积分充值
 首页
前端开发
AngularDartElectronFlutterHTML/CSSJavaScriptReactSvelteTypeScriptVue.js构建工具
后端开发
.NetC#C++C语言DenoffmpegGoIdrisJavaJuliaKotlinLeanMakefilenimNode.jsPascalPHPPythonRISC-VRubyRustSwiftUML其它语言区块链开发测试微服务敏捷开发架构设计汇编语言
数据库
Apache DorisApache HBaseCassandraClickHouseFirebirdGreenplumMongoDBMySQLPieCloudDBPostgreSQLRedisSQLSQLiteTiDBVitess数据库中间件数据库工具数据库设计
系统运维
AndroidDevOpshttpdJenkinsLinuxPrometheusTraefikZabbix存储网络与安全
云计算&大数据
Apache APISIXApache FlinkApache KarafApache KyuubiApache OzonedaprDockerHadoopHarborIstioKubernetesOpenShiftPandasrancherRocketMQServerlessService MeshVirtualBoxVMWare云原生CNCF机器学习边缘计算
综合其他
BlenderGIMPKiCadKritaWeblate产品与服务人工智能亿图数据可视化版本控制笔试面试
文库资料
前端
AngularAnt DesignBabelBootstrapChart.jsCSS3EchartsElectronHighchartsHTML/CSSHTML5JavaScriptJerryScriptJestReactSassTypeScriptVue前端工具小程序
后端
.NETApacheC/C++C#CMakeCrystalDartDenoDjangoDubboErlangFastifyFlaskGinGoGoFrameGuzzleIrisJavaJuliaLispLLVMLuaMatplotlibMicronautnimNode.jsPerlPHPPythonQtRPCRubyRustR语言ScalaShellVlangwasmYewZephirZig算法
移动端
AndroidAPP工具FlutterFramework7HarmonyHippyIoniciOSkotlinNativeObject-CPWAReactSwiftuni-appWeex
数据库
ApacheArangoDBCassandraClickHouseCouchDBCrateDBDB2DocumentDBDorisDragonflyDBEdgeDBetcdFirebirdGaussDBGraphGreenPlumHStreamDBHugeGraphimmudbIndexedDBInfluxDBIoTDBKey-ValueKitDBLevelDBM3DBMatrixOneMilvusMongoDBMySQLNavicatNebulaNewSQLNoSQLOceanBaseOpenTSDBOracleOrientDBPostgreSQLPrestoDBQuestDBRedisRocksDBSequoiaDBServerSkytableSQLSQLiteTiDBTiKVTimescaleDBYugabyteDB关系型数据库数据库数据库ORM数据库中间件数据库工具时序数据库
云计算&大数据
ActiveMQAerakiAgentAlluxioAntreaApacheApache APISIXAPISIXBFEBitBookKeeperChaosChoerodonCiliumCloudStackConsulDaprDataEaseDC/OSDockerDrillDruidElasticJobElasticSearchEnvoyErdaFlinkFluentGrafanaHadoopHarborHelmHudiInLongKafkaKnativeKongKubeCubeKubeEdgeKubeflowKubeOperatorKubernetesKubeSphereKubeVelaKumaKylinLibcloudLinkerdLonghornMeiliSearchMeshNacosNATSOKDOpenOpenEBSOpenKruiseOpenPitrixOpenSearchOpenStackOpenTracingOzonePaddlePaddlePolicyPulsarPyTorchRainbondRancherRediSearchScikit-learnServerlessShardingSphereShenYuSparkStormSupersetXuperChainZadig云原生CNCF人工智能区块链数据挖掘机器学习深度学习算法工程边缘计算
UI&美工&设计
BlenderKritaSketchUI设计
网络&系统&运维
AnsibleApacheAWKCeleryCephCI/CDCurveDevOpsGoCDHAProxyIstioJenkinsJumpServerLinuxMacNginxOpenRestyPrometheusServertraefikTrafficUnixWindowsZabbixZipkin安全防护系统内核网络运维监控
综合其它
文章资讯
 上传文档  发布文章  登录账户
IT文库
  • 综合
  • 文档
  • 文章

无数据

分类

全部后端开发(184)C++(69)Python(57)Julia(18)Conda(16)Django(13)Rust(13)云计算&大数据(12)数据库(11)综合其他(11)

语言

全部英语(170)中文(简体)(26)中文(繁体)(24)zh(2)西班牙语(1)日语(1)韩语(1)葡萄牙语(1)中文(简体)(1)

