积分充值
 首页
前端开发
AngularDartElectronFlutterHTML/CSSJavaScriptReactSvelteTypeScriptVue.js构建工具
后端开发
.NetC#C++C语言DenoffmpegGoIdrisJavaJuliaKotlinLeanMakefilenimNode.jsPascalPHPPythonRISC-VRubyRustSwiftUML其它语言区块链开发测试微服务敏捷开发架构设计汇编语言
数据库
Apache DorisApache HBaseCassandraClickHouseFirebirdGreenplumMongoDBMySQLPieCloudDBPostgreSQLRedisSQLSQLiteTiDBVitess数据库中间件数据库工具数据库设计
系统运维
AndroidDevOpshttpdJenkinsLinuxPrometheusTraefikZabbix存储网络与安全
云计算&大数据
Apache APISIXApache FlinkApache KarafApache KyuubiApache OzonedaprDockerHadoopHarborIstioKubernetesOpenShiftPandasrancherRocketMQServerlessService MeshVirtualBoxVMWare云原生CNCF机器学习边缘计算
综合其他
BlenderGIMPKiCadKritaWeblate产品与服务人工智能亿图数据可视化版本控制笔试面试
文库资料
前端
AngularAnt DesignBabelBootstrapChart.jsCSS3EchartsElectronHighchartsHTML/CSSHTML5JavaScriptJerryScriptJestReactSassTypeScriptVue前端工具小程序
后端
.NETApacheC/C++C#CMakeCrystalDartDenoDjangoDubboErlangFastifyFlaskGinGoGoFrameGuzzleIrisJavaJuliaLispLLVMLuaMatplotlibMicronautnimNode.jsPerlPHPPythonQtRPCRubyRustR语言ScalaShellVlangwasmYewZephirZig算法
移动端
AndroidAPP工具FlutterFramework7HarmonyHippyIoniciOSkotlinNativeObject-CPWAReactSwiftuni-appWeex
数据库
ApacheArangoDBCassandraClickHouseCouchDBCrateDBDB2DocumentDBDorisDragonflyDBEdgeDBetcdFirebirdGaussDBGraphGreenPlumHStreamDBHugeGraphimmudbIndexedDBInfluxDBIoTDBKey-ValueKitDBLevelDBM3DBMatrixOneMilvusMongoDBMySQLNavicatNebulaNewSQLNoSQLOceanBaseOpenTSDBOracleOrientDBPostgreSQLPrestoDBQuestDBRedisRocksDBSequoiaDBServerSkytableSQLSQLiteTiDBTiKVTimescaleDBYugabyteDB关系型数据库数据库数据库ORM数据库中间件数据库工具时序数据库
云计算&大数据
ActiveMQAerakiAgentAlluxioAntreaApacheApache APISIXAPISIXBFEBitBookKeeperChaosChoerodonCiliumCloudStackConsulDaprDataEaseDC/OSDockerDrillDruidElasticJobElasticSearchEnvoyErdaFlinkFluentGrafanaHadoopHarborHelmHudiInLongKafkaKnativeKongKubeCubeKubeEdgeKubeflowKubeOperatorKubernetesKubeSphereKubeVelaKumaKylinLibcloudLinkerdLonghornMeiliSearchMeshNacosNATSOKDOpenOpenEBSOpenKruiseOpenPitrixOpenSearchOpenStackOpenTracingOzonePaddlePaddlePolicyPulsarPyTorchRainbondRancherRediSearchScikit-learnServerlessShardingSphereShenYuSparkStormSupersetXuperChainZadig云原生CNCF人工智能区块链数据挖掘机器学习深度学习算法工程边缘计算
UI&美工&设计
BlenderKritaSketchUI设计
网络&系统&运维
AnsibleApacheAWKCeleryCephCI/CDCurveDevOpsGoCDHAProxyIstioJenkinsJumpServerLinuxMacNginxOpenRestyPrometheusServertraefikTrafficUnixWindowsZabbixZipkin安全防护系统内核网络运维监控
综合其它
文章资讯
 上传文档  发布文章  登录账户
IT文库
  • 综合
  • 文档
  • 文章

无数据

分类

全部后端开发(101)Python(46)C++(26)Julia(18)Conda(16)云计算&大数据(14)综合其他(11)Rust(10)数据库(9)TiDB(9)

语言

全部英语(103)中文(简体)(16)中文(繁体)(11)西班牙语(1)日语(1)韩语(1)葡萄牙语(1)zh(1)英语(1)

