 Krita 5.2 Manualmaking a new file with a version number added to it. These options are great for people doing production work, who need to switch between files quickly or have backup files in case they do something extreme Background: section in the new file options, will allow you to work in a slightly more comfortable environment, where transparency isn’t depicted with checkered boxes. Basic transforms There are some basic make Japanese-style animation. They are designed on the assumption that they will be used in co-production, so you can customize the things like layer folders in these according to scale and details of0 码力 | 1502 页 | 79.07 MB | 1 年前3 Krita 5.2 Manualmaking a new file with a version number added to it. These options are great for people doing production work, who need to switch between files quickly or have backup files in case they do something extreme Background: section in the new file options, will allow you to work in a slightly more comfortable environment, where transparency isn’t depicted with checkered boxes. Basic transforms There are some basic make Japanese-style animation. They are designed on the assumption that they will be used in co-production, so you can customize the things like layer folders in these according to scale and details of0 码力 | 1502 页 | 79.07 MB | 1 年前3
 Krita 5.2 브로셔Background: section in the new file options, will allow you to work in a slightly more comfortable environment, where transparency isn’t depicted with checkered boxes. Basic transforms There are some basic make Japanese-style animation. They are designed on the assumption that they will be used in co-production, so you can customize the things like layer folders in these according to scale and details of saved! ==== hello world Now we have a console that can run functions like print() from the Python environment - but how do we use it to manage Krita? Running basic Krita commands To allow Python to communicate0 码力 | 1531 页 | 79.11 MB | 1 年前3 Krita 5.2 브로셔Background: section in the new file options, will allow you to work in a slightly more comfortable environment, where transparency isn’t depicted with checkered boxes. Basic transforms There are some basic make Japanese-style animation. They are designed on the assumption that they will be used in co-production, so you can customize the things like layer folders in these according to scale and details of saved! ==== hello world Now we have a console that can run functions like print() from the Python environment - but how do we use it to manage Krita? Running basic Krita commands To allow Python to communicate0 码力 | 1531 页 | 79.11 MB | 1 年前3
 Krita 5.2 マニュアル
linear space. Colored circles, half blurred. In a gamma-corrected environment, this gives an odd black border. In a linear environment, this gives us a nice gradation. This also counts for Krita's color white balancing filter, like the ones in G'MIC, but because this error is caught at the end of the production process, you basically limited your use of possible colors when you were designing, which is a 273/en] [rec2100] BT.2100 : Image parameter values for high dynamic range television for use in production and international programme exchange [https://www.itu.int/rec/R- REC-BT.2100-2-201807-I/en] Perceptual0 码力 | 1591 页 | 79.16 MB | 1 年前3 Krita 5.2 マニュアル
linear space. Colored circles, half blurred. In a gamma-corrected environment, this gives an odd black border. In a linear environment, this gives us a nice gradation. This also counts for Krita's color white balancing filter, like the ones in G'MIC, but because this error is caught at the end of the production process, you basically limited your use of possible colors when you were designing, which is a 273/en] [rec2100] BT.2100 : Image parameter values for high dynamic range television for use in production and international programme exchange [https://www.itu.int/rec/R- REC-BT.2100-2-201807-I/en] Perceptual0 码力 | 1591 页 | 79.16 MB | 1 年前3
