Kicad 5.1 PluginsSGPOINT vert[4]; vert[0] = SGPOINT( 1.0, 0.0, -SQ2 ); vert[1] = SGPOINT( -1.0, 0.0, -SQ2 ); vert[2] = SGPOINT( 0.0, 1.0, SQ2 ); vert[3] = SGPOINT( 0.0, -1.0, SQ2 ); // create the top level IFSG_APPEARANCE* material = new IFSG_APPEARANCE( *shape); material->SetSpecular( 0.1, 0.0, 0.1 ); material->SetDiffuse( 0.8, 0.0, 0.8 ); material->SetAmbient( 0.2, 0.2, 0.2 ); material->SetShininess( color (red) material->NewNode( *shape ); material->SetSpecular( 0.2, 0.0, 0.0 ); material->SetDiffuse( 0.9, 0.0, 0.0 ); material->SetAmbient( 0.2, 0.2, 0.2 ); material->SetShininess( 00 码力 | 48 页 | 44.28 KB | 1 年前3
Kicad 4.0 PluginsSGPOINT vert[4]; vert[0] = SGPOINT( 1.0, 0.0, -SQ2 ); vert[1] = SGPOINT( -1.0, 0.0, -SQ2 ); vert[2] = SGPOINT( 0.0, 1.0, SQ2 ); vert[3] = SGPOINT( 0.0, -1.0, SQ2 ); // create the top level IFSG_APPEARANCE* material = new IFSG_APPEARANCE( *shape); material->SetSpecular( 0.1, 0.0, 0.1 ); material->SetDiffuse( 0.8, 0.0, 0.8 ); material->SetAmbient( 0.2, 0.2, 0.2 ); material->SetShininess( color (red) material->NewNode( *shape ); material->SetSpecular( 0.2, 0.0, 0.0 ); material->SetDiffuse( 0.9, 0.0, 0.0 ); material->SetAmbient( 0.2, 0.2, 0.2 ); material->SetShininess( 00 码力 | 48 页 | 66.10 KB | 1 年前3
Kicad 4.0 Plugins); SGPOINT vert[4]; vert[0] = SGPOINT( 1.0, 0.0, -SQ2 ); vert[1] = SGPOINT( -1.0, 0.0, -SQ2 ); vert[2] = SGPOINT( 0.0, 1.0, SQ2 ); vert[3] = SGPOINT( 0.0, -1.0, SQ2 ); // create the top level transform; IFSG_APPEARANCE* material = new IFSG_APPEARANCE( *shape); material->SetSpecular( 0.1, 0.0, 0.1 ); material->SetDiffuse( 0.8, 0.0, 0.8 ); material->SetAmbient( 0.2, 0.2, 0.2 ); material->SetShininess( 0.2 ); ); // color (red) material->NewNode( *shape ); material->SetSpecular( 0.2, 0.0, 0.0 ); material->SetDiffuse( 0.9, 0.0, 0.0 ); material->SetAmbient( 0.2, 0.2, 0.2 ); material->SetShininess( 0.1 );0 码力 | 36 页 | 210.85 KB | 1 年前3
Kicad 5.1 Pluginsvert[4]; vert[0] = SGPOINT( 1.0, 0.0, -SQ2 ); vert[1] = SGPOINT( -1.0, 0.0, -SQ2 ); vert[2] = SGPOINT( 0.0, 1.0, SQ2 ); Kicad Plugins 15 / 33 vert[3] = SGPOINT( 0.0, -1.0, SQ2 ); // create the top IFSG_APPEARANCE* material = new IFSG_APPEARANCE( *shape); material ->SetSpecular( 0.1, 0.0, 0.1 ); material ->SetDiffuse( 0.8, 0.0, 0.8 ); material ->SetAmbient( 0.2, 0.2, 0.2 ); material ->SetShininess( 0.2 // color (red) material ->NewNode( *shape ); material ->SetSpecular( 0.2, 0.0, 0.0 ); material ->SetDiffuse( 0.9, 0.0, 0.0 ); material ->SetAmbient( 0.2, 0.2, 0.2 ); material ->SetShininess( 0.1 );0 码力 | 36 页 | 204.70 KB | 1 年前3