格式

全部PDF文档 PDF(130)其他文档 其他(5)PPT文档 PPT(2)DOC文档 DOC(1)
 
本次搜索耗时 0.020 秒,为您找到相关结果约 138 个.
  • 全部
  • 后端开发
  • Python
  • C++
  • Julia
  • Conda
  • 云计算&大数据
  • 综合其他
  • Rust
  • 数据库
  • TiDB
  • 全部
  • 英语
  • 中文(简体)
  • 中文(繁体)
  • 西班牙语
  • 日语
  • 韩语
  • 葡萄牙语
  • zh
  • 英语
  • 全部
  • PDF文档 PDF
  • 其他文档 其他
  • PPT文档 PPT
  • DOC文档 DOC
  • 默认排序
  • 最新排序
  • 页数排序
  • 大小排序
  • 全部时间
  • 最近一天
  • 最近一周
  • 最近一个月
  • 最近三个月
  • 最近半年
  • 最近一年
  • pdf文档 Godot Game Development for Beginners

    Tile Creating an Enemy Colliding With the Enemy Collecting Coins Tracking Camera UI Scripting the UI Conclusion Create a First-Person Shooter in Godot - Part 1 Introduction Project Files Part 2 Introduction Project Files Scripting the Enemy Player Functions Pickups UI Scripting the UI Conclusion Build a 2D RPG in Godot - Part 1 Introduction Project Files Setting Up Scripting the Enemy Player Functions Player Interaction Chest Interactable Creating the UI Scripting the UI Conclusion Develop a 3D Action RPG in Godot - Part 1 This book is brought to you
    0 码力 | 199 页 | 12.53 MB | 10 月前
    3
  • pdf文档 Unity for Human Beings

    applications using this engine. In this introductory tutorial on Unity3D, we will discuss how to use the UI and attach scripts to components. By the end of this tutorial series, we will have made an application broken down into several sections. First Section is UI basics, the next section is Scripting Basics, finally the last section is Putting it all together. UI BASICS: When you open Unity3D, it will look like be explaining what I feel are the most important features of the UI that we are looking at. A book could be written about Unity3D’s UI Editor alone. Hierarchy tab is where you will be placing components
    0 码力 | 239 页 | 27.39 MB | 10 月前
    3
  • pdf文档 Learn Unity by Creating a 3D Multi-Level Platformer Game

    bodies ● Implementing multiple scenes to create a multi-level game and passing objects along ● Basic UI and importing fonts ● Building your game Scene basics Start by opening Unity. Click New, enter where we show the current score. Start by adding a text element in the Hierarchy Window. Right-click, UI – Text. This will create a Canvas element, with a Text element inside. Rename the text element to All rights reserved When adding UI elements, a canvas is created automatically. A canvas in Unity is a game object where all UI elements should be located. Some UI elements such as buttons handle user
    0 码力 | 60 页 | 2.24 MB | 10 月前
    3
  • pdf文档 Quickly Testing Qt Desktop Applications With Approval Tests

    Executable Color Key GUI.exe main() and *.cpp *.ui15 Introduce static lib for tests Static Library Executable Color Key GUI.exe main() UI.lib *.cpp *.ui16 Introduce static lib for tests Static Library Executable Color Key GUI.exe main() UITests.exe main() and tests/*.cpp UI.lib *.cpp *.ui If too hard, could move just the code you are going to test17 Why Static Library? Impact fixture50 Bonus Points: Separate logic from UI code Static Library Executable Color Key GUI.exe main() UITests.exe main() and tests/*.cpp UI.lib *.cpp *.ui Model.lib ModelTests.exe *.cpp main()
    0 码力 | 77 页 | 6.96 MB | 6 月前
    3
  • pdf文档 Combining Co-Routines and Functions into a Job System

    the Frametime Physics UI N Logic AI Record S GPU Physics UI N Logic AI Record S Frametime = 1 / FPS Threads GPU Physics UI N Logic AI Record S Frametime Threads P UI N L AI P P L Frametime R R S GPU Physics UI N Logic AI Record S Physics UI N Logic AI Record S Physics UI N Logic AI GPU P UI N L AI P P L R R R R R R R R S P UI N L AI P P L R R R R R R R R S P UI N AI L R R R R R R R R S L P P GPU GPU GPU Threads GPUHelmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 7 / 39 Job Systems
    0 码力 | 39 页 | 1.23 MB | 6 月前
    3
  • pdf文档 Changing Legacy Code: With Confidence

