Krita 5.2 Manualsaved per document, making this useful for aligning your art work to grids, as is the case for game sprites and grid-based designs. Pixel This allows to snap to every pixel under the cursor. Similar to Grid have a snapshot of the last important section. Other backup techniques, like copying the files to a cloud service, or to a backup hard drive are also very recommended. Tip And while we’re at it, whenever 256 colors in total. 8bit images are commonly used in games to save on memory for textures and sprites. However, this is not available in Krita. Krita instead works with channels, and counts how many0 码力 | 1502 页 | 79.07 MB | 1 年前3
Krita 5.2 브로셔saved per document, making this useful for aligning your art work to grids, as is the case for game sprites and grid-based designs. 픽셀 This allows to snap to every pixel under the cursor. Similar to Grid have a snapshot of the last important section. Other backup techniques, like copying the files to a cloud service, or to a backup hard drive are also very recommended. 팁 And while we’re at it, whenever 256 colors in total. 8bit images are commonly used in games to save on memory for textures and sprites. However, this is not available in Krita. Krita instead works with channels, and counts how many0 码力 | 1531 页 | 79.11 MB | 1 年前3
Krita 5.2 マニュアル
Let's look first at animating a layer's opacity: Say you want to animate something like an expanding cloud of dust that gradually becomes more transparent as it dissipates, or maybe a haunting ghost that seems We'll use 画像分割 to split up the sprite sheet. The slices are even, so for a sprite sheet of 9 sprites, use 8 vertical slices and 0 horizontal slices. Give it a proper name and save it as png. Then, libre pixel cup male walk cycle [https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map- tiles] 高速プレビュー 高速プレビュー(以前は LOD ストロークの開発名で知られていました)は 2015年に Kickstarter で資金調達された Krita を速度向上させる特別な仕組み0 码力 | 1591 页 | 79.16 MB | 1 年前3
Krita 4.x 官方文档中文版 2021-08-06Apixel cup male walkcycle [https://opengameart.org/content/liberated-pixel-cup-lpc-base- assets-sprites-map-tiles] ⽇本动画模板 此模板⽤于制作⽇式动画。它假定⽤⼾的使⽤场景为协作式动画⽣ 产。你可以按照具体情况调整⽂件夹的组织结构。 基本图层结构 各图层按照从底层开始,逐层往上绘制的顺序进⾏组织,上⾊图层0 码力 | 1594 页 | 110.95 MB | 1 年前3
Krita 4.x 官方文档中文版 2021-08-06ALibre pixel cup male walkcycle [https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles] 日本动画模板 此模板用于制作日式动画。它假定用户的使用场景为协作式动画生产。你可以 按照具体情况调整文件夹的组织结构。 基本图层结构 各图层按照从底层开始,逐层往上绘制的顺序进行组织,上色图层除外。0 码力 | 1373 页 | 74.74 MB | 1 年前3
Krita 5.2 中文手册Pixel Cup Male Walk Cycle 图像源文件 [https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map- tiles] 快速预渲染 快速预渲染是 Krita 为了提高大尺寸图像和大尺寸笔刷的绘画性能而设计的特 殊加速功能。它的工作原理是先直接把笔刷画到视图画面 (一般都是缩小显示)0 码力 | 1594 页 | 79.20 MB | 1 年前3
Krita 5.2 官方文档中文版 2023-12-08ACup Male Walk Cycle 图像源文件 [https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets- sprites-map-tiles] 快速预渲染 快速预渲染是 Krita 为了提高大尺寸图像和大尺寸笔刷的绘画性能 而设计的特殊加速功能。它的工作原理是先直接把笔刷画到视图画 面 (一般都是缩小显示) 上给画师预览绘制效果,同时在后台处理全0 码力 | 1685 页 | 91.87 MB | 1 年前3
Krita 5.2 官方文档中文版 2023-12-08ACup Male Walk Cycle 图像源文件 [https://opengameart.org/content/liberated- pixel-cup-lpc-base-assets-sprites-map-tiles] 快速预渲染 快速预渲染是 Krita 为了提高大尺寸图像和大尺寸笔刷的绘画性能而设计的特 殊加速功能。它的工作原理是先直接把笔刷画到视图画面 (一般都是缩小显示) 上0 码力 | 1562 页 | 79.19 MB | 1 年前3
Krita 5.1 官方文档中文版 2023-05-26ACup Male Walk Cycle 图像源文件 [https://opengameart.org/content/liberated- pixel-cup-lpc-base-assets-sprites-map-tiles] 快速预渲染 快速预渲染是 Krita 为了提高大尺寸图像和大尺寸笔刷的绘画性能而设计的特 殊加速功能。它的工作原理是先直接把笔刷画到视图画面 (一般都是缩小显示) 上0 码力 | 1547 页 | 78.22 MB | 1 年前3
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