KiCad 7.0 Reference manualCreating New Footprints Linking Symbols, Footprints, and 3D Models Where To Go From Here More Learning Resources Help Improve KiCad 2 2 2 3 6 7 9 9 9 10 11 13 13 15 17 18 20 20 20 Discord or IRC for real-time discussion with users and developers. Check the KiCad website for learning resources made by the KiCad community. 3 Basic Concepts and Workflow The typical workflow in From Here More Learning Resources For more information on how to use KiCad, see the manual. Other resources include the official KiCad user forum, Discord or IRC, and additional learning resources from0 码力 | 52 页 | 2.24 MB | 1 年前3
Getting Started in KiCad 6.0Creating New Footprints Linking Symbols, Footprints, and 3D Models Where To Go From Here More Learning Resources Help Improve KiCad 2 2 2 3 6 7 9 9 9 10 11 13 14 15 17 18 20 20 20 Discord or IRC for real-time discussion with users and developers. Check the KiCad website for learning resources made by the KiCad community. 3 Basic Concepts and Workflow The typical workflow in From Here More Learning Resources For more information on how to use KiCad, see the manual. Other resources include the official KiCad user forum, Discord or IRC, and additional learning resources from0 码力 | 54 页 | 2.41 MB | 1 年前3
Getting Started in KiCad 8.0Creating New Footprints Linking Symbols, Footprints, and 3D Models Where To Go From Here More Learning Resources Help Improve KiCad 2 2 2 3 6 7 9 9 9 10 11 13 13 15 17 18 20 20 20 Discord or IRC for real-time discussion with users and developers. Check the KiCad website for learning resources made by the KiCad community. 3 Basic Concepts and Workflow The typical workflow in From Here More Learning Resources For more information on how to use KiCad, see the manual. Other resources include the official KiCad user forum, Discord or IRC, and additional learning resources from0 码力 | 53 页 | 2.32 MB | 1 年前3
KiCad 8.0 ことはじめCreating New Footprints Linking Symbols, Footprints, and 3D Models Where To Go From Here More Learning Resources Help Improve KiCad 2 2 2 3 6 7 9 9 9 10 11 13 13 15 17 18 20 20 20 Discord or IRC for real-time discussion with users and developers. Check the KiCad website for learning resources made by the KiCad community. 3 Basic Concepts and Workflow The typical workflow in From Here More Learning Resources For more information on how to use KiCad, see the manual. Other resources include the official KiCad user forum, Discord or IRC, and additional learning resources from0 码力 | 53 页 | 2.34 MB | 1 年前3
KiCad 6.0 快速入门 Creating New Footprints Linking Symbols, Footprints, and 3D Models Where To Go From Here More Learning Resources Help Improve KiCad 2 2 2 3 6 7 9 9 9 10 11 13 14 15 17 18 20 20 20 From Here More Learning Resources For more information on how to use KiCad, see the manual. Other resources include the official KiCad user forum, Discord or IRC, and additional learning resources from0 码力 | 54 页 | 2.47 MB | 1 年前3
KiCad PCB Editor 6.0mode to use is a matter of preference. For most users, we recommend using Shove mode for the most efficient routing experience or Walk Around mode if you do not want the router to modify tracks that are objects can be tested in the condition clause as described below, using the layer clause is more efficient. The value of the layer clause can be any board layer name, or the shortcuts outer to match the (layer B.Cu) (constraint disallow footprint)) # This rule does the same thing, but is less efficient (rule "Top side footprints only" (condition "A.Layer == 'B.Cu'") (constraint disallow0 码力 | 110 页 | 3.61 MB | 1 年前3
KiCad PCB Editor 7.0
mode to use is a matter of preference. For most users, we recommend using Shove mode for the most efficient routing experience or Walk Around mode if you do not want the router to modify tracks that are objects can be tested in the condition clause as described below, using the layer clause is more efficient. The value of the layer clause can be any board layer name, or the shortcuts outer to match the (layer B.Cu) (constraint disallow footprint)) # This rule does the same thing, but is less efficient (rule "Top side footprints only" (condition "A.Layer == 'B.Cu'") (constraint disallow0 码力 | 129 页 | 7.75 MB | 1 年前3
KiCad 8.0 PCB Editormode to use is a matter of preference. For most users, we recommend using Shove mode for the most efficient routing experience or Walk Around mode if you do not want the router to modify tracks that are objects can be tested in the condition clause as described below, using the layer clause is more efficient. The value of the layer clause can be any board layer name, or the shortcuts outer to match the (layer B.Cu) (constraint disallow footprint)) # This rule does the same thing, but is less efficient (rule "Top side footprints only" (condition "A.Layer == 'B.Cu'") (constraint disallow0 码力 | 204 页 | 6.90 MB | 1 年前3
KiCad 8.0 PCB Editormode to use is a matter of preference. For most users, we recommend using Shove mode for the most efficient routing experience or Walk Around mode if you do not want the router to modify tracks that are objects can be tested in the condition clause as described below, using the layer clause is more efficient. The value of the layer clause can be any board layer name, or the shortcuts outer to match the (layer B.Cu) (constraint disallow footprint)) # This rule does the same thing, but is less efficient (rule "Top side footprints only" (condition "A.Layer == 'B.Cu'") (constraint disallow0 码力 | 205 页 | 6.78 MB | 1 年前3
KiCad PCB 编辑器 6.0
(layer B.Cu) (constraint disallow footprint)) # This rule does the same thing, but is less efficient # 此规则执行相同的操作,但效率较低 (rule "Top side footprints only" (condition "A.Layer == 'B.Cu'")0 码力 | 101 页 | 4.78 MB | 1 年前3
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