 Krita 5.2 中文手册绘制动画 在图层面板中建立两个透明背景的图层。你可以点击面板左下角的 + 按钮或者按 Ins 键 新建图层。在本文示例中,请将上层命名为 walkcycle (步态循环),下层命名为 environment (环境)。双击图层名称即可编辑图层名称。 用 直线工具 画一条水平线,把它作为地面。 然后选中 walkcycle (步态循环) 图层,随便选择一种笔刷,把人物的头部和躯干画出 来。 273/en] [rec2100] BT.2100 : Image parameter values for high dynamic range television for use in production and international programme exchange [https://www.itu.int/rec/R- REC-BT.2100-2-201807-I/en] 可感知量化器的维基百科文章 using the docker environment (recommended) and the other is by manually building all the Krita dependencies on the host linux system (unsupported). building in the Docker environment (recommended) building0 码力 | 1594 页 | 79.20 MB | 1 年前3 Krita 5.2 中文手册绘制动画 在图层面板中建立两个透明背景的图层。你可以点击面板左下角的 + 按钮或者按 Ins 键 新建图层。在本文示例中,请将上层命名为 walkcycle (步态循环),下层命名为 environment (环境)。双击图层名称即可编辑图层名称。 用 直线工具 画一条水平线,把它作为地面。 然后选中 walkcycle (步态循环) 图层,随便选择一种笔刷,把人物的头部和躯干画出 来。 273/en] [rec2100] BT.2100 : Image parameter values for high dynamic range television for use in production and international programme exchange [https://www.itu.int/rec/R- REC-BT.2100-2-201807-I/en] 可感知量化器的维基百科文章 using the docker environment (recommended) and the other is by manually building all the Krita dependencies on the host linux system (unsupported). building in the Docker environment (recommended) building0 码力 | 1594 页 | 79.20 MB | 1 年前3
 Krita 5.1 官方文档中文版 2023-05-26A绘制动画 在图层面板中建立两个透明背景的图层。你可以点击面板左下角的 + 按钮或者 按 Ins 键新建图层。在本文示例中,请将上层命名为 walkcycle (步态循环), 下层命名为 environment (环境)。双击图层名称即可编辑图层名称。 用 直线工具 画一条水平线,把它作为地面。 然后选中 walkcycle (步态循环) 图层,随便选择一种笔刷,把人物的头部和躯 干画出来。 273/en] [rec2100] BT.2100 : Image parameter values for high dynamic range television for use in production and international programme exchange [https://www.itu.int/rec/R-REC- BT.2100-2-201807-I/en] 可感知量化器的维基百科文章 MacOS_Build/]. 目录 Building Krita from Source Building on Linux Preparing your development environment Getting the Source Code Configuring the Build Installing Running Krita Updating Trouble Shooting0 码力 | 1547 页 | 78.22 MB | 1 年前3 Krita 5.1 官方文档中文版 2023-05-26A绘制动画 在图层面板中建立两个透明背景的图层。你可以点击面板左下角的 + 按钮或者 按 Ins 键新建图层。在本文示例中,请将上层命名为 walkcycle (步态循环), 下层命名为 environment (环境)。双击图层名称即可编辑图层名称。 用 直线工具 画一条水平线,把它作为地面。 然后选中 walkcycle (步态循环) 图层,随便选择一种笔刷,把人物的头部和躯 干画出来。 273/en] [rec2100] BT.2100 : Image parameter values for high dynamic range television for use in production and international programme exchange [https://www.itu.int/rec/R-REC- BT.2100-2-201807-I/en] 可感知量化器的维基百科文章 MacOS_Build/]. 目录 Building Krita from Source Building on Linux Preparing your development environment Getting the Source Code Configuring the Build Installing Running Krita Updating Trouble Shooting0 码力 | 1547 页 | 78.22 MB | 1 年前3
 Krita 5.2 官方文档中文版 2023-12-08A绘制动画 在图层面板中建立两个透明背景的图层。你可以点击面板左下角的 + 按钮或者按 Ins 键新建图层。在本文示例中,请将上层命名为 walkcycle (步态循环),下层命名为 environment (环境)。双击图层名称 即可编辑图层名称。 用 直线工具 画一条水平线,把它作为地面。 然后选中 walkcycle (步态循环) 图层,随便选择一种笔刷,把人物的 头部和躯干画出来。 273/en] [rec2100] BT.2100 : Image parameter values for high dynamic range television for use in production and international programme exchange [https://www.itu.int/rec/R-REC-BT.2100- 2-201807-I/en] 可感知量化器的维基百科文章 MacOS_Build/]. 目录 Building Krita from Source Building on Linux Preparing your development environment Getting the Source Code Configuring the Build Installing Running Krita Updating Trouble Shooting0 码力 | 1685 页 | 91.87 MB | 1 年前3 Krita 5.2 官方文档中文版 2023-12-08A绘制动画 在图层面板中建立两个透明背景的图层。你可以点击面板左下角的 + 按钮或者按 Ins 键新建图层。在本文示例中,请将上层命名为 walkcycle (步态循环),下层命名为 environment (环境)。双击图层名称 即可编辑图层名称。 用 直线工具 画一条水平线,把它作为地面。 然后选中 walkcycle (步态循环) 图层,随便选择一种笔刷,把人物的 头部和躯干画出来。 273/en] [rec2100] BT.2100 : Image parameter values for high dynamic range television for use in production and international programme exchange [https://www.itu.int/rec/R-REC-BT.2100- 2-201807-I/en] 可感知量化器的维基百科文章 MacOS_Build/]. 目录 Building Krita from Source Building on Linux Preparing your development environment Getting the Source Code Configuring the Build Installing Running Krita Updating Trouble Shooting0 码力 | 1685 页 | 91.87 MB | 1 年前3
