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  • pdf文档 This is C++

    vpID); int GetXDim(ViewPortID vpID); …struct ViewPort { ViewPort(/**/): vpID_(CreateViewPt(/**/)) {/*RAII*/} ~ViewPort(){if (vpID_) FreeViewPt(vpID_);} opera6ons?struct ViewPort { ~~~~ ViewPort(ViewPort&& vp): vpID_(vp.vpID_) {vp.vpID_ = 0;} ~~~~ };struct ViewPort { ~~~~ ViewPort(ViewPort&& vp): vpID_(vp {vp.vpID_ = 0; /* Call OS to make a new ViewPort */} ~~~~ };struct ViewPort { ~~~~ ViewPort(ViewPort&& vp): vpID_(vp.vpID_) {vp.vpID_ = 0;}
    0 码力 | 67 页 | 8.25 MB | 6 月前
    3
  • pdf文档 Unity for Human Beings

    Notice that the ScrollView component has a few child elements to it. We only need to worry about the ViewPort Element. Let’s open that one up more to see what it has for us to manipulate. It has a content Page 33 The Content Panel should have the Content from the Viewport in it. Now, change the size of the Data to be 7. Zenva Academy – Online courses on game be clipped. Essentially, Clipping Planes sets the distance the Camera will render something. Viewport Rect has four properties, X, Y, Width, and Height. This is useful when you have 2 cameras on the
    0 码力 | 239 页 | 27.39 MB | 10 月前
    3
  • pdf文档 Tracy: A Profiler You Don't Want to Miss

    Instrument expensive destructors • or explicitly release smart objects at the end of a scope bool Viewport::load_scene(const char* filename) { ZoneScoped; // ... std::shared_ptr new_scene; Instrument expensive destructors • or explicitly release smart objects at the end of a scope bool Viewport::load_scene(const char* filename) { ZoneScoped; // ... std::shared_ptr new_scene;
    0 码力 | 85 页 | 6.51 MB | 6 月前
    3
  • pdf文档 Oracle VM VirtualBox 4.2.32 Programming Guide and Reference

    from. x Framebuffer x offset. y Framebuffer y offset. width Viewport width. height Viewport height. Signals that framebuffer window viewport has changed. If this method fails, the following error codes codes may be reported: • E_INVALIDARG: The specified viewport data is invalid. 5.17 IDragAndDropModeChangedEvent (IEvent) Note: This interface extends IEvent and therefore supports all its methods and at-
    0 码力 | 339 页 | 2.07 MB | 6 月前
    3
  • pdf文档 Oracle VM VirtualBox 4.3.36 Programming Guide and Reference

    from. x Framebuffer x offset. y Framebuffer y offset. width Viewport width. height Viewport height. Signals that framebuffer window viewport has changed. If this method fails, the following error codes codes may be reported: • E_INVALIDARG: The specified viewport data is invalid. 5.17 IDragAndDropModeChangedEvent (IEvent) Note: This interface extends IEvent and therefore supports all its methods and at-
    0 码力 | 376 页 | 1.99 MB | 6 月前
    3
  • pdf文档 Oracle VM VirtualBox 4.3.12 Programming Guide and Reference

    from. x Framebuffer x offset. y Framebuffer y offset. width Viewport width. height Viewport height. Signals that framebuffer window viewport has changed. If this method fails, the following error codes codes may be reported: • E_INVALIDARG: The specified viewport data is invalid. 5.17 IDragAndDropModeChangedEvent (IEvent) Note: This interface extends IEvent and therefore supports all its methods and at-
    0 码力 | 376 页 | 2.24 MB | 6 月前
    3
  • pdf文档 3D Graphics for Dummies

    0, 0, 0 }, { 0, 1, 0 }); Matrix fov = FieldOfView(45, rect.AspectRatio(), 1, 100); Matrix view = Viewport(rect, 0, 100); Screen screen = world * (pov * fov * view); screen.PerspectiveDivide(); return
    0 码力 | 79 页 | 4.61 MB | 6 月前
    3
  • pdf文档 Oracle VM VirtualBox 5.2.40 Programming Guide and Reference

    from. x Framebuffer x offset. y Framebuffer y offset. width Viewport width. height Viewport height. Signals that framebuffer window viewport has changed. If this method fails, the following error codes codes may be reported: • E_INVALIDARG: The specified viewport data is invalid. 5.19 IDisplaySourceBitmap Note: This interface is not supported in the web service. 5.19.1 Attributes 5.19.1.1 screenId (read-only)
    0 码力 | 422 页 | 2.45 MB | 6 月前
    3
  • pdf文档 Oracle VM VirtualBox 5.2.12 Programming Guide and Reference

    from. x Framebuffer x offset. y Framebuffer y offset. width Viewport width. height Viewport height. Signals that framebuffer window viewport has changed. If this method fails, the following error codes codes may be reported: • E_INVALIDARG: The specified viewport data is invalid. 5.19 IDisplaySourceBitmap Note: This interface is not supported in the web service. 5.19.1 Attributes 5.19.1.1 screenId (read-only)
    0 码力 | 421 页 | 2.43 MB | 6 月前
    3
  • pdf文档 How to Create a Game with Phaser 3

    ● We are placing our sprite at x = 40. For y, we are placing it in the middle of the game viewport. this gives us access to our current scene object, this.sys.game gives us access to the global
    0 码力 | 21 页 | 968.45 KB | 10 月前
    3
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