PlantUML 1.2019.3 Справочное руководство по языкуis the point that cause the most recently activated life-line. The syntax is simply return label where label, if provided, can be any string acceptable on conventional messages. @startuml Bob -> Alice have to use a hexadecimal digit between 0 and F per pixel. Then you can use the sprite using <$XXX> where XXX is the name of the sprite. @startuml sprite $foo1 { FFFFFFFFFFFFFFF F0123456789ABCF F0123456789ABCF encode sprite, you can use the command line like: java -jar plantuml.jar -encodesprite 16z foo.png where foo.png is the image file you want to use (it will be converted to gray automatically). After -encodesprite0 码力 | 159 页 | 1.76 MB | 1 年前3
PlantUML 1.2019.2 Справочное руководство по языкуis the point that cause the most recently activated life-line. The syntax is simply return label where label, if provided, can be any string acceptable on conventional messages. @startuml Bob -> Alice have to use a hexadecimal digit between 0 and F per pixel. Then you can use the sprite using <$XXX> where XXX is the name of the sprite. @startuml sprite $foo1 { FFFFFFFFFFFFFFF F0123456789ABCF F0123456789ABCF encode sprite, you can use the command line like: java -jar plantuml.jar -encodesprite 16z foo.png where foo.png is the image file you want to use (it will be converted to gray automatically). After -encodesprite0 码力 | 159 页 | 1.76 MB | 1 年前3
PlantUML 1.2019.1 Справочное руководство по языкуis the point that cause the most recently activated life-line. The syntax is simply return label where label, if provided, can be any string acceptable on conventional messages. @startuml Bob -> Alice have to use a hexadecimal digit between 0 and F per pixel. Then you can use the sprite using <$XXX> where XXX is the name of the sprite. @startuml sprite $foo1 { FFFFFFFFFFFFFFF F0123456789ABCF F0123456789ABCF encode sprite, you can use the command line like: java -jar plantuml.jar -encodesprite 16z foo.png where foo.png is the image file you want to use (it will be converted to gray automatically). Справочное0 码力 | 147 页 | 1.89 MB | 1 年前3
PlantUML 1.2019.6 Справочное руководство по языкуis the point that cause the most recently activated life-line. The syntax is simply return label where label, if provided, can be any string acceptable on conventional messages. @startuml Bob -> Alice have to use a hexadecimal digit between 0 and F per pixel. Then you can use the sprite using <$XXX> where XXX is the name of the sprite. @startuml sprite $foo1 { FFFFFFFFFFFFFFF F0123456789ABCF F0123456789ABCF encode sprite, you can use the command line like: java -jar plantuml.jar -encodesprite 16z foo.png where foo.png is the image file you want to use (it will be converted to gray automatically). After -encodesprite0 码力 | 173 页 | 1.95 MB | 1 年前3
PlantUML 1.2019.9 Справочное руководство по языкуis the point that cause the most recently activated life-line. The syntax is simply return label where label, if provided, can be any string acceptable on conventional messages. @startuml Bob -> Alice have to use a hexadecimal digit between 0 and F per pixel. Then you can use the sprite using <$XXX> where XXX is the name of the sprite. @startuml sprite $foo1 { FFFFFFFFFFFFFFF F0123456789ABCF F0123456789ABCF encode sprite, you can use the command line like: java -jar plantuml.jar -encodesprite 16z foo.png where foo.png is the image file you want to use (it will be converted to gray automatically). After -encodesprite0 码力 | 173 页 | 1.97 MB | 1 年前3
PlantUML 1.2019.4 Справочное руководство по языкуis the point that cause the most recently activated life-line. The syntax is simply return label where label, if provided, can be any string acceptable on conventional messages. @startuml Bob -> Alice have to use a hexadecimal digit between 0 and F per pixel. Then you can use the sprite using <$XXX> where XXX is the name of the sprite. @startuml sprite $foo1 { FFFFFFFFFFFFFFF F0123456789ABCF F0123456789ABCF encode sprite, you can use the command line like: java -jar plantuml.jar -encodesprite 16z foo.png where foo.png is the image file you want to use (it will be converted to gray automatically). After -encodesprite0 码力 | 167 页 | 1.87 MB | 1 年前3
Drawing UML with PlantUML - PlantUML Language Reference Guide(Version 1.2019.4)is the point that cause the most recently activated life-line. The syntax is simply return label where label, if provided, can be PlantUML Language Reference Guide (1.2019.4) 16 / 166 1.21 Participant have to use a hexadecimal digit between 0 and F per pixel. Then you can use the sprite using <$XXX> where XXX is the name of the sprite. @startuml sprite $foo1 { FFFFFFFFFFFFFFF F0123456789ABCF F0123456789ABCF encode sprite, you can use the command line like: java -jar plantuml.jar -encodesprite 16z foo.png where foo.png is the image file you want to use (it will be converted to gray automatically). After -encodesprite0 码力 | 167 页 | 1.83 MB | 1 年前3
Drawing UML with PlantUML - PlantUML Language Reference Guide(Version 1.2019.3)is the point that cause the most recently activated life-line. The syntax is simply return label where label, if provided, can be PlantUML Language Reference Guide (1.2019.3) 16 / 158 1.21 Participant have to use a hexadecimal digit between 0 and F per pixel. Then you can use the sprite using <$XXX> where XXX is the name of the sprite. @startuml sprite $foo1 { FFFFFFFFFFFFFFF F0123456789ABCF F0123456789ABCF encode sprite, you can use the command line like: java -jar plantuml.jar -encodesprite 16z foo.png where foo.png is the image file you want to use (it will be converted to gray automatically). After -encodesprite0 码力 | 159 页 | 1.73 MB | 1 年前3
使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2019.1)is the point that cause the most recently activated life-line. The syntax is simply return label where label, if provided, can be any string acceptable on conventional messages. @startuml Bob -> Alice have to use a hexadecimal digit between 0 and F per pixel. Then you can use the sprite using <$XXX> where XXX is the name of the sprite. @startuml sprite $foo1 { FFFFFFFFFFFFFFF F0123456789ABCF F0123456789ABCF encode sprite, you can use the command line like: java -jar plantuml.jar -encodesprite 16z foo.png where foo.png is the image file you want to use (it will be converted to gray automatically). PlantUML0 码力 | 146 页 | 1.91 MB | 1 年前3
PlantUML 1.2019.1 Sprachreferenzis the point that cause the most recently activated life-line. The syntax is simply return label where label, if provided, can be any string acceptable on conventional messages. @startuml Bob -> Alice have to use a hexadecimal digit between 0 and F per pixel. Then you can use the sprite using <$XXX> where XXX is the name of the sprite. @startuml sprite $foo1 { FFFFFFFFFFFFFFF F0123456789ABCF F0123456789ABCF encode sprite, you can use the command line like: java -jar plantuml.jar -encodesprite 16z foo.png where foo.png is the image file you want to use (it will be converted to gray automatically). PlantUML0 码力 | 147 页 | 1.85 MB | 1 年前3
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