 Krita 5.2 官方文档中文版 2023-12-08A绘制动画 在图层面板中建立两个透明背景的图层。你可以点击面板左下角的 + 按钮或者 按 Ins 键新建图层。在本文示例中,请将上层命名为 walkcycle (步态循环), 下层命名为 environment (环境)。双击图层名称即可编辑图层名称。 用 直线工具 画一条水平线,把它作为地面。 然后选中 walkcycle (步态循环) 图层,随便选择一种笔刷,把人物的头部和躯 干画出来。 273/en] [rec2100] BT.2100 : Image parameter values for high dynamic range television for use in production and international programme exchange [https://www.itu.int/rec/R-REC- BT.2100-2-201807-I/en] 可感知量化器的维基百科文章 MacOS_Build/]. 目录 Building Krita from Source Building on Linux Preparing your development environment Getting the Source Code Configuring the Build Installing Running Krita Updating Trouble Shooting0 码力 | 1562 页 | 79.19 MB | 1 年前3 Krita 5.2 官方文档中文版 2023-12-08A绘制动画 在图层面板中建立两个透明背景的图层。你可以点击面板左下角的 + 按钮或者 按 Ins 键新建图层。在本文示例中,请将上层命名为 walkcycle (步态循环), 下层命名为 environment (环境)。双击图层名称即可编辑图层名称。 用 直线工具 画一条水平线,把它作为地面。 然后选中 walkcycle (步态循环) 图层,随便选择一种笔刷,把人物的头部和躯 干画出来。 273/en] [rec2100] BT.2100 : Image parameter values for high dynamic range television for use in production and international programme exchange [https://www.itu.int/rec/R-REC- BT.2100-2-201807-I/en] 可感知量化器的维基百科文章 MacOS_Build/]. 目录 Building Krita from Source Building on Linux Preparing your development environment Getting the Source Code Configuring the Build Installing Running Krita Updating Trouble Shooting0 码力 | 1562 页 | 79.19 MB | 1 年前3
 Krita 4.x 官方文档中文版 2021-08-06A动画⼯作空间会在窗⼝的底部显⽰时间轴⾯板和动画⾯板。要显⽰ 洋葱⽪⾯板,点击动画⾯板的“洋葱”按钮。 绘制动画 我们刚才新建的⽂档⾥⾯有两张透明图层。双击图层名称,把下⾯ 的图层重命名为“environment” (环境),把上⾯的图层重命名为 “walkcycle” (步态循环)。 ⽤直线⼯具画⼀条⽔平线,把它作为地⾯。 然后选中 walkcycle (步态循环) 图层,随便选择⼀种笔刷,把⼈物 MacOS_Build/]. ⽬录 Building Krita from Source Building on Linux Preparing your development environment Getting the Source Code Configuring the Build Installing Running Krita Updating Trouble Shooting and intelligence in understanding what happens. Building on Linux Preparing your development environment The most convenient layout is as follows: $HOME/kritadev/krita ‒ the source code $HOME/kritadev/build0 码力 | 1594 页 | 110.95 MB | 1 年前3 Krita 4.x 官方文档中文版 2021-08-06A动画⼯作空间会在窗⼝的底部显⽰时间轴⾯板和动画⾯板。要显⽰ 洋葱⽪⾯板,点击动画⾯板的“洋葱”按钮。 绘制动画 我们刚才新建的⽂档⾥⾯有两张透明图层。双击图层名称,把下⾯ 的图层重命名为“environment” (环境),把上⾯的图层重命名为 “walkcycle” (步态循环)。 ⽤直线⼯具画⼀条⽔平线,把它作为地⾯。 然后选中 walkcycle (步态循环) 图层,随便选择⼀种笔刷,把⼈物 MacOS_Build/]. ⽬录 Building Krita from Source Building on Linux Preparing your development environment Getting the Source Code Configuring the Build Installing Running Krita Updating Trouble Shooting and intelligence in understanding what happens. Building on Linux Preparing your development environment The most convenient layout is as follows: $HOME/kritadev/krita ‒ the source code $HOME/kritadev/build0 码力 | 1594 页 | 110.95 MB | 1 年前3
 Krita 4.x 官方文档中文版 2021-08-06A动画工作空间会在窗口的底部显示时间轴面板和动画面板。要显示洋葱皮面 板,点击动画面板的“洋葱”按钮。 绘制动画 我们刚才新建的文档里面有两张透明图层。双击图层名称,把下面的图层重命 名为“environment” (环境),把上面的图层重命名为“walkcycle” (步态循环)。 用直线工具画一条水平线,把它作为地面。 然后选中 walkcycle (步态循环) 图层,随便选择一种笔刷,把人物的头部和躯 MacOS_Build/]. 目录 Building Krita from Source Building on Linux Preparing your development environment Getting the Source Code Configuring the Build Installing Running Krita Updating Trouble Shooting and intelligence in understanding what happens. Building on Linux Preparing your development environment The most convenient layout is as follows: $HOME/kritadev/krita – the source code $HOME/kritadev/build0 码力 | 1373 页 | 74.74 MB | 1 年前3 Krita 4.x 官方文档中文版 2021-08-06A动画工作空间会在窗口的底部显示时间轴面板和动画面板。要显示洋葱皮面 板,点击动画面板的“洋葱”按钮。 绘制动画 我们刚才新建的文档里面有两张透明图层。双击图层名称,把下面的图层重命 名为“environment” (环境),把上面的图层重命名为“walkcycle” (步态循环)。 用直线工具画一条水平线,把它作为地面。 然后选中 walkcycle (步态循环) 图层,随便选择一种笔刷,把人物的头部和躯 MacOS_Build/]. 目录 Building Krita from Source Building on Linux Preparing your development environment Getting the Source Code Configuring the Build Installing Running Krita Updating Trouble Shooting and intelligence in understanding what happens. Building on Linux Preparing your development environment The most convenient layout is as follows: $HOME/kritadev/krita – the source code $HOME/kritadev/build0 码力 | 1373 页 | 74.74 MB | 1 年前3
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