    Test: Hijack a FunctionComplicated Dependencies class ActiveAssetsPage : public UI::Page { public: ActiveAssetsPage(UI::Page& parent, SQLDB dbId); void OnShow() override; private: UIList mAssetList AssetDatabase mDB; };Complicated Dependencies class ActiveAssetsPage : public UI::Page { public: ActiveAssetsPage(UI::Page& parent, SQLDB dbId); const Asset& GetNextAsset(AssetId id, AssetFilter filter) AssetDatabase mDB; };Complicated Dependencies class ActiveAssetsPage : public UI::Page { public: ActiveAssetsPage(UI::Page& parent, SQLDB dbId); const Asset& GetNextAsset(AssetId id, AssetFilter filter)
    0 码力 | 114 页 | 982.54 KB | 6 月前
    3
  • pdf文档 AR Game Development for Beginners

    dropdown menu select UI > Default Do the same for the shooting button. With your buttons ready to go let’s build out the canvas. In the Scene Hierarchy right-click select UI > Canvas. With the Canvas Canvas selected navigate to the Inspector Panel from the UI Scale Mode dropdown menu select Scale with Screen Size. This book is brought to you by Zenva - Enroll in our Augmented Reality Mini-Degree All rights reserved In your Canvas create a button by right-clicking on Canvas and selecting UI > Button. Rename it shoot button. To see your button double click it. It’s not very flashy and it’s
    0 码力 | 78 页 | 3.31 MB | 10 月前
    3
  • pdf文档 Back to Basics Casting

    struct D : public B {}; int main() { int i = 7001; float f = static_cast(i); // 1 uint8_t ui8 = static_cast(1.75f * f); // 2 D d; B& rb = d; D& rd = static_cast(rb); //3 return 0; pointers and throws std::bad_cast for references if the types are not relateddynamic_cast example: UI Framework struct Widget {}; struct Label : public Widget {}; struct Button : public Widget { void if(touchedWidget) { touchedWidget->DoClick(); } //more processing } Code::Bytesdynamic_cast example: UI Framework struct Widget {}; struct Label : public Widget {}; struct Button : public Widget { void
    0 码力 | 117 页 | 1.57 MB | 6 月前
    3
  • pdf文档 Calling Functions A Tutorial

    boolStandard Conversions (Rank 3) 66 void f( double ); // (1) int main() { unsigned int ui = 42U; f( ui ); } // Calls (1) (standard conversion, rank 3) Standard conversion (rank 3)Standard Conversions unsigned int ui = 42U; f( ui ); } // Calls (1) (standard conversion, rank 3) Standard conversion (rank 3)Standard Conversions (Rank 3) 68 int main() { unsigned int ui = 42U; f( ui ); }
    0 码力 | 111 页 | 5.11 MB | 6 月前
    3
  • ppt文档 Visualize Time Enabled Data using ArcGIS Qt (C++) and Toolkit

    the development environment using Esri templates • Use the ArcGIS toolkit to use already existing UI componentsTime aware layer • We will be using a feature layer that include hurricane data as features Runtime Toolkit for Qt • Open-source project • Contains UI components and utilities to help simplify Qt app development • Can plug and play various UI pieces • Where: - https://github.com/Esri/arcgis-runtime-toolkit-qt file in Qt Creator - Register your components in main.cppArcGIS Runtime Toolkit for Qt • Time slider UI component: - Provides controls to visualize and step through temporal data - Set the current time
    0 码力 | 10 页 | 734.09 KB | 6 月前
    3
共 138 条
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 14
前往
页
相关搜索词
GodotGameDevelopmentforBeginnersUnityHumanBeingsLearnbyCreating3DMultiLevelPlatformerQuicklyTestingQtDesktopApplicationsWithApprovalTestsCombiningCoRoutinesandFunctionsintoJobSystemChangingLegacyCodeConfidenceARBacktoBasicsCastingCallingTutorialVisualizeTimeEnabledDatausingArcGISC++Toolkit
IT文库
关于我们 文库协议 联系我们 意见反馈 免责声明
本站文档数据由用户上传或本站整理自互联网,不以营利为目的,供所有人免费下载和学习使用。如侵犯您的权益,请联系我们进行删除。
IT文库 ©1024 - 2025 | 站点地图
Powered By MOREDOC AI v3.3.0-beta.70
  • 关注我们的公众号【刻舟求荐】,给您不一样的精彩
    关注我们的公众号【刻舟求荐】,给您不一样的精彩