积分充值
 首页
前端开发
AngularDartElectronFlutterHTML/CSSJavaScriptReactSvelteTypeScriptVue.js构建工具
后端开发
.NetC#C++C语言DenoffmpegGoIdrisJavaJuliaKotlinLeanMakefilenimNode.jsPascalPHPPythonRISC-VRubyRustSwiftUML其它语言区块链开发测试微服务敏捷开发架构设计汇编语言
数据库
Apache DorisApache HBaseCassandraClickHouseFirebirdGreenplumMongoDBMySQLPieCloudDBPostgreSQLRedisSQLSQLiteTiDBVitess数据库中间件数据库工具数据库设计
系统运维
AndroidDevOpshttpdJenkinsLinuxPrometheusTraefikZabbix存储网络与安全
云计算&大数据
Apache APISIXApache FlinkApache KarafApache KyuubiApache OzonedaprDockerHadoopHarborIstioKubernetesOpenShiftPandasrancherRocketMQServerlessService MeshVirtualBoxVMWare云原生CNCF机器学习边缘计算
综合其他
BlenderGIMPKiCadKritaWeblate产品与服务人工智能亿图数据可视化版本控制笔试面试
文库资料
前端
AngularAnt DesignBabelBootstrapChart.jsCSS3EchartsElectronHighchartsHTML/CSSHTML5JavaScriptJerryScriptJestReactSassTypeScriptVue前端工具小程序
后端
.NETApacheC/C++C#CMakeCrystalDartDenoDjangoDubboErlangFastifyFlaskGinGoGoFrameGuzzleIrisJavaJuliaLispLLVMLuaMatplotlibMicronautnimNode.jsPerlPHPPythonQtRPCRubyRustR语言ScalaShellVlangwasmYewZephirZig算法
移动端
AndroidAPP工具FlutterFramework7HarmonyHippyIoniciOSkotlinNativeObject-CPWAReactSwiftuni-appWeex
数据库
ApacheArangoDBCassandraClickHouseCouchDBCrateDBDB2DocumentDBDorisDragonflyDBEdgeDBetcdFirebirdGaussDBGraphGreenPlumHStreamDBHugeGraphimmudbIndexedDBInfluxDBIoTDBKey-ValueKitDBLevelDBM3DBMatrixOneMilvusMongoDBMySQLNavicatNebulaNewSQLNoSQLOceanBaseOpenTSDBOracleOrientDBPostgreSQLPrestoDBQuestDBRedisRocksDBSequoiaDBServerSkytableSQLSQLiteTiDBTiKVTimescaleDBYugabyteDB关系型数据库数据库数据库ORM数据库中间件数据库工具时序数据库
云计算&大数据
ActiveMQAerakiAgentAlluxioAntreaApacheApache APISIXAPISIXBFEBitBookKeeperChaosChoerodonCiliumCloudStackConsulDaprDataEaseDC/OSDockerDrillDruidElasticJobElasticSearchEnvoyErdaFlinkFluentGrafanaHadoopHarborHelmHudiInLongKafkaKnativeKongKubeCubeKubeEdgeKubeflowKubeOperatorKubernetesKubeSphereKubeVelaKumaKylinLibcloudLinkerdLonghornMeiliSearchMeshNacosNATSOKDOpenOpenEBSOpenKruiseOpenPitrixOpenSearchOpenStackOpenTracingOzonePaddlePaddlePolicyPulsarPyTorchRainbondRancherRediSearchScikit-learnServerlessShardingSphereShenYuSparkStormSupersetXuperChainZadig云原生CNCF人工智能区块链数据挖掘机器学习深度学习算法工程边缘计算
UI&美工&设计
BlenderKritaSketchUI设计
网络&系统&运维
AnsibleApacheAWKCeleryCephCI/CDCurveDevOpsGoCDHAProxyIstioJenkinsJumpServerLinuxMacNginxOpenRestyPrometheusServertraefikTrafficUnixWindowsZabbixZipkin安全防护系统内核网络运维监控
综合其它
文章资讯
 上传文档  发布文章  登录账户
IT文库
  • 综合
  • 文档
  • 文章

