Nim 2.0.8 Manualcontext at instantiation are considered: In the example, the generic `==` for tuples (system.html#%3D%3D%2CT%2CT_2) (as de�ned in the system module) uses the == operators of the tuple's components. However lib/pure/strutils.toUpperAscii("abc") import lib/pure/strutils as strutils import "gfx/3d/somemodule" # in quotes because '3d' is not a valid Nim identifier From import statement After the from keyword, a0 码力 | 132 页 | 5.73 MB | 1 年前3
Nim 2.0.2 中文手册echo lib/pure/strutils.toUpperAscii("abc") import lib/pure/strutils as strutils import "gfx/3d/somemodule" # '3d' 不是合法的 Nim 标识符,要⽤引号 如果要导⼊模块 module ,⼜要强制以全限定的形式访问它的每⼀个符号,那么可以 from module import nil 。0 码力 | 127 页 | 7.05 MB | 1 年前3
Computer Programming with the Nim Programming Language
remove the adjacent duplicates. A typical use case for that is when we have stored a path of 2D or 3D positions. When we insert, move or delete a position value, it may occur that we get duplicates, with reason is, that for a section about games, we would have to make a lot of decisions in advance: 2D or 3D game, action game, or strategy game. Using a game engine, or only a simple library like cairo, sdl20 码力 | 865 页 | 7.45 MB | 1 年前3
Computer Programming with the Nim Programming Language
remove the adjacent duplicates. A typical use case for that is when we have stored a path of 2D or 3D positions. When we insert, move or delete a position value, it may occur that we get duplicates, with reason is, that for a section about games, we would have to make a lot of decisions in advance: 2D or 3D game, action game, or strategy game. Using a game engine, or only a simple library like cairo, sdl20 码力 | 784 页 | 2.13 MB | 1 年前3
Computer Programming with the Nim Programming Languageremove the adjacent duplicates. A typical use case for that is when we have stored a path of 2D or 3D positions. When we insert, move or delete a position value, it may occur that we get duplicates, with reason is, that for a section about games, we would have to make a lot of decisions in advance: 2D or 3D game, action game, or strategy game. 374 Using a game engine, or only a simple library like cairo0 码力 | 512 页 | 3.54 MB | 1 年前3
Computer Programming with the Nim Programming Languageremove the adjacent duplicates. A typical use case for that is when we have stored a path of 2D or 3D posi tions. When we insert, move or delete a position value, it may occur that we get duplicates reason is, that for a section about games, we would have to make a lot of decisions in advance: 2D or 3D game, action game, or strategy game. Using a game engine, or only a simple library like cairo, sdl20 码力 | 508 页 | 3.50 MB | 1 年前3
Computer Programming with the Nim Programming Languageremove the adjacent duplicates. A typical use case for that is when we have stored a path of 2D or 3D positions. When we insert, move or delete a position value, it may occur that we get duplicates, with reason is, that for a section about games, we would have to make a lot of decisions in advance: 2D or 3D game, action game, or strategy game. 374 Using a game engine, or only a simple library like cairo0 码力 | 512 页 | 3.53 MB | 1 年前3
Computer Programming with the Nim Programming Languageremove the adjacent duplicates. A typical use case for that is when we have stored a path of 2D or 3D posi tions. When we insert, move or delete a position value, it may occur that we get duplicates reason is, that for a section about games, we would have to make a lot of decisions in advance: 2D or 3D game, action game, or strategy game. Using a game engine, or only a simple library like cairo, sdl20 码力 | 508 页 | 3.54 MB | 1 年前3
Computer Programming with the Nim Programming Languageremove the adjacent duplicates. A typical use case for that is when we have stored a path of 2D or 3D posi tions. When we insert, move or delete a position value, it may occur that we get duplicates reason is, that for a section about games, we would have to make a lot of decisions in advance: 2D or 3D game, action game, or strategy game. Using a game engine, or only a simple library like cairo, sdl20 码力 | 508 页 | 3.50 MB | 1 年前3
Computer Programming with the Nim Programming Languageremove the adjacent duplicates. A typical use case for that is when we have stored a path of 2D or 3D posi tions. When we insert, move or delete a position value, it may occur that we get duplicates reason is, that for a section about games, we would have to make a lot of decisions in advance: 2D or 3D game, action game, or strategy game. Using a game engine, or only a simple library like cairo, sdl20 码力 | 508 页 | 3.52 MB | 1 年前3
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