Kicad 5.1 插件SGPOINT vert[4]; vert[0] = SGPOINT( 1.0, 0.0, -SQ2 ); vert[1] = SGPOINT( -1.0, 0.0, -SQ2 ); vert[2] = SGPOINT( 0.0, 1.0, SQ2 ); vert[3] = SGPOINT( 0.0, -1.0, SQ2 ); // 创建顶级转换;这将保存所有其他 IFSG_APPEARANCE* material = new IFSG_APPEARANCE( *shape); material->SetSpecular( 0.1, 0.0, 0.1 ); material->SetDiffuse( 0.8, 0.0, 0.8 ); material->SetAmbient( 0.2, 0.2, 0.2 ); material->SetShininess( color (red) material->NewNode( *shape ); material->SetSpecular( 0.2, 0.0, 0.0 ); material->SetDiffuse( 0.9, 0.0, 0.0 ); material->SetAmbient( 0.2, 0.2, 0.2 ); material->SetShininess( 00 码力 | 56 页 | 49.46 KB | 1 年前3
Kicad 5.1 插件); SGPOINT vert[4]; vert[0] = SGPOINT( 1.0, 0.0, -SQ2 ); vert[1] = SGPOINT( -1.0, 0.0, -SQ2 ); vert[2] = SGPOINT( 0.0, 1.0, SQ2 ); vert[3] = SGPOINT( 0.0, -1.0, SQ2 ); // b'' 创 b''b'' 建 b''b'' 顶 b''b'' new IFSG_APPEARANCE( *shape); Kicad 插件 18 / 42 material ->SetSpecular( 0.1, 0.0, 0.1 ); material ->SetDiffuse( 0.8, 0.0, 0.8 ); material ->SetAmbient( 0.2, 0.2, 0.2 ); material ->SetShininess( 0.2 Kicad 插件 19 / 42 material ->NewNode( *shape ); material ->SetSpecular( 0.2, 0.0, 0.0 ); material ->SetDiffuse( 0.9, 0.0, 0.0 ); material ->SetAmbient( 0.2, 0.2, 0.2 ); material ->SetShininess( 0.1 );0 码力 | 45 页 | 612.98 KB | 1 年前3
KiCad 8.0 Drawing Sheet Editorト(Text)は変形されずにそのまま表示され ます。 制限を設定しない場合。最大 X サイズ(mm) = 0.0 最大 Y サイズ(mm) = 0.0 同じテキスト(Text) について、制限を設ける場合。最大 X サイズ(mm) = 40.0 最大 Y サイズ(mm) = 0.0 14 複数行のテキスト(Text)も、同様に制限させることが出来ます: セットアップ 出力 15 Pl_Editorの起動0 码力 | 26 页 | 833.15 KB | 1 年前3
KiCad PCB Editor 6.0or fillets that are generated when smoothing effort is set to a value other than 0. An amount of 0.0 results in no smoothing, and a value of 1.0 results in maximum smoothing (in other words, a chamfer0 码力 | 110 页 | 3.61 MB | 1 年前3
KiCad PCB Editor 7.0
or fillets that are generated when smoothing effort is set to a value other than 0. An amount of 0.0 results in no smoothing, and a value of 1.0 results in maximum smoothing (in other words, a chamfer0 码力 | 129 页 | 7.75 MB | 1 年前3
KiCad PCB 编辑器 6.0
or fillets that are generated when smoothing effort is set to a value other than 0. An amount of 0.0 results in no smoothing, and a value of 1.0 results in maximum smoothing (in other words, a chamfer0 码力 | 101 页 | 4.78 MB | 1 年前3
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