No Silver Bullet – Essence and Accident in Software EngineeringNo Silver Bullet – Essence and Accident in Software Engineering Mike Ballou“There is no single development, in either technology or management technique, which by itself promises even one order-of- Software Engineering • In 1987, authored No Silver Bullet – Essence and Accident in Software Engineering“We hear desperate cries for a silver bullet – something to make software costs drop as rapidly rapidly as computer hardware costs do…. Not only are there no silver bullets now in view, the very nature of software makes it unlikely that there will be any.”Sources of Essential Difficulty“Let us0 码力 | 35 页 | 1.43 MB | 5 月前3
Quantifying Accidental Complexity: An empirical look at teaching and using C++147 ‘essential’ + improvable 361 accidental + improvable 12 Brooks famously concluded: “No silver bullet” Conclusion: “There is no single development, in either technology or management technique, order-of-magnitude improvement within a decade in productivity, in reliability, in simplicity.” “No Silver Bullet,” 1986; in The Mythical Man-Month Anniversary Ed. But, note Brooks’ premise: Therefore: We have0 码力 | 36 页 | 2.68 MB | 6 月前3
Apache APISIX How to implement plugin orchestration in API GatewayKong and Envoy’s solutions are want more developers to develop plugins • We are looking for silver bullet! • solving the following two problems: • 1.Most custom plugins are very simple, how to reuse0 码力 | 28 页 | 1.19 MB | 6 月前3
The Most Important Design Guideline is Testabilityimmediate compilation, unit tests, extreme programming, and TDD combine to form the ultimate silver bullet. I've been waiting my entire career for such an advancement in computer programming methodology0 码力 | 126 页 | 9.11 MB | 6 月前3
When Nanoseconds Matter: Ultrafast Trading Systems in C++the world’s uncertainty Source: International Monetary Fund (IMF)Market Making “There is no silver bullet that will help you beat the market. Successful trading is a losers’ game: it is about being consistently0 码力 | 123 页 | 5.89 MB | 6 月前3
Design PatternsArchitectural Boundary My Code Your Code 120 Templates to the Rescue (?) 🤨121 std::variant is no silver bullet! 🤔122 std::variant is not a replacement for virtual functions! 🤔123 std::variant is the0 码力 | 136 页 | 7.95 MB | 6 月前3
Bridging the Gap: Writing Portable Programs for CPU and GPUFunctions - Helper functions, containers, Variables, Data handling No performance considerations No silver bullet© Navigate around Cuda problems8/66 Motivation Patterns The dark path Cuda proposal Thank you0 码力 | 124 页 | 4.10 MB | 6 月前3
Game Development for Human Beings3 bullets.physicsBodyType = Phaser.Physics.ARCADE; 4 bullets.createMultiple(100, 'bullet'); 5 bullets.setAll('anchor.x', 0.5); 6 bullets.setAll('anchor.y', 0.5); 7 ©2016 Zenva Pty Ltd all rights reserved Page 453 11 "bullet_image": { "type": "image", "source": "assets/images/bullet.png" }, 12 "enemy_spritesheet": { "type": "spritesheet", "source": "ships", 29 "velocity": 200, 30 "shoot_rate": 5, 31 "bullet_velocity": 500 32 } 33 }, 34 "enemy_spawner": { 35 "type":0 码力 | 472 页 | 8.46 MB | 10 月前3
Godot Game Development for BeginnersLet's Begin Building Our Environment Creating the Player Scripting the Player Creating the Bullet Scene Shooting Bullets Creating the Enemy Continued Part 2 This book is brought to you working on the rest of the game. Creating the Bullet Scene Before we start to script the ability to shoot, we need to create a scene for the bullet. Create a new scene with a root node of Area. This Save the scene to the FileSystem. 2. Drag the ammo_pistol.obj model into the scene as a child of Bullet. 3. Set the model's Scale to 10, 10, 10. (not in image) 4. Set the model's Rotation Degrees to0 码力 | 199 页 | 12.53 MB | 10 月前3
Building Safe and Reliable Surgical Robotics with C++https://quick-bench.comDomain Driven Considerations 65 unique_ptr should be the default choice but is not a silver bulletFinal Words 66Trade offs 67 ❖ Trading off performance for safety? ❖ Trading off correctness0 码力 | 71 页 | 4.02 MB | 6 月前3
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