Hardware 3D acceleration (OpenGL 9.4.1 Manual setup of selected guest services on Linux . . . . . . . . . . . . . 157 9.4.2 Guest graphics and mouse driver setup in depth . . . . . . . . . . . . . 157 9.5 CPU hot-plugging . . . . . . Mac, Linux or Solaris operating systems. Secondly, it extends the capabilities of your existing computer so that it can run multiple operating systems (inside multiple virtual machines) at the same time0 码力 | 348 页 | 5.93 MB | 6 月前3
 Oracle VM VirtualBox 5.2.40 User Manuallimitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 4.5 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 4.5.1 Hardware 3D acceleration (OpenGL 9.4.1 Manual setup of selected guest services on Linux . . . . . . . . . . . . . 200 9.4.2 Guest graphics and mouse driver setup in depth . . . . . . . . . . . . . 200 9.5 CPU hot-plugging . . . . . . Mac, Linux or Solaris operating systems. Secondly, it extends the capabilities of your existing computer so that it can run multiple operating systems (inside multiple virtual machines) at the same time0 码力 | 387 页 | 4.27 MB | 6 月前3 Oracle VM VirtualBox 5.2.40 User Manuallimitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 4.5 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 4.5.1 Hardware 3D acceleration (OpenGL 9.4.1 Manual setup of selected guest services on Linux . . . . . . . . . . . . . 200 9.4.2 Guest graphics and mouse driver setup in depth . . . . . . . . . . . . . 200 9.5 CPU hot-plugging . . . . . . Mac, Linux or Solaris operating systems. Secondly, it extends the capabilities of your existing computer so that it can run multiple operating systems (inside multiple virtual machines) at the same time0 码力 | 387 页 | 4.27 MB | 6 月前3
 Oracle VM VirtualBox 4.3.36 User ManualAutomatic mounting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 4.4 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 4.4.1 Hardware 3D acceleration (OpenGL 9.4.1 Manual setup of selected guest services on Linux . . . . . . . . . . . . . 165 9.4.2 Guest graphics and mouse driver setup in depth . . . . . . . . . . . . . 165 9.5 CPU hot-plugging . . . . . . Mac, Linux or Solaris operating systems. Secondly, it extends the capabilities of your existing computer so that it can run multiple operating systems (inside multiple virtual machines) at the same time0 码力 | 380 页 | 3.79 MB | 6 月前3 Oracle VM VirtualBox 4.3.36 User ManualAutomatic mounting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 4.4 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 4.4.1 Hardware 3D acceleration (OpenGL 9.4.1 Manual setup of selected guest services on Linux . . . . . . . . . . . . . 165 9.4.2 Guest graphics and mouse driver setup in depth . . . . . . . . . . . . . 165 9.5 CPU hot-plugging . . . . . . Mac, Linux or Solaris operating systems. Secondly, it extends the capabilities of your existing computer so that it can run multiple operating systems (inside multiple virtual machines) at the same time0 码力 | 380 页 | 3.79 MB | 6 月前3
 Oracle VM VirtualBox 5.2.12 User Manuallimitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 4.5 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 4.5.1 Hardware 3D acceleration (OpenGL 9.4.1 Manual setup of selected guest services on Linux . . . . . . . . . . . . . 199 9.4.2 Guest graphics and mouse driver setup in depth . . . . . . . . . . . . . 199 9.5 CPU hot-plugging . . . . . . Mac, Linux or Solaris operating systems. Secondly, it extends the capabilities of your existing computer so that it can run multiple operating systems (inside multiple virtual machines) at the same time0 码力 | 380 页 | 4.23 MB | 6 月前3 Oracle VM VirtualBox 5.2.12 User Manuallimitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 4.5 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 4.5.1 Hardware 3D acceleration (OpenGL 9.4.1 Manual setup of selected guest services on Linux . . . . . . . . . . . . . 199 9.4.2 Guest graphics and mouse driver setup in depth . . . . . . . . . . . . . 199 9.5 CPU hot-plugging . . . . . . Mac, Linux or Solaris operating systems. Secondly, it extends the capabilities of your existing computer so that it can run multiple operating systems (inside multiple virtual machines) at the same time0 码力 | 380 页 | 4.23 MB | 6 月前3
