Conan 2.0 Documentationconsisting in 3 packages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These Release 2.0.17 engine/1.0 matrix/1.0 sound32/1.0 if arch==x86 We will start by creating the first matrix/1.0 version: $ conan create matrix --version=1.0 Now we can check in the engine folder its recipe: recipe: class Engine(ConanFile): name = "engine" settings = "arch" def requirements(self): self.requires("matrix/[>=1.0 <2.0]") if self.settings.arch == "x86": self.requires("sound32/[>=1.0 <2.0]")0 码力 | 652 页 | 4.00 MB | 1 年前3
Conan 2.1 Documentationconsisting in 3 packages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These Release 2.1.0 engine/1.0 matrix/1.0 sound32/1.0 if arch==x86 We will start by creating the first matrix/1.0 version: $ conan create matrix --version=1.0 Now we can check in the engine folder its recipe: recipe: class Engine(ConanFile): name = "engine" settings = "arch" def requirements(self): self.requires("matrix/[>=1.0 <2.0]") if self.settings.arch == "x86": self.requires("sound32/[>=1.0 <2.0]")0 码力 | 694 页 | 4.13 MB | 1 年前3
Conan 2.5 Documentationconsisting in 3 packages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These of lockfiles. engine/1.0 matrix/1.0 sound32/1.0 if arch==x86 We will start by creating the first matrix/1.0 version: $ conan create matrix --version=1.0 Now we can check in the engine folder its recipe: recipe: class Engine(ConanFile): name = "engine" settings = "arch" def requirements(self): self.requires("matrix/[>=1.0 <2.0]") if self.settings.arch == "x86": self.requires("sound32/[>=1.0 <2.0]")0 码力 | 769 页 | 4.70 MB | 1 年前3
Conan 2.3 Documentationconsisting in 3 packages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These of lockfiles. engine/1.0 matrix/1.0 sound32/1.0 if arch==x86 We will start by creating the first matrix/1.0 version: $ conan create matrix --version=1.0 Now we can check in the engine folder its recipe: recipe: class Engine(ConanFile): name = "engine" settings = "arch" def requirements(self): self.requires("matrix/[>=1.0 <2.0]") if self.settings.arch == "x86": self.requires("sound32/[>=1.0 <2.0]")0 码力 | 748 页 | 4.65 MB | 1 年前3
Conan 2.2 Documentationconsisting in 3 packages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These of lockfiles. engine/1.0 matrix/1.0 sound32/1.0 if arch==x86 We will start by creating the first matrix/1.0 version: $ conan create matrix --version=1.0 Now we can check in the engine folder its recipe: recipe: class Engine(ConanFile): name = "engine" settings = "arch" def requirements(self): self.requires("matrix/[>=1.0 <2.0]") if self.settings.arch == "x86": self.requires("sound32/[>=1.0 <2.0]")0 码力 | 718 页 | 4.46 MB | 1 年前3
Conan 2.4 Documentationconsisting in 3 packages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These of lockfiles. engine/1.0 matrix/1.0 sound32/1.0 if arch==x86 We will start by creating the first matrix/1.0 version: $ conan create matrix --version=1.0 Now we can check in the engine folder its recipe: recipe: class Engine(ConanFile): name = "engine" settings = "arch" def requirements(self): self.requires("matrix/[>=1.0 <2.0]") if self.settings.arch == "x86": self.requires("sound32/[>=1.0 <2.0]")0 码力 | 769 页 | 4.69 MB | 1 年前3
Conan 2.10 Documentationconsisting in 3 packages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These Release 2.10.1 engine/1.0 matrix/1.0 sound32/1.0 if arch==x86 We will start by creating the first matrix/1.0 version: $ conan create matrix --version=1.0 Now we can check in the engine folder its recipe: recipe: class Engine(ConanFile): name = "engine" settings = "arch" def requirements(self): self.requires("matrix/[>=1.0 <2.0]") if self.settings.arch == "x86": self.requires("sound32/[>=1.0 <2.0]")0 码力 | 803 页 | 5.02 MB | 10 月前3
Conan 2.6 Documentationconsisting in 3 packages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These of lockfiles. engine/1.0 matrix/1.0 sound32/1.0 if arch==x86 We will start by creating the first matrix/1.0 version: $ conan create matrix --version=1.0 Now we can check in the engine folder its recipe: recipe: class Engine(ConanFile): name = "engine" settings = "arch" def requirements(self): self.requires("matrix/[>=1.0 <2.0]") if self.settings.arch == "x86": self.requires("sound32/[>=1.0 <2.0]")0 码力 | 777 页 | 4.91 MB | 10 月前3
Conan 2.9 Documentationconsisting in 3 packages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These Release 2.9.3 engine/1.0 matrix/1.0 sound32/1.0 if arch==x86 We will start by creating the first matrix/1.0 version: $ conan create matrix --version=1.0 Now we can check in the engine folder its recipe: recipe: class Engine(ConanFile): name = "engine" settings = "arch" def requirements(self): self.requires("matrix/[>=1.0 <2.0]") if self.settings.arch == "x86": self.requires("sound32/[>=1.0 <2.0]")0 码力 | 795 页 | 4.99 MB | 10 月前3
Conan 2.7 Documentationconsisting in 3 packages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These of lockfiles. engine/1.0 matrix/1.0 sound32/1.0 if arch==x86 We will start by creating the first matrix/1.0 version: $ conan create matrix --version=1.0 Now we can check in the engine folder its recipe: recipe: class Engine(ConanFile): name = "engine" settings = "arch" def requirements(self): self.requires("matrix/[>=1.0 <2.0]") if self.settings.arch == "x86": self.requires("sound32/[>=1.0 <2.0]")0 码力 | 779 页 | 4.93 MB | 10 月前3
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