Kicad 5.1 Pluginsorder to build the demo project we require the following: CMake KiCad plugin headers KiCad Scene Graph library kicad_3dsg To automatically detect the KiCad headers and library we shall use a CMake FindPackage Windows if the relevant header files are installed to ${KICAD_ROOT_DIR}/kicad and the KiCad Scene Graph library is installed in ${KICAD_ROOT_DIR}/lib. To start let’s create a project directory and the "PLUGIN_3D_DEMO2". The purpose of this tutorial is to demonstrate the construction of a very basic scene graph which the KiCad previewer can render. The plugin claims to handle files of type txt. Although the0 码力 | 48 页 | 44.28 KB | 1 年前3
Kicad 4.0 Pluginsorder to build the demo project we require the following: CMake KiCad plugin headers KiCad Scene Graph library, kicad_3dsg To automatically detect the KiCad headers and library we shall use a CMake FindPackage MSWindows if the relevant header files are installed to ${KICAD_ROOT_DIR}/kicad and the KiCad Scene Graph library is installed in ${KICAD_ROOT_DIR}/lib. To start let’s create a project directory and the “PLUGIN_3D_DEMO2”. The purpose of the tutorial is to demonstrate the construction of a very basic scene graph which the kicad previewer can render. The plugin claims to handle files of type txt. Although the0 码力 | 48 页 | 66.10 KB | 1 年前3
Kicad 4.0 Pluginsbuild the demo project we require the following: • CMake • KiCad plugin headers • KiCad Scene Graph library, kicad_3dsg To automatically detect the KiCad headers and library we shall use a CMake FindPackage MSWindows if the relevant header files are installed to ${KICAD_ROOT_DIR}/kicad and the KiCad Scene Graph library is installed in ${KICAD_ROOT_DIR}/lib. To start let’s create a project directory and the “PLUGIN_3D_DEMO2”. The purpose of the tutorial is to demonstrate the construction of a very basic scene graph which the kicad previewer can render. The plugin claims to handle files of type txt. Although the0 码力 | 36 页 | 210.85 KB | 1 年前3
Kicad 5.1 Pluginsbuild the demo project we require the following: • CMake • KiCad plugin headers • KiCad Scene Graph library kicad_3dsg To automatically detect the KiCad headers and library we shall use a CMake FindPackage Windows if the relevant header files are installed to ${KICAD_ROOT_DIR}/kicad and the KiCad Scene Graph library is installed in ${KICAD_ROOT_DIR}/lib. To start let’s create a project directory and the ”PLUGIN_3D_DEMO2”. The purpose of this tutorial is to demonstrate the construction of a very basic scene graph which the KiCad previewer can render. The plugin claims to handle files of type txt. Although the0 码力 | 36 页 | 204.70 KB | 1 年前3
Kicad 5.1 插件Class declarations #include "plugins/3d/3d_plugin.h" // KiCad 场景图形库接口 // interface to KiCad Scene Graph Library #include "plugins/3dapi/ifsg_all.h" // 该插件的版本信息 // version information for this plugin #define translation). This demonstrates // 场景图层次结构中组件的重用。 // the reuse of components within the scene graph hierarchy. // 定义四面体的顶点 // define the vertices of the tetrahedron // 面 1:0,3,1 // 实现的示例。 插件也可能依赖于 KiCad 源代码树中定义的其他 API; 在 3D 插件的情况下,支持模型可视化的所有插件必须与标题 ‘ifsg_all.h’ 及其包 含的标题中声明的 Scene Graph API 交互。 本节描述了插件类实现可能需要的插件类 API 和其他 KiCad API 的详细信息。 3.1. 插件类 API 目前只有一个为 KiCad 声明的插件类:3D 插件类。 所有0 码力 | 56 页 | 49.46 KB | 1 年前3
Kicad 5.1 插件KiCad b'' 场 b''b'' 景 b''b'' 图 b''b'' 形 b''b'' 库 b''b'' 接 b''b'' 口 b'' // interface to KiCad Scene Graph Library #include "plugins/3dapi/ifsg_all.h" // b'' 该 b''b'' 插 b''b'' 件 b''b'' 的 b''b'' 版 b''b'' b''b'' 组 b''b'' 件 b''b'' 的 b''b'' 重 b''b'' 用 b''b''。b'' // the reuse of components within the scene graph hierarchy. // b'' 定 b''b'' 义 b''b'' 四 b''b'' 面 b''b'' 体 b''b'' 的 b''b'' 顶 b''b'' 点 b'' // define 实现的示例。插件也可能依赖于 KiCad 源代码树中定义的其他 API; 在 3D 插件的情况下,支持模型可视化的所有插件必须与标题‘ifsg_all.h’及其包含的标题中声明的 Scene Graph API 交互。 本节描述了插件类实现可能需要的插件类 API 和其他 KiCad API 的详细信息。 3.1 插件类 API 目前只有一个为 KiCad 声明的插件类:3D 插件类。所有0 码力 | 45 页 | 612.98 KB | 1 年前3
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