 Krita 5.2 ManualDocument… but with the currently selected image. Save Incremental Version Allows you to quickly make a snapshot of the current image by making a new file with a version number added to it. These options are which could happen due to a power outage, or a cat jumping on the keyboard, you will still have a snapshot of the last important section. Other backup techniques, like copying the files to a cloud service Patterns Docker Recorder Docker Reference Images Docker Shape Properties Docker Small Color Selector Snapshot Docker Specific Color Selector Storyboard Docker Task Sets Docker Touch Docker Undo History Symbol0 码力 | 1502 页 | 79.07 MB | 1 年前3 Krita 5.2 ManualDocument… but with the currently selected image. Save Incremental Version Allows you to quickly make a snapshot of the current image by making a new file with a version number added to it. These options are which could happen due to a power outage, or a cat jumping on the keyboard, you will still have a snapshot of the last important section. Other backup techniques, like copying the files to a cloud service Patterns Docker Recorder Docker Reference Images Docker Shape Properties Docker Small Color Selector Snapshot Docker Specific Color Selector Storyboard Docker Task Sets Docker Touch Docker Undo History Symbol0 码力 | 1502 页 | 79.07 MB | 1 年前3
 Krita 5.2 브로셔which could happen due to a power outage, or a cat jumping on the keyboard, you will still have a snapshot of the last important section. Other backup techniques, like copying the files to a cloud service taking a snapshot every stroke and then letting you render it to a video file with ffmpeg. Because this docker relies on FFMpeg, it cannot be used on Android. The recorder docker makes a snapshot of the interval to pass before making a new snap shot. This means quick strokes will not each require a new snapshot. Increase this if you want less snapshots to be recorded during a painting session, or if you are0 码力 | 1531 页 | 79.11 MB | 1 年前3 Krita 5.2 브로셔which could happen due to a power outage, or a cat jumping on the keyboard, you will still have a snapshot of the last important section. Other backup techniques, like copying the files to a cloud service taking a snapshot every stroke and then letting you render it to a video file with ffmpeg. Because this docker relies on FFMpeg, it cannot be used on Android. The recorder docker makes a snapshot of the interval to pass before making a new snap shot. This means quick strokes will not each require a new snapshot. Increase this if you want less snapshots to be recorded during a painting session, or if you are0 码力 | 1531 页 | 79.11 MB | 1 年前3
 Krita 5.2 マニュアル
taking a snapshot every stroke and then letting you render it to a video file with ffmpeg. Because this docker relies on FFMpeg, it cannot be used on Android. The recorder docker makes a snapshot of the interval to pass before making a new snap shot. This means quick strokes will not each require a new snapshot. Increase this if you want less snapshots to be recorded during a painting session, or if you are and 3 for a good balance between speed and file size. Resolution: Lower the resolution of the snapshot. This can drastically reduce size without losing too much quality. Record in Isolate Mode. Record0 码力 | 1591 页 | 79.16 MB | 1 年前3 Krita 5.2 マニュアル
taking a snapshot every stroke and then letting you render it to a video file with ffmpeg. Because this docker relies on FFMpeg, it cannot be used on Android. The recorder docker makes a snapshot of the interval to pass before making a new snap shot. This means quick strokes will not each require a new snapshot. Increase this if you want less snapshots to be recorded during a painting session, or if you are and 3 for a good balance between speed and file size. Resolution: Lower the resolution of the snapshot. This can drastically reduce size without losing too much quality. Record in Isolate Mode. Record0 码力 | 1591 页 | 79.16 MB | 1 年前3
 Krita 4.x 官方文档中文版 2021-08-06Awith the node using a painter (or painters like in KisToolMultihand). This class accepts resources snapshot (KisResourcesSnapshot) and a painter (painters). Initialization, finishing and canceling callbacks might have already changed. So before we start a stroke we should create a snapshot of all the resources we have and pass this snapshot to the stroke. For this purpose we introduced KisResourcesSnapshot class these resources into a KisPainter object. So this class is really easy to use. You just create the snapshot and then just load all the resources to the painter when needed. KisResourcesSnapshotSP resources0 码力 | 1594 页 | 110.95 MB | 1 年前3 Krita 4.x 官方文档中文版 2021-08-06Awith the node using a painter (or painters like in KisToolMultihand). This class accepts resources snapshot (KisResourcesSnapshot) and a painter (painters). Initialization, finishing and canceling callbacks might have already changed. So before we start a stroke we should create a snapshot of all the resources we have and pass this snapshot to the stroke. For this purpose we introduced KisResourcesSnapshot class these resources into a KisPainter object. So this class is really easy to use. You just create the snapshot and then just load all the resources to the painter when needed. KisResourcesSnapshotSP resources0 码力 | 1594 页 | 110.95 MB | 1 年前3
 Krita 4.x 官方文档中文版 2021-08-06Awith the node using a painter (or painters like in KisToolMultihand). This class accepts resources snapshot (KisResourcesSnapshot) and a painter (painters). Initialization, finishing and canceling callbacks might have already changed. So before we start a stroke we should create a snapshot of all the resources we have and pass this snapshot to the stroke. For this purpose we introduced KisResourcesSnapshot class these resources into a KisPainter object. So this class is really easy to use. You just create the snapshot and then just load all the resources to the painter when needed. KisResourcesSnapshotSP resources0 码力 | 1373 页 | 74.74 MB | 1 年前3 Krita 4.x 官方文档中文版 2021-08-06Awith the node using a painter (or painters like in KisToolMultihand). This class accepts resources snapshot (KisResourcesSnapshot) and a painter (painters). Initialization, finishing and canceling callbacks might have already changed. So before we start a stroke we should create a snapshot of all the resources we have and pass this snapshot to the stroke. For this purpose we introduced KisResourcesSnapshot class these resources into a KisPainter object. So this class is really easy to use. You just create the snapshot and then just load all the resources to the painter when needed. KisResourcesSnapshotSP resources0 码力 | 1373 页 | 74.74 MB | 1 年前3
