Conan 2.0 Documentationpackages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These packages are engine/1.0 video game engine that depends on matrix/1.0, intro/1.0, a package implementing the intro credits and functionality for the videogame that depends on matrix/1.1 and finally the game recipe that depends and intro/1.0. All these packages are actually empty, but they are enough to produce the conflicts. game/1.0 engine/1.0 intro/1.0 matrix/1.0 matrix/1.1 Let’s create the dependencies: $ conan create matrix0 码力 | 652 页 | 4.00 MB | 1 年前3
Conan 2.1 Documentationpackages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These packages are engine/1.0 video game engine that depends on matrix/1.0, intro/1.0, a package implementing the intro credits and functionality for the videogame that depends on matrix/1.1 and finally the game recipe that depends and intro/1.0. All these packages are actually empty, but they are enough to produce the conflicts. game/1.0 engine/1.0 intro/1.0 matrix/1.0 matrix/1.1 Let’s create the dependencies: $ conan create matrix0 码力 | 694 页 | 4.13 MB | 1 年前3
Conan 2.3 Documentationpackages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These packages are engine/1.0 video game engine that depends on matrix/1.0, intro/1.0, a package implementing the intro credits and functionality for the videogame that depends on matrix/1.1 and finally the game recipe that depends and intro/1.0. All these packages are actually empty, but they are enough to produce the conflicts. game/1.0 engine/1.0 intro/1.0 matrix/1.0 matrix/1.1 Let’s create the dependencies: 4.5. Versioning0 码力 | 748 页 | 4.65 MB | 1 年前3
Conan 2.5 Documentationpackages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These packages are engine/1.0 video game engine that depends on matrix/1.0, intro/1.0, a package implementing the intro credits and functionality for the videogame that depends on matrix/1.1 and finally the game recipe that depends and intro/1.0. All these packages are actually empty, but they are enough to produce the conflicts. game/1.0 engine/1.0 intro/1.0 matrix/1.0 matrix/1.1 Let’s create the dependencies: 4.5. Versioning0 码力 | 769 页 | 4.70 MB | 1 年前3
Conan 2.2 Documentationpackages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These packages are engine/1.0 video game engine that depends on matrix/1.0, intro/1.0, a package implementing the intro credits and functionality for the videogame that depends on matrix/1.1 and finally the game recipe that depends and intro/1.0. All these packages are actually empty, but they are enough to produce the conflicts. game/1.0 engine/1.0 intro/1.0 matrix/1.0 matrix/1.1 Let’s create the dependencies: 4.5. Versioning0 码力 | 718 页 | 4.46 MB | 1 年前3
Conan 2.4 Documentationpackages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These packages are engine/1.0 video game engine that depends on matrix/1.0, intro/1.0, a package implementing the intro credits and functionality for the videogame that depends on matrix/1.1 and finally the game recipe that depends and intro/1.0. All these packages are actually empty, but they are enough to produce the conflicts. game/1.0 engine/1.0 intro/1.0 matrix/1.0 matrix/1.1 Let’s create the dependencies: 4.5. Versioning0 码力 | 769 页 | 4.69 MB | 1 年前3
Conan 2.10 Documentationpackages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These packages are engine/1.0 video game engine that depends on matrix/1.0, intro/1.0, a package implementing the intro credits and functionality for the videogame that depends on matrix/1.1 and finally the game recipe that depends and intro/1.0. All these packages are actually empty, but they are enough to produce the conflicts. game/1.0 engine/1.0 intro/1.0 matrix/1.0 matrix/1.1 Let’s create the dependencies: $ conan create matrix0 码力 | 803 页 | 5.02 MB | 10 月前3
Conan 2.6 Documentationpackages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These packages are engine/1.0 video game engine that depends on matrix/1.0, intro/1.0, a package implementing the intro credits and functionality for the videogame that depends on matrix/1.1 and finally the game recipe that depends and intro/1.0. All these packages are actually empty, but they are enough to produce the conflicts. game/1.0 engine/1.0 intro/1.0 matrix/1.0 matrix/1.1 Let’s create the dependencies: 4.5. Versioning0 码力 | 777 页 | 4.91 MB | 10 月前3
Conan 2.9 Documentationpackages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These packages are engine/1.0 video game engine that depends on matrix/1.0, intro/1.0, a package implementing the intro credits and functionality for the videogame that depends on matrix/1.1 and finally the game recipe that depends and intro/1.0. All these packages are actually empty, but they are enough to produce the conflicts. game/1.0 engine/1.0 intro/1.0 matrix/1.0 matrix/1.1 Let’s create the dependencies: $ conan create matrix0 码力 | 795 页 | 4.99 MB | 10 月前3
Conan 2.7 Documentationpackages: a matrix package, emulating some mathematical library, an engine package emulating some game engine, and a sound32 package, emulating a sound library for some 32bits systems. These packages are engine/1.0 video game engine that depends on matrix/1.0, intro/1.0, a package implementing the intro credits and functionality for the videogame that depends on matrix/1.1 and finally the game recipe that depends and intro/1.0. All these packages are actually empty, but they are enough to produce the conflicts. game/1.0 engine/1.0 intro/1.0 matrix/1.0 matrix/1.1 Let’s create the dependencies: 4.5. Versioning0 码力 | 779 页 | 4.93 MB | 10 月前3
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