KiCad 8.0 Schematic EditorAnnotation Electrical Connections Netclasses Graphical items Schematic editing convenience functions Schematic Setup Opening legacy schematics Hierarchical schematics Introduction Adding sheets compatible from one OS to another. The Schematic Editor is an integrated application where all functions of drawing, control, layout, library management and access to the PCB design software are carried and edit symbols and manage libraries. It also integrates the following additional but essential functions needed for modern schematic capture software: Electrical rules check (ERC) for the automatic control0 码力 | 200 页 | 8.34 MB | 1 年前3
KiCad 8.0 Schematic EditorAnnotation Electrical Connections Netclasses Graphical items Schematic editing convenience functions Schematic Setup Opening legacy schematics 階層回路図 はじめに Adding sheets to a design Navigating compatible from one OS to another. The Schematic Editor is an integrated application where all functions of drawing, control, layout, library management and access to the PCB design software are carried and edit symbols and manage libraries. It also integrates the following additional but essential functions needed for modern schematic capture software: 誤接続、未接続の自動的な検出を行うエレクトリカル・ルール・チェック (ERC) 多くの形式 (Postscript0 码力 | 194 页 | 7.86 MB | 1 年前3
KiCad 8.0 原理图编辑器原理图编辑操作 Grids and snapping 编辑对象属性 使用符号 位号和符号批注 电气连接 网络类 图形对象 Schematic editing convenience functions 原理图设置 Opening legacy schematics 层次原理图 简介 在设计中添加原理图 原理图之间导航器 原理图之间的电气连接 层次化设计实例 检查原理图 查找工具 Symbol… button is used to swap the current symbol to a different symbol in the library. These functions are described later. 编辑符号… 打开符号编辑器,编辑原理图中的符号副本。注意,库中的原始符号将不会被修改。编辑库中的符号… 按钮可以打开符号编辑器来编辑库中的原 。 也可以选择一个原理图模板文件。 原理图页码(页面X/Y)会自动更新,也可以用 编辑 → 编辑原理图页码… 手动设置。 Schematic editing convenience functions There are several convenience features in the Schematic Editor that make some common editing and0 码力 | 190 页 | 10.16 MB | 1 年前3
KiCad 7.1 Schematic Editorcompatible from one OS to another. The Schematic Editor is an integrated application where all functions of drawing, control, layout, library management and access to the PCB design software are carried and edit symbols and manage libraries. It also integrates the following additional but essential functions needed for modern schematic capture software: Electrical rules check (ERC) for the automatic control Symbol… button is used to swap the current symbol to a different symbol in the library. These functions are described later. Edit Symbol… opens the Symbol Editor to edit the copy of the symbol in the0 码力 | 182 页 | 16.47 MB | 1 年前3
KiCad 7.0 原理图编辑器Symbol… button is used to swap the current symbol to a different symbol in the library. These functions are described later. 编辑符号… 打开符号编辑器,编辑原理图中的符号副本。注意,库中的原始符号将不会被修改。编辑库中的符号… 按钮可以打开符号编辑器来编辑库中的原 SYMBOL_KEYWORDS , SYMBOL_LIBRARY , SYMBOL_NAME , UNIT , VALUE . 143 数据基础库 数据基础库是 KiCad 符号库的一种类型,它在外部 SQL 数据库中保存有关零件的数据。 数据基础库本身不包含任何 符号或封装的定义。 相反,它们 位号 其他 KiCad 库中的符号和封装。每个数据基础库条目都将一个 KiCad 符号(来 自其他库)映射到一组属性(字段),通常还有一个 。 数据基础库的工作流程通常比 标准 KiCad 库的工作流程更复杂,因此这种类型的库通常只用于使管理大型完全定义的零件库更有效的情况下(如 在组织或团队设置中)。 KiCad 不提供编辑 SQL 数据库或定义数据库库的 GUI。 这取决于用户是否能找到最合适的工作流程和工具链来创建 和更新数据库本身。 有些用户可能希望通过第三方数据库客户端直接编辑数据库,有些用户可能使用其他第三方软0 码力 | 175 页 | 18.32 MB | 1 年前3
Kicad 5.1 Pluginsplugins/ldr/pluginldr.h declares the base class for all plugin loaders. This class declares the most basic functions which we would expect to find in any KiCad plugin (boilerplate code) and its implementation provides loader for the 3D Plugin Class. The loader is responsible for loading a given plugin and making its functions available to KiCad. Each instance of a plugin loader represents an actual plugin implementation discover the plugins and code to invoke the functions of the plugins via the plugin loader. In the case of the 3D plugins the discovery and invocation functions are all contained within the S3D_CACHE class0 码力 | 48 页 | 44.28 KB | 1 年前3
Kicad 4.0 Pluginsplugins/ldr/pluginldr.h declares the base class for all plugin loaders. This class declares the most basic functions which we would expect to find in any KiCad plugin (boilerplate code) and its implementation provides loader for the 3D Plugin Class. The loader is responsible for loading a given plugin and making its functions available to KiCad. Each instance of a plugin loader represents an actual plugin implementation discover the plugins and code to invoke the functions of the plugins via the plugin loader. In the case of the 3D plugins the discovery and invocation functions are all contained within the S3D_CACHE class0 码力 | 48 页 | 66.10 KB | 1 年前3
Kicad 4.0 Pluginsplugins/ldr/pluginldr.h declares the base class for all plugin loaders. This class declares the most basic functions which we would expect to find in any KiCad plugin (boilerplate code) and its implementation provides loader for the 3D Plugin Class. The loader is responsible for loading a given plugin and making its functions available to KiCad. Each instance of a plugin loader represents an actual plugin implementation discover the plugins and code to invoke the functions of the plugins via the plugin loader. In the case of the 3D plugins the discovery and invocation functions are all contained within the S3D_CACHE class0 码力 | 36 页 | 210.85 KB | 1 年前3
Kicad 5.1 Pluginsplugins/ldr/pluginldr.h declares the base class for all plugin loaders. This class declares the most basic functions which we would expect to find in any KiCad plugin (boilerplate code) and its implementation provides loader for the 3D Plugin Class. The loader is responsible for loading a given plugin and making its functions available to KiCad. Each instance of a plugin loader represents an actual plugin implementation discover the plugins and code to invoke the functions of the plugins via the plugin loader. In the case of the 3D plugins the discovery and invocation functions are all contained within the S3D_CACHE class0 码力 | 36 页 | 204.70 KB | 1 年前3
Kicad 5.1 插件cpp. #include// 3d_plugin.h 标头定义了 3D 插件所需的功能 // the 3d_plugin.h header defines the functions required of 3D plugins #include "plugins/3d/3d_plugin.h" // 定义这个插件的版本信息,不要混淆 // define the version SetTranslation( const SGPOINT& aTranslation ); /* 此处未显示的各种基类函数 */ /* various base class functions not shown here */ }; ‘IFSG_SHAPE’ 类似于 VRML2.0 Shape 节点; 它必须包含单个子节点或引用 FACESET 节点,并且可以包含单个子节点或引用 aParent ); IFSG_SHAPE( IFSG_NODE& aParent ); /* 此处未显示的各种基类函数 */ /* various base class functions not shown here */ }; ‘IFSG_APPEARANCE’ 类似于 VRML2.0 Appearance 节点,但目前它只代表包 含 Material 节点的 Appearance 0 码力 | 56 页 | 49.46 KB | 1 年前3
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