无数据

分类

全部后端开发(19)数据库(8)C++(8)Julia(8)TiDB(8)综合其他(7)Python(3)PyMuPDF(3)系统运维(2)网络与安全(2)

语言

全部英语(33)中文(简体)(4)

格式

全部PDF文档 PDF(36)DOC文档 DOC(1)
 
本次搜索耗时 0.028 秒,为您找到相关结果约 37 个.
  • 全部
  • 后端开发
  • 数据库
  • C++
  • Julia
  • TiDB
  • 综合其他
  • Python
  • PyMuPDF
  • 系统运维
  • 网络与安全
  • 全部
  • 英语
  • 中文(简体)
  • 全部
  • PDF文档 PDF
  • DOC文档 DOC
  • 默认排序
  • 最新排序
  • 页数排序
  • 大小排序
  • 全部时间
  • 最近一天
  • 最近一周
  • 最近一个月
  • 最近三个月
  • 最近半年
  • 最近一年
  • pdf文档 How to Create a Game with Phaser 3

    requirements Development environment Setting up your local web server Hello World Phaser 3 Scene life-cycle Bring in the sprites! Coordinates The Player Detecting input Moving the player Treasure build simple games in Phaser 3 ● Work with sprites and their transforms ● Main methods of a Phaser scene ● Utilize groups to aggregate sprite behavior ● Basic camera effects (new Phaser 3 feature) and inside of it, our game file game.js: What we are doing here: ● We are creating a new scene. Think of scenes as compartments where the game action takes place. A game can have multiple scenes
    0 码力 | 21 页 | 968.45 KB | 10 月前
    3
  • pdf文档 Godot Game Development for Beginners

    Installing Godot Creating a New Project Exploring the Editor How Godot Works Creating our First Scene Creating the Player Scripting the Player Creating a Tile Creating an Enemy Colliding With Begin Building Our Environment Creating the Player Scripting the Player Creating the Bullet Scene Shooting Bullets Creating the Enemy Continued Part 2 This book is brought to you by Zenva specific purpose. 1. This here is the Scene panel. It will display the node layout and hierarchy of the scene we're currently in. We'll go over what a scene and a node are very shortly. 2. The FileSystem
    0 码力 | 199 页 | 12.53 MB | 10 月前
    3
  • pdf文档 Unity for Human Beings

    ................................................................. 211 Finalizing the Game Play Scene ................................................................................................. I should also point out that in any project type you make, it will always have a Camera on the scene by default. If you have any packages added to the current project, they will be in the assets folder is where you will be placing components that will appear in the Scene. The Inspector tab allows you to manipulate objects on the scene. (We will see this in action soon) These are the Play, Pause
    0 码力 | 239 页 | 27.39 MB | 10 月前
    3
  • pdf文档 Learn Unity by Creating a 3D Multi-Level Platformer Game

    rights reserved Table of Contents Introduction Tutorial requirements and project files Scene basics Transform Component The Floor Adding more game elements Coin rotation script Player multi-level game and passing objects along ● Basic UI and importing fonts ● Building your game Scene basics Start by opening Unity. Click New, enter a name for the project (“Zenva 3D Platformer”), © Zenva Pty Ltd 2018. All rights reserved This will bring us to an empty Unity scene. I will now describe some of the main panels and elements present in the Unity Editor. If you are
    0 码力 | 60 页 | 2.24 MB | 10 月前
    3
  • pdf文档 Godot Game Development for Beginners

    Mini-Game in GODOT – Godot 4 Tutorial 38 Project Files 39 Collision – Part 1 39 Setting up the Scene 39 Creating the Ski Slope 41 Creating the Player 45 Collision – Part 2 49 Creating the Player reserved Let’s start by looking at what each of these panels do. First, in the center, we have our scene view. This is a window into our game and where we’ll be clicking on objects, dragging them in, and Pty Ltd 2024. All rights reserved At the top left, we have the Scene panel. This here is a list of all the nodes currently in our scene. The way Godot works is with a node system. We’ll get more into
    0 码力 | 70 页 | 4.78 MB | 10 月前
    3
  • word文档 The DevOps Handbook

    small teams working safely and independently, quickly delivering value ii. Aligned with full life-cycle of the application iii. Used by Amazon and Netflix e. MAKING FUNCTIONAL ORIENTATION WORK i.
    0 码力 | 8 页 | 22.57 KB | 5 月前
    3
  • pdf文档 AR Game Development for Beginners

