Godot Game Development for BeginnersTile Creating an Enemy Colliding With the Enemy Collecting Coins Tracking Camera UI Scripting the UI Conclusion Create a First-Person Shooter in Godot - Part 1 Introduction Project Files Part 2 Introduction Project Files Scripting the Enemy Player Functions Pickups UI Scripting the UI Conclusion Build a 2D RPG in Godot - Part 1 Introduction Project Files Setting Up Scripting the Enemy Player Functions Player Interaction Chest Interactable Creating the UI Scripting the UI Conclusion Develop a 3D Action RPG in Godot - Part 1 This book is brought to you0 码力 | 199 页 | 12.53 MB | 10 月前3
Unity for Human Beingsapplications using this engine. In this introductory tutorial on Unity3D, we will discuss how to use the UI and attach scripts to components. By the end of this tutorial series, we will have made an application broken down into several sections. First Section is UI basics, the next section is Scripting Basics, finally the last section is Putting it all together. UI BASICS: When you open Unity3D, it will look like be explaining what I feel are the most important features of the UI that we are looking at. A book could be written about Unity3D’s UI Editor alone. Hierarchy tab is where you will be placing components0 码力 | 239 页 | 27.39 MB | 10 月前3
Learn Unity by Creating a 3D Multi-Level Platformer Gamebodies ● Implementing multiple scenes to create a multi-level game and passing objects along ● Basic UI and importing fonts ● Building your game Scene basics Start by opening Unity. Click New, enter where we show the current score. Start by adding a text element in the Hierarchy Window. Right-click, UI – Text. This will create a Canvas element, with a Text element inside. Rename the text element to All rights reserved When adding UI elements, a canvas is created automatically. A canvas in Unity is a game object where all UI elements should be located. Some UI elements such as buttons handle user0 码力 | 60 页 | 2.24 MB | 10 月前3
Quickly Testing Qt Desktop Applications With Approval TestsExecutable Color Key GUI.exe main() and *.cpp *.ui15 Introduce static lib for tests Static Library Executable Color Key GUI.exe main() UI.lib *.cpp *.ui16 Introduce static lib for tests Static Library Executable Color Key GUI.exe main() UITests.exe main() and tests/*.cpp UI.lib *.cpp *.ui If too hard, could move just the code you are going to test17 Why Static Library? Impact fixture50 Bonus Points: Separate logic from UI code Static Library Executable Color Key GUI.exe main() UITests.exe main() and tests/*.cpp UI.lib *.cpp *.ui Model.lib ModelTests.exe *.cpp main()0 码力 | 77 页 | 6.96 MB | 6 月前3
Combining Co-Routines and Functions into a Job Systemthe Frametime Physics UI N Logic AI Record S GPU Physics UI N Logic AI Record S Frametime = 1 / FPS Threads GPU Physics UI N Logic AI Record S Frametime Threads P UI N L AI P P L Frametime R R S GPU Physics UI N Logic AI Record S Physics UI N Logic AI Record S Physics UI N Logic AI GPU P UI N L AI P P L R R R R R R R R S P UI N L AI P P L R R R R R R R R S P UI N AI L R R R R R R R R S L P P GPU GPU GPU Threads GPUHelmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 7 / 39 Job Systems0 码力 | 39 页 | 1.23 MB | 6 月前3
Changing Legacy Code: With ConfidenceTest: Hijack a FunctionComplicated Dependencies class ActiveAssetsPage : public UI::Page { public: ActiveAssetsPage(UI::Page& parent, SQLDB dbId); void OnShow() override; private: UIList mAssetList AssetDatabase mDB; };Complicated Dependencies class ActiveAssetsPage : public UI::Page { public: ActiveAssetsPage(UI::Page& parent, SQLDB dbId); const Asset& GetNextAsset(AssetId id, AssetFilter filter) AssetDatabase mDB; };Complicated Dependencies class ActiveAssetsPage : public UI::Page { public: ActiveAssetsPage(UI::Page& parent, SQLDB dbId); const Asset& GetNextAsset(AssetId id, AssetFilter filter)0 码力 | 114 页 | 982.54 KB | 6 月前3
AR Game Development for Beginnersdropdown menu select UI > Default Do the same for the shooting button. With your buttons ready to go let’s build out the canvas. In the Scene Hierarchy right-click select UI > Canvas. With the Canvas Canvas selected navigate to the Inspector Panel from the UI Scale Mode dropdown menu select Scale with Screen Size. This book is brought to you by Zenva - Enroll in our Augmented Reality Mini-Degree All rights reserved In your Canvas create a button by right-clicking on Canvas and selecting UI > Button. Rename it shoot button. To see your button double click it. It’s not very flashy and it’s0 码力 | 78 页 | 3.31 MB | 10 月前3
Back to Basics Castingstruct D : public B {}; int main() { int i = 7001; float f = static_cast(i); // 1 uint8_t ui8 = static_cast (1.75f * f); // 2 D d; B& rb = d; D& rd = static_cast (rb); //3 return 0; pointers and throws std::bad_cast for references if the types are not relateddynamic_cast example: UI Framework struct Widget {}; struct Label : public Widget {}; struct Button : public Widget { void if(touchedWidget) { touchedWidget->DoClick(); } //more processing } Code::Bytesdynamic_cast example: UI Framework struct Widget {}; struct Label : public Widget {}; struct Button : public Widget { void 0 码力 | 117 页 | 1.57 MB | 6 月前3
Calling Functions A TutorialboolStandard Conversions (Rank 3) 66 void f( double ); // (1) int main() { unsigned int ui = 42U; f( ui ); } // Calls (1) (standard conversion, rank 3) Standard conversion (rank 3)Standard Conversions unsigned int ui = 42U; f( ui ); } // Calls (1) (standard conversion, rank 3) Standard conversion (rank 3)Standard Conversions (Rank 3) 68 int main() { unsigned int ui = 42U; f( ui ); }0 码力 | 111 页 | 5.11 MB | 6 月前3
Visualize Time Enabled Data using ArcGIS Qt (C++) and Toolkitthe development environment using Esri templates • Use the ArcGIS toolkit to use already existing UI componentsTime aware layer • We will be using a feature layer that include hurricane data as features Runtime Toolkit for Qt • Open-source project • Contains UI components and utilities to help simplify Qt app development • Can plug and play various UI pieces • Where: - https://github.com/Esri/arcgis-runtime-toolkit-qt file in Qt Creator - Register your components in main.cppArcGIS Runtime Toolkit for Qt • Time slider UI component: - Provides controls to visualize and step through temporal data - Set the current time0 码力 | 10 页 | 734.09 KB | 6 月前3
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