 KiCad 4.0 Schematic Editorallow many configurable formats). 1.2. Technical overview Eeschema is limited only by the available memory. There is thus no real limitation to the number of components, component pins, connections, or sheets Create a new component from the currently loaded component. Save the current component changes in memory. The library file is not changed. Import one component from a file. Export the current component you are not really working on the component in its library but on a copy of it in the computer’s memory. Any edit action can be undone easily. A component may be loaded from a local library or from an0 码力 | 237 页 | 1.61 MB | 1 年前3 KiCad 4.0 Schematic Editorallow many configurable formats). 1.2. Technical overview Eeschema is limited only by the available memory. There is thus no real limitation to the number of components, component pins, connections, or sheets Create a new component from the currently loaded component. Save the current component changes in memory. The library file is not changed. Import one component from a file. Export the current component you are not really working on the component in its library but on a copy of it in the computer’s memory. Any edit action can be undone easily. A component may be loaded from a local library or from an0 码力 | 237 页 | 1.61 MB | 1 年前3
 KiCad 5.1 Schematic Editorallow many flexible formats). 1.2. Technical overview Eeschema is limited only by the available memory. There is thus no real limitation to the number of components, component pins, connections or sheets editing. Create a new symbol from the currently loaded symbol. Save the current symbol changes in memory. The library file is not changed. Import one symbol from a file. Export the current symbol to a symbol you are not really working on the symbol in its library but on a copy of it in the computer’s memory. Any edit action can be undone easily. A symbol may be loaded from a local library or from an existing0 码力 | 263 页 | 2.36 MB | 1 年前3 KiCad 5.1 Schematic Editorallow many flexible formats). 1.2. Technical overview Eeschema is limited only by the available memory. There is thus no real limitation to the number of components, component pins, connections or sheets editing. Create a new symbol from the currently loaded symbol. Save the current symbol changes in memory. The library file is not changed. Import one symbol from a file. Export the current symbol to a symbol you are not really working on the symbol in its library but on a copy of it in the computer’s memory. Any edit action can be undone easily. A symbol may be loaded from a local library or from an existing0 码力 | 263 页 | 2.36 MB | 1 年前3
 KiCad 4.0 Schematic Editorallow many configurable formats). 1.2 Technical overview Eeschema is limited only by the available memory. There is thus no real limitation to the number of components, component pins, connections, or sheets Create a new component from the currently loaded component. Save the current component changes in memory. The library file is not changed. Import one component from a file. Export the current component you are not really working on the component in its library but on a copy of it in the computer’s memory. Any edit action can be undone easily. A component may be loaded from a local library or from an0 码力 | 149 页 | 1.96 MB | 1 年前3 KiCad 4.0 Schematic Editorallow many configurable formats). 1.2 Technical overview Eeschema is limited only by the available memory. There is thus no real limitation to the number of components, component pins, connections, or sheets Create a new component from the currently loaded component. Save the current component changes in memory. The library file is not changed. Import one component from a file. Export the current component you are not really working on the component in its library but on a copy of it in the computer’s memory. Any edit action can be undone easily. A component may be loaded from a local library or from an0 码力 | 149 页 | 1.96 MB | 1 年前3
