Building CppcheckCert C/C++ ● Extra checkers ● TÜV certified ● Support Open source ● Free to use ● Active community ● Compiler agnostic ● Fast ● Accurate ● Easy to use ● Widely usedcontributors commits per month0 码力 | 41 页 | 706.29 KB | 6 月前3
OpenAI 《A practical guide to building agents》practical guide to building agents Contents What is an agent? 4 When should you build an agent? 5 Agent design foundations 7 Guardrails 24 Conclusion 32 2 Practical guide to building agents Introduction you’ll have the foundational knowledge you need to confidently start building your first agent. 3 A practical guide to building agents What is an agent? While conventional software enables users to always operating within clearly defined guardrails. 4 A practical guide to building agents When should you build an agent? Building agents requires rethinking how your systems make decisions and handle complexity0 码力 | 34 页 | 7.00 MB | 6 月前3
Best practices for building Kubernetes OperatorsBest practices for building Kubernetes Operators Patryk WasielewskiAbout me ● DevOps Consultant at Amazon Web Services (AWS) ● 6 years professional experience as DevOps / SRE / Developer ● Cloud-native0 码力 | 36 页 | 2.19 MB | 6 月前3
Building Safe and Reliable Surgical Robotics with C++flexibility! ➢ Being more careful in general is less flexible!What have we learned? Takeaways 69 ❖ Building safe complex medical robotics is actually very hard ❖ Standards/regulations are necessary but not0 码力 | 71 页 | 4.02 MB | 6 月前3
Building Effective Embedded Systems: Architectural Best Practicesin embedded systems, with a focus on operating systems Today’s take away: Practical tips for building better software, applicable not only to embedded systems but also to software in generalEvery special hardware ⊡ Short development time ⊡ Easy access to simulator mode without additional building ⊡ Can be used as a release test before launching a new versionUse simulators⊡ Operating Systems0 码力 | 241 页 | 2.28 MB | 6 月前3
GraphBLAS: Building a C++ Matrix API for Graph Algorithmsfor graphs? What are the important data structures and concepts? Prior work in the GraphBLAS community, C API Overview of our draft C++ API How might this interoperate with standard C++, graph library for graphs? What are the important data structures and concepts? Prior work in the GraphBLAS community, C API Overview of our draft C++ API How might this interoperate with standard C++, graph library for graphs? What are the important data structures and concepts? Prior work in the GraphBLAS community, C API Overview of our draft C++ API How might this interoperate with standard C++, graph library0 码力 | 172 页 | 7.40 MB | 6 月前3
Building a Coroutine-Based Job System Without Standard Library0 码力 | 120 页 | 2.20 MB | 6 月前3
Distributed Ranges: A Model for Building Distributed Data Structures, Algorithms, and Viewsdistributed_vector { public: … private: std::size_t segment_size_; vector> segments_; };Building a Distributed Data Structure - Data structure contains a bunch of segments (remote ranges) template distributed_vector { public: … private: std::size_t segment_size_; vector > segments_; };Building a Distributed Data Structure - Data structure contains a bunch of segments (remote ranges) template public: … private: std::size_t segment_size_; vector > segments_; }; . . .Building a Distributed Data Structure - Data structure contains a bunch of segments (remote ranges) - 0 码力 | 127 页 | 2.06 MB | 6 月前3
Building bridges: Leveraging C++ and ROS for simulators, sensor data and algorithmsAI, Apex.OS, Apex.Grace, Apex.Ida, Apex.Alan, Apex.Ray are trademarks of Apex.AI. CppCon 2023 Building bridges: Leveraging C++ and ROS for simulators, sensor data and algorithms Divya Aggarwal October Apex.OS, Apex.Grace, Apex.Ida, Apex.Alan, Apex.Ray are trademarks of Apex.AI. The ROS developer community ROS & simulators 6 • Practically all robotic labs and autonomous driving programs at universities0 码力 | 38 页 | 2.17 MB | 6 月前3
Techniques to Optimise Multi-threaded Data Building During Game DevelopmentOptimise Multi-threaded Data Building During Game Development - CppCon 2024Hello My name is Dominik Grabiec This talk isFocusing on optimising the process around building the data - the data build familiar with asynchronous programming? Speaker notesTALK OVERVIEW 1. Background • What is data building? • Differences from Game Code • Assumptions and Concepts 2. Techniques • Keep Threads Busy • 3D 2Three sections Background What data building is Differences from normal game code Concepts used in presentation Techniques I've used to optimise the data building system Time for questions at end Numbers 0 码力 | 99 页 | 2.40 MB | 6 月前3
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