Krita 5.2 中文手册在每两个关键帧之间插入空白的新帧,然后在这些新帧上绘制衔接两个关键帧的中间 画。 备注 中间画的处理是最能表现动画师个人风格的领域。关于中间画的绘制有许多参考理论, 你可以在互联网上搜索“animation analysis (动画分析)”找到大量相关资料,在此不再赘 述。 在本实例中,我首先确定脚跟在一帧中的位置,然后画出整只脚,接着确定膝盖位置, 然后画出整条腿。 你很快会发现,添加的帧越多,时间轴就越不好管理。你可以为动画帧添加颜色标签: all iterable C++ types. for (T x : list ) { ... } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range-based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates0 码力 | 1594 页 | 79.20 MB | 1 年前3
Krita 5.2 官方文档中文版 2023-12-08A在每两个关键帧之间插入空白的新帧,然后在这些新帧上绘制衔接 两个关键帧的中间画。 备注 中间画的处理是最能表现动画师个人风格的领域。关于中间画的 绘制有许多参考理论,你可以在互联网上搜索“animation analysis (动画分析)”找到大量相关资料,在此不再赘述。 在本实例中,我首先确定脚跟在一帧中的位置,然后画出整只 脚,接着确定膝盖位置,然后画出整条腿。 你很快会发现,添加的帧越多,时间轴就越不好管理。你可以为动 all iterable C++ types. for (T x : list ) { ��� } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range- based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates0 码力 | 1685 页 | 91.87 MB | 1 年前3
Krita 5.2 官方文档中文版 2023-12-08A在每两个关键帧之间插入空白的新帧,然后在这些新帧上绘制衔接两个关键帧 的中间画。 备注 中间画的处理是最能表现动画师个人风格的领域。关于中间画的绘制有许多 参考理论,你可以在互联网上搜索“animation analysis (动画分析)”找到大量相 关资料,在此不再赘述。 在本实例中,我首先确定脚跟在一帧中的位置,然后画出整只脚,接着确定 膝盖位置,然后画出整条腿。 你很快会发现,添加的帧越多,时间轴就越不好管理。你可以为动画帧添加颜 all iterable C++ types. for (T x : list ) { ... } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range-based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates0 码力 | 1562 页 | 79.19 MB | 1 年前3
Krita 5.1 官方文档中文版 2023-05-26A在每两个关键帧之间插入空白的新帧,然后在这些新帧上绘制衔接两个关键帧 的中间画。 备注 中间画的处理是最能表现动画师个人风格的领域。关于中间画的绘制有许多 参考理论,你可以在互联网上搜索“animation analysis (动画分析)”找到大量相 关资料,在此不再赘述。 在本实例中,我首先确定脚跟在一帧中的位置,然后画出整只脚,接着确定 膝盖位置,然后画出整条腿。 你很快会发现,添加的帧越多,时间轴就越不好管理。你可以为动画帧添加颜 all iterable C++ types. for (T x : list ) { ... } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range-based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates0 码力 | 1547 页 | 78.22 MB | 1 年前3
Krita 5.2 Manualall iterable C++ types. for (T x : list ) { ... } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range-based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates0 码力 | 1502 页 | 79.07 MB | 1 年前3
Krita 5.2 브로셔all iterable C++ types. for (T x : list ) { ... } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range-based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates0 码力 | 1531 页 | 79.11 MB | 1 年前3
Krita 4.x 官方文档中文版 2021-08-06Aall iterable C++ types. for (T x : list ) { ��� } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range- based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates0 码力 | 1594 页 | 110.95 MB | 1 年前3
Krita 4.x 官方文档中文版 2021-08-06Aall iterable C++ types. for (T x : list ) { ... } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range-based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates0 码力 | 1373 页 | 74.74 MB | 1 年前3
Krita 5.2 マニュアル
all iterable C++ types. for (T x : list ) { ... } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range-based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates0 码力 | 1591 页 | 79.16 MB | 1 年前3
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