 KiCad 5.1 Schematic Editorallow many flexible formats). 1.2 Technical overview Eeschema is limited only by the available memory. There is thus no real limitation to the number of components, component pins, connections or sheets editing. Create a new symbol from the currently loaded symbol. Save the current symbol changes in memory. The library file is not changed. Import one symbol from a file. Export the current symbol to a symbol you are not really working on the symbol in its library but on a copy of it in the computer’ s memory. Any edit action can be undone easily. A symbol may be loaded from a local library or from an existing0 码力 | 170 页 | 2.69 MB | 1 年前3 KiCad 5.1 Schematic Editorallow many flexible formats). 1.2 Technical overview Eeschema is limited only by the available memory. There is thus no real limitation to the number of components, component pins, connections or sheets editing. Create a new symbol from the currently loaded symbol. Save the current symbol changes in memory. The library file is not changed. Import one symbol from a file. Export the current symbol to a symbol you are not really working on the symbol in its library but on a copy of it in the computer’ s memory. Any edit action can be undone easily. A symbol may be loaded from a local library or from an existing0 码力 | 170 页 | 2.69 MB | 1 年前3
 Kicad 5.1 PluginsSGLIB_API S3DMODEL* GetModel( SCENEGRAPH* aNode ); /** * Function Destroy3DModel * frees memory used by an S3DMODEL structure and sets the pointer to * the structure to NULL */ SGLIB_API Free3DModel * frees memory used internally by an S3DMODEL structure */ SGLIB_API void Free3DModel( S3DMODEL& aModel ); /** * Function Free3DMesh * frees memory used internally by0 码力 | 48 页 | 44.28 KB | 1 年前3 Kicad 5.1 PluginsSGLIB_API S3DMODEL* GetModel( SCENEGRAPH* aNode ); /** * Function Destroy3DModel * frees memory used by an S3DMODEL structure and sets the pointer to * the structure to NULL */ SGLIB_API Free3DModel * frees memory used internally by an S3DMODEL structure */ SGLIB_API void Free3DModel( S3DMODEL& aModel ); /** * Function Free3DMesh * frees memory used internally by0 码力 | 48 页 | 44.28 KB | 1 年前3
 Kicad 4.0 PluginsSGLIB_API S3DMODEL* GetModel( SCENEGRAPH* aNode ); /** * Function Destroy3DModel * frees memory used by an S3DMODEL structure and sets the pointer to * the structure to NULL */ SGLIB_API Free3DModel * frees memory used internally by an S3DMODEL structure */ SGLIB_API void Free3DModel( S3DMODEL& aModel ); /** * Function Free3DMesh * frees memory used internally by0 码力 | 48 页 | 66.10 KB | 1 年前3 Kicad 4.0 PluginsSGLIB_API S3DMODEL* GetModel( SCENEGRAPH* aNode ); /** * Function Destroy3DModel * frees memory used by an S3DMODEL structure and sets the pointer to * the structure to NULL */ SGLIB_API Free3DModel * frees memory used internally by an S3DMODEL structure */ SGLIB_API void Free3DModel( S3DMODEL& aModel ); /** * Function Free3DMesh * frees memory used internally by0 码力 | 48 页 | 66.10 KB | 1 年前3
 Kicad 4.0 Pluginsfrees memory used by an S3DMODEL structure and sets the pointer to * the structure to NULL */ SGLIB_API void Destroy3DModel( S3DMODEL** aModel ); /** * Function Free3DModel * frees memory used internally structure */ SGLIB_API void Free3DModel( S3DMODEL& aModel ); /** * Function Free3DMesh * frees memory used internally by an SMESH structure */ SGLIB_API void Free3DMesh( SMESH& aMesh ); /** * Function0 码力 | 36 页 | 210.85 KB | 1 年前3 Kicad 4.0 Pluginsfrees memory used by an S3DMODEL structure and sets the pointer to * the structure to NULL */ SGLIB_API void Destroy3DModel( S3DMODEL** aModel ); /** * Function Free3DModel * frees memory used internally structure */ SGLIB_API void Free3DModel( S3DMODEL& aModel ); /** * Function Free3DMesh * frees memory used internally by an SMESH structure */ SGLIB_API void Free3DMesh( SMESH& aMesh ); /** * Function0 码力 | 36 页 | 210.85 KB | 1 年前3