 Back to Basics: The Factory PatternProfessor at Northeastern University in Boston, Massachusetts. ○ I teach courses in computer systems, computer graphics, and game engine development. ○ My research in program analysis is related to performance Vulkan projects ○ (Usually graphics or games related) ● I like teaching, guitar, running, weight training, and anything in computer science under the domain of computer graphics, visualization, concurrency Professor at Northeastern University in Boston, Massachusetts. ○ I teach courses in computer systems, computer graphics, and game engine development. ○ My research in program analysis is related to performance0 码力 | 93 页 | 3.92 MB | 6 月前3 Back to Basics: The Factory PatternProfessor at Northeastern University in Boston, Massachusetts. ○ I teach courses in computer systems, computer graphics, and game engine development. ○ My research in program analysis is related to performance Vulkan projects ○ (Usually graphics or games related) ● I like teaching, guitar, running, weight training, and anything in computer science under the domain of computer graphics, visualization, concurrency Professor at Northeastern University in Boston, Massachusetts. ○ I teach courses in computer systems, computer graphics, and game engine development. ○ My research in program analysis is related to performance0 码力 | 93 页 | 3.92 MB | 6 月前3
 Back to Basics: ConcurrencyProfessor at Northeastern University in Boston, Massachusetts. ○ I teach courses in computer systems, computer graphics, and game engine development. ○ My research in program analysis is related to performance Vulkan projects ○ (Usually graphics or games related) ● I like teaching, guitar, running, weight training, and anything in computer science under the domain of computer graphics, visualization, concurrency world concurrency examples ■ e.g. an orchestra, a subway transit system, cars at a traffic stop ○ Computer Science examples ■ e.g. A memory allocator, File I/O, Network requests (awaiting data) ● Again0 码力 | 141 页 | 6.02 MB | 6 月前3 Back to Basics: ConcurrencyProfessor at Northeastern University in Boston, Massachusetts. ○ I teach courses in computer systems, computer graphics, and game engine development. ○ My research in program analysis is related to performance Vulkan projects ○ (Usually graphics or games related) ● I like teaching, guitar, running, weight training, and anything in computer science under the domain of computer graphics, visualization, concurrency world concurrency examples ■ e.g. an orchestra, a subway transit system, cars at a traffic stop ○ Computer Science examples ■ e.g. A memory allocator, File I/O, Network requests (awaiting data) ● Again0 码力 | 141 页 | 6.02 MB | 6 月前3
 Back To Basics FunctionsProfessor at Northeastern University in Boston, Massachusetts. ○ I teach courses in computer systems, computer graphics, and game engine development. ○ My research in program analysis is related to performance Vulkan projects ○ (Usually graphics or games related) ● I like teaching, guitar, running, weight training, and anything in computer science under the domain of computer graphics, visualization, concurrency in my start in getting excited about programming ○ (And later informed my decision to study computer science) ● I can still remember reading the programming manuals that came with my installation0 码力 | 123 页 | 7.26 MB | 6 月前3 Back To Basics FunctionsProfessor at Northeastern University in Boston, Massachusetts. ○ I teach courses in computer systems, computer graphics, and game engine development. ○ My research in program analysis is related to performance Vulkan projects ○ (Usually graphics or games related) ● I like teaching, guitar, running, weight training, and anything in computer science under the domain of computer graphics, visualization, concurrency in my start in getting excited about programming ○ (And later informed my decision to study computer science) ● I can still remember reading the programming manuals that came with my installation0 码力 | 123 页 | 7.26 MB | 6 月前3
共 169 条
- 1
- 2
- 3
- 4
- 5
- 6
- 17














 
  
 