Krita 5.2 Manualarchitecture manually, go to Settings ‣ About. Your architecture will be listed as the System Type in the Device Specifications section. Krita by default downloads an installer EXE, but you can also download a operating system, or OS. Most people use an operating system called Windows, but people on an Apple device have an operating system called macOS, and some people, including many of the developers use a system that the colors will be the same on your printer. For each combination of Ink, Paper and Printing device, the resulting gamut of colors you can use is different, which means that each of these could have0 码力 | 1502 页 | 79.07 MB | 1 年前3
Krita 5.2 브로셔operating system, or OS. Most people use an operating system called Windows, but people on an Apple device have an operating system called macOS, and some people, including many of the developers use a system that the colors will be the same on your printer. For each combination of Ink, Paper and Printing device, the resulting gamut of colors you can use is different, which means that each of these could have or videos. If you are hurting for memory, see if you can get these functions to work on a separate device like a phone instead. Another thing you will want to do is make a ton of backups. Every time you0 码力 | 1531 页 | 79.11 MB | 1 年前3
Krita 5.2 マニュアル
colors that the average human eye can see. From XYZ it can then be translated back into another device space, such as RGB (for screens), or CMYK (for printers). Krita has two systems dedicated to color the following color spaces: Device spaces Device spaces are those describing your monitor, and have to be made using a little device that is called "colorimeter". This device, in combination with the right may be a bigger space instead. Device spaces are also why you should first consult with your printer what profile they expect. Many printing houses have their own device profiles for their printers, or0 码力 | 1591 页 | 79.16 MB | 1 年前3
Krita 4.x 官方文档中文版 2021-08-06Ajobs: one job initializes indirect painting device and starts a transaction, several jobs paint dabs of a canvas and the last job merges indirect painting device into the canvas and commit the undo information works: its first redo() method doesn’t do anything because everything has already been painted on a device. Here in strokes this “after- effect-addition” is implemented in general way. Strokes work with a painted on the canvas do not coincide. It means that by the time a thread starts actual changing the device, the contents of KoCanvasResourceProvider might have already changed. So before we start a stroke0 码力 | 1594 页 | 110.95 MB | 1 年前3
Krita 5.2 中文手册user will run Krita on. We can detect CPU capabilities only when Krita actually starts on user’s device. Therefore we need to have multiple versions of the hot-path algorithms, prebuilt for each possible jobs: one job initializes indirect painting device and starts a transaction, several jobs paint dabs of a canvas and the last job merges indirect painting device into the canvas and commit the undo information works: its first redo() method doesn’t do anything because everything has already been painted on a device. Here in strokes this “after-effect-addition” is implemented in general way. Strokes work with a0 码力 | 1594 页 | 79.20 MB | 1 年前3
Krita 5.2 官方文档中文版 2023-12-08Auser will run Krita on. We can detect CPU capabilities only when Krita actually starts on userʼs device. Therefore we need to have multiple versions of the hot-path algorithms, prebuilt for each possible jobs: one job initializes indirect painting device and starts a transaction, several jobs paint dabs of a canvas and the last job merges indirect painting device into the canvas and commit the undo information works: its first redo() method doesnʼt do anything because everything has already been painted on a device. Here in strokes this “after-effect- addition” is implemented in general way. Strokes work with a0 码力 | 1685 页 | 91.87 MB | 1 年前3
Krita 5.2 官方文档中文版 2023-12-08Auser will run Krita on. We can detect CPU capabilities only when Krita actually starts on user’s device. Therefore we need to have multiple versions of the hot-path algorithms, prebuilt for each possible jobs: one job initializes indirect painting device and starts a transaction, several jobs paint dabs of a canvas and the last job merges indirect painting device into the canvas and commit the undo information works: its first redo() method doesn’t do anything because everything has already been painted on a device. Here in strokes this “after-effect-addition” is implemented in general way. Strokes work with a0 码力 | 1562 页 | 79.19 MB | 1 年前3
Krita 5.1 官方文档中文版 2023-05-26Auser will run Krita on. We can detect CPU capabilities only when Krita actually starts on user’s device. Therefore we need to have multiple versions of the hot-path algorithms, prebuilt for each possible jobs: one job initializes indirect painting device and starts a transaction, several jobs paint dabs of a canvas and the last job merges indirect painting device into the canvas and commit the undo information works: its first redo() method doesn’t do anything because everything has already been painted on a device. Here in strokes this “after-effect-addition” is implemented in general way. Strokes work with a0 码力 | 1547 页 | 78.22 MB | 1 年前3
Krita 4.x 官方文档中文版 2021-08-06Ajobs: one job initializes indirect painting device and starts a transaction, several jobs paint dabs of a canvas and the last job merges indirect painting device into the canvas and commit the undo information works: its first redo() method doesn’t do anything because everything has already been painted on a device. Here in strokes this “after-effect-addition” is implemented in general way. Strokes work with a painted on the canvas do not coincide. It means that by the time a thread starts actual changing the device, the contents of KoCanvasResourceProvider might have already changed. So before we start a stroke0 码力 | 1373 页 | 74.74 MB | 1 年前3
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