    Placement Indicator Script Conclusion How to use ARCore in Unity ARCore SDK Unity Setup Scene Setup Building to Android Enabling USB Debugging Building to Android How to use ARKit in Unity close that window. Next, let's go over to the Hierarchy (a list of all the objects in our current scene) and delete the MainCamera object. This is because we're now going to add in 2 new objects (which window (File > Build Settings...). First, let's click the Add Open Scenes button to add the current scene to the build list. Then find your platform (Android or iOS) in the list. Select it and then click
    0 码力 | 78 页 | 3.31 MB | 10 月前
    3
  • pdf文档 Tracy: A Profiler You Don't Want to Miss

    Viewport::load_scene(const char* filename) { ZoneScoped; // ... std::shared_ptr<Scene> new_scene; { ZoneScopedN("new scene"); new_scene = std::make_shared<Scene>(filename); if (!new_scene) return return false; } m_scene = new_scene; return true; } ??? Unexplainable “tail” gaps: Gotchas 66• Implicit deferred execution (e.g. smart-pointer deleting an object) • Instrument expensive destructors Viewport::load_scene(const char* filename) { ZoneScoped; // ... std::shared_ptr<Scene> new_scene; { ZoneScopedN("new scene"); new_scene = std::make_shared<Scene>(filename); if (!new_scene) return
    0 码力 | 85 页 | 6.51 MB | 6 月前
    3
  • pdf文档 Tracy: A Profiler You Don't Want to Miss

    Viewport::load_scene(const char* filename) { ZoneScoped; // ... std::shared_ptr<Scene> new_scene; { ZoneScopedN("new scene"); new_scene = std::make_shared<Scene>(filename); if (!new_scene) return return false; } m_scene = new_scene; return true; } ??? Unexplainable “tail” gaps: Gotchas 63• Have you recently switched to a Debug build? • Only profile Release builds (preferably detached from
    0 码力 | 84 页 | 8.70 MB | 6 月前
    3
  • pdf文档 Using Modern C++ to Build XOffsetDatastructure

    transfers between processes and even devices. Fanchen Su, XOffsetDatastructure, CppCon 2024 10 Game Scene Division1.1 XOffsetDatastructure • X + Offset + Datastructure • Data Structures • XOffsetDatastructure communication in games occurs in several key areas: • 1. Between servers and clients: • When entering a new scene or area, data for other players and NPCs must be loaded for display and interaction. • 2. Server-to-server Migration • When a scene process becomes overloaded, it's split into areas and lines. • As shown in the diagram, scenes are divided into different areas. • Area: Spatial partition of a scene managed by one
    0 码力 | 111 页 | 3.03 MB | 6 月前
    3
共 37 条
  • 1
  • 2
  • 3
  • 4
前往
页
相关搜索词
HowtoCreateGamewithPhaserGodotDevelopmentforBeginnersUnityHumanBeingsLearnbyCreating3DMultiLevelPlatformerTheDevOpsHandbookARTracyProfilerYouDonWantMissUsingModernC++BuildXOffsetDatastructure
IT文库
关于我们 文库协议 联系我们 意见反馈 免责声明
本站文档数据由用户上传或本站整理自互联网,不以营利为目的,供所有人免费下载和学习使用。如侵犯您的权益,请联系我们进行删除。
IT文库 ©1024 - 2025 | 站点地图
Powered By MOREDOC AI v3.3.0-beta.70
  • 关注我们的公众号【刻舟求荐】,给您不一样的精彩
    关注我们的公众号【刻舟求荐】,给您不一样的精彩