 Krita 5.2 中文手册with the node using a painter (or painters like in KisToolMultihand). This class accepts resources snapshot (KisResourcesSnapshot) and a painter (painters). Initialization, finishing and canceling callbacks might have already changed. So before we start a stroke we should create a snapshot of all the resources we have and pass this snapshot to the stroke. For this purpose we introduced KisResourcesSnapshot class these resources into a KisPainter object. So this class is really easy to use. You just create the snapshot and then just load all the resources to the painter when needed. KisResourcesSnapshotSP resources0 码力 | 1594 页 | 79.20 MB | 1 年前3 Krita 5.2 中文手册with the node using a painter (or painters like in KisToolMultihand). This class accepts resources snapshot (KisResourcesSnapshot) and a painter (painters). Initialization, finishing and canceling callbacks might have already changed. So before we start a stroke we should create a snapshot of all the resources we have and pass this snapshot to the stroke. For this purpose we introduced KisResourcesSnapshot class these resources into a KisPainter object. So this class is really easy to use. You just create the snapshot and then just load all the resources to the painter when needed. KisResourcesSnapshotSP resources0 码力 | 1594 页 | 79.20 MB | 1 年前3
 Krita 5.2 官方文档中文版 2023-12-08Awith the node using a painter (or painters like in KisToolMultihand). This class accepts resources snapshot (KisResourcesSnapshot) and a painter (painters). Initialization, finishing and canceling callbacks might have already changed. So before we start a stroke we should create a snapshot of all the resources we have and pass this snapshot to the stroke. For this purpose we introduced KisResourcesSnapshot class these resources into a KisPainter object. So this class is really easy to use. You just create the snapshot and then just load all the resources to the painter when needed. KisResourcesSnapshotSP resources0 码力 | 1685 页 | 91.87 MB | 1 年前3 Krita 5.2 官方文档中文版 2023-12-08Awith the node using a painter (or painters like in KisToolMultihand). This class accepts resources snapshot (KisResourcesSnapshot) and a painter (painters). Initialization, finishing and canceling callbacks might have already changed. So before we start a stroke we should create a snapshot of all the resources we have and pass this snapshot to the stroke. For this purpose we introduced KisResourcesSnapshot class these resources into a KisPainter object. So this class is really easy to use. You just create the snapshot and then just load all the resources to the painter when needed. KisResourcesSnapshotSP resources0 码力 | 1685 页 | 91.87 MB | 1 年前3
 Krita 5.2 官方文档中文版 2023-12-08Awith the node using a painter (or painters like in KisToolMultihand). This class accepts resources snapshot (KisResourcesSnapshot) and a painter (painters). Initialization, finishing and canceling callbacks might have already changed. So before we start a stroke we should create a snapshot of all the resources we have and pass this snapshot to the stroke. For this purpose we introduced KisResourcesSnapshot class these resources into a KisPainter object. So this class is really easy to use. You just create the snapshot and then just load all the resources to the painter when needed. KisResourcesSnapshotSP resources0 码力 | 1562 页 | 79.19 MB | 1 年前3 Krita 5.2 官方文档中文版 2023-12-08Awith the node using a painter (or painters like in KisToolMultihand). This class accepts resources snapshot (KisResourcesSnapshot) and a painter (painters). Initialization, finishing and canceling callbacks might have already changed. So before we start a stroke we should create a snapshot of all the resources we have and pass this snapshot to the stroke. For this purpose we introduced KisResourcesSnapshot class these resources into a KisPainter object. So this class is really easy to use. You just create the snapshot and then just load all the resources to the painter when needed. KisResourcesSnapshotSP resources0 码力 | 1562 页 | 79.19 MB | 1 年前3
 Krita 5.1 官方文档中文版 2023-05-26Awith the node using a painter (or painters like in KisToolMultihand). This class accepts resources snapshot (KisResourcesSnapshot) and a painter (painters). Initialization, finishing and canceling callbacks might have already changed. So before we start a stroke we should create a snapshot of all the resources we have and pass this snapshot to the stroke. For this purpose we introduced KisResourcesSnapshot class these resources into a KisPainter object. So this class is really easy to use. You just create the snapshot and then just load all the resources to the painter when needed. KisResourcesSnapshotSP resources0 码力 | 1547 页 | 78.22 MB | 1 年前3 Krita 5.1 官方文档中文版 2023-05-26Awith the node using a painter (or painters like in KisToolMultihand). This class accepts resources snapshot (KisResourcesSnapshot) and a painter (painters). Initialization, finishing and canceling callbacks might have already changed. So before we start a stroke we should create a snapshot of all the resources we have and pass this snapshot to the stroke. For this purpose we introduced KisResourcesSnapshot class these resources into a KisPainter object. So this class is really easy to use. You just create the snapshot and then just load all the resources to the painter when needed. KisResourcesSnapshotSP resources0 码力 | 1547 页 | 78.22 MB | 1 年前3
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