格式

全部PDF文档 PDF(214)其他文档 其他(11)PPT文档 PPT(4)DOC文档 DOC(1)
 
本次搜索耗时 0.081 秒,为您找到相关结果约 230 个.
  • 全部
  • 后端开发
  • C++
  • Python
  • Julia
  • Conda
  • Django
  • Rust
  • 云计算&大数据
  • 数据库
  • 综合其他
  • 全部
  • 英语
  • 中文(简体)
  • 中文(繁体)
  • zh
  • 西班牙语
  • 日语
  • 韩语
  • 葡萄牙语
  • 中文(简体)
  • 全部
  • PDF文档 PDF
  • 其他文档 其他
  • PPT文档 PPT
  • DOC文档 DOC
  • 默认排序
  • 最新排序
  • 页数排序
  • 大小排序
  • 全部时间
  • 最近一天
  • 最近一周
  • 最近一个月
  • 最近三个月
  • 最近半年
  • 最近一年
  • pdf文档 Game Development for Human Beings

    -You need to run the code and Phaser examples using a local or remote web server. Some popular options are Apache (WAMP if in Windows, MAMP if in Mac). A lightweight alternatives are Mongoose web server state is a dark place. This is where we define the screen size and other general game configuration options such as the physics engine we’ll use (Phaser has three of them, we’ll use the simplest one). Also will have a white background 14 this.game.stage.backgroundColor = '#fff'; 15 16 //scaling options 17 this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; 18 this.scale.minWidth = 240; 19 this
    0 码力 | 472 页 | 8.46 MB | 10 月前
    3
  • pdf文档 Unity for Human Beings

    different Layout options available to us. We want to work with the Vertical Layout option. However, please feel free to play with the other Layout options. On a side note, I like the Grid and Vertical Layouts (menu: Component > Miscellaneous > Wind Zone). The inspector for the wind zone has a number of options to control its behaviour. Zenva Academy – Online courses on game, web and mobile app development and other game development engines. What makes collision detection easier within Unity3D is the options available to you. You have Box colliders, mesh colliders, Rigidbody, sphere collider, capsule collider
    0 码力 | 239 页 | 27.39 MB | 10 月前
    3
  • pdf文档 Comprehensive Rust(English) 202412

    overflow, which panics (checked) in a debug build and wraps in a release build. There are other options, such as overflowing, saturating, and carrying. These are accessed with method syntax, e.g., (a * required -- zero cost. It also provides tools similar to C++'s smart pointers. When required, other options such as reference counting are available, and there are even third-party crates available to support struct Grid { x_coords: Vec, y_coords: Vec, } impl IntoIterator for Grid { type Item = (u32, u32); type IntoIter = GridIter; fn into_iter(self) -> GridIter { GridIter { grid: self, i:
    0 码力 | 382 页 | 1.00 MB | 10 月前
    3
  • pdf文档 Spanny 2: Rise of std::mdspan

    clear grey pixels are unknown 42github.com/griswaldbrooks/spanny2 occupancy grid 43 struct occupancy_grid_t { occupancy_grid_t(std::dextents shape, unsigned char value grid_{data_.data(), shape} {} private: std::vector data_; std::mdspan> grid_; };github.com/griswaldbrooks/spanny2 occupancy grid 44 struct occupancy_grid_t { occupancy_grid_t(std::dextents shape, unsigned char value = 127) : data_(shape.extent(0) * shape.extent(1), value), grid_{data_.data(),
    0 码力 | 117 页 | 2.02 MB | 6 月前
    3
  • pdf文档 Godot Game Development for Beginners

    Exploring the Editor When the editor pops up it may look pretty daunting with all the buttons and options, but let's break it down. Godot has 4 main panels which we'll be using to create our game To edit the collider properties, select the shape in the inspector and it will open up more options. • Set the Radius to 27 • Set the Height to 12 • Set the Position to -0.5, 14.7 Pickup node. First, we'll create an enumerator which is a custom data type that contains different options. Then for our variables. This book is brought to you by Zenva - Enroll in our Godot
    0 码力 | 199 页 | 12.53 MB | 10 月前
    3
  • pdf文档 Comprehensive Rust(简体中文) 202412

