 MuPDF 1.22.0 Documentationbuild the required DLLs, load platform/win32/mupdf.sln into Visual Studio, and select the required architecture from the drop down - then right click on libmupdf in the solution explorer and choose “Build” and name Fitz come from, MuPDF originally started out as a prototype of a new rendering library architecture for Ghostscript. It was to be a fusion of libart and Ghostscript. History turned out differently 21.2 7.1.6 Changes from 1.15 to 1.16 There has been a major overhaul of the color management architecture. Unless you’re implementing custom devices or interpreters, this should only have a minor impact0 码力 | 175 页 | 698.87 KB | 8 月前3 MuPDF 1.22.0 Documentationbuild the required DLLs, load platform/win32/mupdf.sln into Visual Studio, and select the required architecture from the drop down - then right click on libmupdf in the solution explorer and choose “Build” and name Fitz come from, MuPDF originally started out as a prototype of a new rendering library architecture for Ghostscript. It was to be a fusion of libart and Ghostscript. History turned out differently 21.2 7.1.6 Changes from 1.15 to 1.16 There has been a major overhaul of the color management architecture. Unless you’re implementing custom devices or interpreters, this should only have a minor impact0 码力 | 175 页 | 698.87 KB | 8 月前3
 MuPDF 1.23.0 Documentationbuild the required DLLs, load platform/win32/mupdf.sln into Visual Studio, and select the required architecture from the drop down - then right click on libmupdf in the solution explorer and choose “Build” and name Fitz come from, MuPDF originally started out as a prototype of a new rendering library architecture for Ghostscript. It was to be a fusion of libart and Ghostscript. History turned out differently 23.0 10.1.6 Changes from 1.15 to 1.16 There has been a major overhaul of the color management architecture. Unless you’re implementing custom devices or interpreters, this should only have a minor impact0 码力 | 245 页 | 817.74 KB | 8 月前3 MuPDF 1.23.0 Documentationbuild the required DLLs, load platform/win32/mupdf.sln into Visual Studio, and select the required architecture from the drop down - then right click on libmupdf in the solution explorer and choose “Build” and name Fitz come from, MuPDF originally started out as a prototype of a new rendering library architecture for Ghostscript. It was to be a fusion of libart and Ghostscript. History turned out differently 23.0 10.1.6 Changes from 1.15 to 1.16 There has been a major overhaul of the color management architecture. Unless you’re implementing custom devices or interpreters, this should only have a minor impact0 码力 | 245 页 | 817.74 KB | 8 月前3
 MuPDF 1.25.0 Documentationbuild the required DLLs, load platform/win32/mupdf.sln into Visual Studio, and select the required architecture from the drop down - then right click on libmupdf in the solution explorer and choose “Build” and name Fitz come from, MuPDF originally started out as a prototype of a new rendering library architecture for Ghostscript. It was to be a fusion of libart and Ghostscript. History turned out differently ; 11.1.10 Changes from 1.15 to 1.16 There has been a major overhaul of the color management architecture. Unless you’re implementing custom devices or interpreters, this should only have a minor impact0 码力 | 259 页 | 1.11 MB | 8 月前3 MuPDF 1.25.0 Documentationbuild the required DLLs, load platform/win32/mupdf.sln into Visual Studio, and select the required architecture from the drop down - then right click on libmupdf in the solution explorer and choose “Build” and name Fitz come from, MuPDF originally started out as a prototype of a new rendering library architecture for Ghostscript. It was to be a fusion of libart and Ghostscript. History turned out differently ; 11.1.10 Changes from 1.15 to 1.16 There has been a major overhaul of the color management architecture. Unless you’re implementing custom devices or interpreters, this should only have a minor impact0 码力 | 259 页 | 1.11 MB | 8 月前3
 MuPDF 1.24.0 Documentationbuild the required DLLs, load platform/win32/mupdf.sln into Visual Studio, and select the required architecture from the drop down - then right click on libmupdf in the solution explorer and choose “Build” and name Fitz come from, MuPDF originally started out as a prototype of a new rendering library architecture for Ghostscript. It was to be a fusion of libart and Ghostscript. History turned out differently 24.0 10.1.6 Changes from 1.15 to 1.16 There has been a major overhaul of the color management architecture. Unless you’re implementing custom devices or interpreters, this should only have a minor impact0 码力 | 249 页 | 830.15 KB | 8 月前3 MuPDF 1.24.0 Documentationbuild the required DLLs, load platform/win32/mupdf.sln into Visual Studio, and select the required architecture from the drop down - then right click on libmupdf in the solution explorer and choose “Build” and name Fitz come from, MuPDF originally started out as a prototype of a new rendering library architecture for Ghostscript. It was to be a fusion of libart and Ghostscript. History turned out differently 24.0 10.1.6 Changes from 1.15 to 1.16 There has been a major overhaul of the color management architecture. Unless you’re implementing custom devices or interpreters, this should only have a minor impact0 码力 | 249 页 | 830.15 KB | 8 月前3
 PyMuPDF 1.24.2 Documentationlibcrypt.so.2: cannot open shared object file: No such file or directory. • Fixed incompatible architecture error on MacOS arm64. • Fixed installation warning from Poetry about missing entry in wheels’0 码力 | 565 页 | 6.84 MB | 1 年前3 PyMuPDF 1.24.2 Documentationlibcrypt.so.2: cannot open shared object file: No such file or directory. • Fixed incompatible architecture error on MacOS arm64. • Fixed installation warning from Poetry about missing entry in wheels’0 码力 | 565 页 | 6.84 MB | 1 年前3
共 5 条
- 1