 Kicad 5.1 Plugins*/ SGLIB_API S3DMODEL* GetModel( SCENEGRAPH* aNode ); /** * Function Destroy3DModel * frees memory used by an S3DMODEL structure and sets the pointer to * the structure to NULL */ SGLIB_API void Function Free3DModel * frees memory used internally by an S3DMODEL structure */ SGLIB_API void Free3DModel( S3DMODEL& aModel ); /** * Function Free3DMesh * frees memory used internally by an SMESH0 码力 | 36 页 | 204.70 KB | 1 年前3 Kicad 5.1 Plugins*/ SGLIB_API S3DMODEL* GetModel( SCENEGRAPH* aNode ); /** * Function Destroy3DModel * frees memory used by an S3DMODEL structure and sets the pointer to * the structure to NULL */ SGLIB_API void Function Free3DModel * frees memory used internally by an S3DMODEL structure */ SGLIB_API void Free3DModel( S3DMODEL& aModel ); /** * Function Free3DMesh * frees memory used internally by an SMESH0 码力 | 36 页 | 204.70 KB | 1 年前3
 Kicad 5.1 插件S3DMODEL 结构使用的内存并将指针设置为。 * 结构为 NULL。 */ /** * Function Destroy3DModel * frees memory used by an S3DMODEL structure and sets the pointer to * the structure to NULL */ SGLIB_API Free3DModel * 释放由 S3DMODEL 结构内部使用的内存。 */ /** * Function Free3DModel * frees memory used internally by an S3DMODEL structure */ SGLIB_API void Free3DModel( S3DMODEL& aModel 函数 Free3DMesh * 释放 SMESH 结构内部使用的内存。 */ /** * Function Free3DMesh * frees memory used internally by an SMESH structure */ SGLIB_API void Free3DMesh( SMESH& aMesh );0 码力 | 56 页 | 49.46 KB | 1 年前3 Kicad 5.1 插件S3DMODEL 结构使用的内存并将指针设置为。 * 结构为 NULL。 */ /** * Function Destroy3DModel * frees memory used by an S3DMODEL structure and sets the pointer to * the structure to NULL */ SGLIB_API Free3DModel * 释放由 S3DMODEL 结构内部使用的内存。 */ /** * Function Free3DModel * frees memory used internally by an S3DMODEL structure */ SGLIB_API void Free3DModel( S3DMODEL& aModel 函数 Free3DMesh * 释放 SMESH 结构内部使用的内存。 */ /** * Function Free3DMesh * frees memory used internally by an SMESH structure */ SGLIB_API void Free3DMesh( SMESH& aMesh );0 码力 | 56 页 | 49.46 KB | 1 年前3
 Kicad 5.1 插件b''b''。b'' * b'' 结 b''b'' 构 b''b'' 为 b'' NULLb''。b'' */ /** * Function Destroy3DModel * frees memory used by an S3DMODEL structure and sets the pointer to * the structure to NULL */ SGLIB_API void b''b'' 使 b''b'' 用 b''b'' 的 b''b'' 内 b''b'' 存 b''b''。b'' */ /** * Function Free3DModel * frees memory used internally by an S3DMODEL structure */ SGLIB_API void Free3DModel( S3DMODEL& aModel ); /** b''b'' 的 b''b'' 内 b''b'' 存 b''b''。b'' */ /** * Function Free3DMesh Kicad 插件 42 / 42 * frees memory used internally by an SMESH structure */ SGLIB_API void Free3DMesh( SMESH& aMesh ); /** * b''0 码力 | 45 页 | 612.98 KB | 1 年前3 Kicad 5.1 插件b''b''。b'' * b'' 结 b''b'' 构 b''b'' 为 b'' NULLb''。b'' */ /** * Function Destroy3DModel * frees memory used by an S3DMODEL structure and sets the pointer to * the structure to NULL */ SGLIB_API void b''b'' 使 b''b'' 用 b''b'' 的 b''b'' 内 b''b'' 存 b''b''。b'' */ /** * Function Free3DModel * frees memory used internally by an S3DMODEL structure */ SGLIB_API void Free3DModel( S3DMODEL& aModel ); /** b''b'' 的 b''b'' 内 b''b'' 存 b''b''。b'' */ /** * Function Free3DMesh Kicad 插件 42 / 42 * frees memory used internally by an SMESH structure */ SGLIB_API void Free3DMesh( SMESH& aMesh ); /** * b''0 码力 | 45 页 | 612.98 KB | 1 年前3
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