    overflow, which panics (checked) in a debug build and wraps in a release build. There are other options, such as overflowing, saturating, and carrying. These are accessed with method syntax, e.g., (a * struct Grid { x_coords: Vec, y_coords: Vec, } impl IntoIterator for Grid { type Item = (u32, u32); type IntoIter = GridIter; fn into_iter(self) -> GridIter { GridIter { grid: self, i: } struct GridIter { grid: Grid, i: usize, j: usize, } impl Iterator for GridIter { type Item = (u32, u32); fn next(&mut self) -> Option<(u32, u32)> { if self.i >= self.grid.x_coords.len() { self
    0 码力 | 359 页 | 1.33 MB | 10 月前
    3
  • ppt文档 Bringing Existing Code to CUDA Using constexpr and std::pmr

    float* x; float* y; // … int block_size = 256; int grid_size = (N + block_size - 1) / block_size; add_gpu<<<grid_size, block_size>>>(N, x, y); // … } Ok, about the kernel parameters += stride) y[i] = x[i] + y[i]; } TEST_CASE("cppcon-1", "[CUDA]") { // … add_gpu<<<grid_size, block_size>>>(N, x, y); // … } Ok, about the kernel parameters 10 |Memory“In a typical PC in future compiler releases. https://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/ index.html#options-for-altering-compiler-linker-behavior-expt-relaxed- constexpr Using constexpr 40 |constexpr void
    0 码力 | 51 页 | 3.68 MB | 6 月前
    3
  • pdf文档 Comprehensive Rust(Ukrainian) 202412

    struct Grid { x_coords: Vec, y_coords: Vec, } impl IntoIterator for Grid { type Item = (u32, u32); type IntoIter = GridIter; fn into_iter(self) -> GridIter { GridIter { grid: self, i: } struct GridIter { grid: Grid, i: usize, j: usize, } impl Iterator for GridIter { type Item = (u32, u32); fn next(&mut self) -> Option<(u32, u32)> { if self.i >= self.grid.x_coords.len() { self self.j >= self.grid.y_coords.len() { return None; } 160 } let res = Some((self.grid.x_coords[self.i], self.grid.y_coords[self.j])); self.i += 1; res } } fn main() { let grid = Grid { x_coords: vec
    0 码力 | 396 页 | 1.08 MB | 10 月前
    3
  • pdf文档 Comprehensive Rust(Persian ) 202412

    struct Grid } x_coords: VecGrid } type Item = (u32, u32 ( ; type IntoIter = GridIter ; fn into_iter(self) -> GridIter } GridIter { grid: self struct GridIter } grid: Grid , i: usize , j: usize , { impl Iterator for GridIter } type Item = (u32, u32 ( ; fn next(&mut self) -> Option<(u32, u32 ( < } if self.i >= self.grid.x_coords.len ) ( >= self.grid.y_coords.len ) ( } return None ; { { 160 let res = Some((self.grid.x_coords[self.i], self.grid.y_coords[self.j [ ( ( ; self.i += 1 ; res { { fn main ) ( } let grid = Grid { x_coords:
    0 码力 | 393 页 | 987.97 KB | 10 月前
    3
  • pdf文档 Comprehensive Rust(한국어) 202412

    overflow, which panics (checked) in a debug build and wraps in a release build. There are other options, such as overflowing, saturating, and carrying. These are accessed with method syntax, e.g., (a * struct Grid { x_coords: Vec, y_coords: Vec, } impl IntoIterator for Grid { type Item = (u32, u32); type IntoIter = GridIter; fn into_iter(self) -> GridIter { GridIter { grid: self, i: } struct GridIter { grid: Grid, i: usize, j: usize, } impl Iterator for GridIter { type Item = (u32, u32); fn next(&mut self) -> Option<(u32, u32)> { if self.i >= self.grid.x_coords.len() { self
    0 码力 | 369 页 | 1.29 MB | 10 月前
    3
共 230 条
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 23
前往
页
相关搜索词
GameDevelopmentforHumanBeingsUnityComprehensiveRustEnglish202412SpannyRiseofstdmdspanGodotBeginners简体中文简体中文BringingExistingCodetoCUDAUsingconstexprandpmrUkrainianPersian
IT文库
关于我们 文库协议 联系我们 意见反馈 免责声明
本站文档数据由用户上传或本站整理自互联网,不以营利为目的,供所有人免费下载和学习使用。如侵犯您的权益,请联系我们进行删除。
IT文库 ©1024 - 2025 | 站点地图
Powered By MOREDOC AI v3.3.0-beta.70
  • 关注我们的公众号【刻舟求荐】,给您不一样的精彩
    关注我们的公众号【刻舟求荐】,给您不一样的精彩