Blender NIF Plugin Documentation
Release 2.6.0a0.dev4and File > Export. 10. Do: File > Save User Settings (unless you enjoy enabling the addon every time when blender starts :-) ). Workflow This section will explain the general workflow used to import/export development methodology describes the principles we want as part of the development process. For the 2.6.x series of development we decided to develop a Feature Oriented, Test Driven Development (TDD) methodology planned to hold off large scale refactoring until the code was ported and do it as part of the 3.0.x series. It was decided to separate out common areas of functionality into submodules which would be responsible0 码力 | 112 页 | 107.36 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4Release 2.6.0a0.dev4 10. Do: File > Save User Settings (unless you enjoy enabling the addon every time when Blender starts :-) ). 1.2 Workflow This section will explain the general workflow used to import/export development methodology describes the principles we want as part of the development process. For the 2.6.x series of development, we decided to develop a Feature-Oriented, Test Driven Development (TDD) methodology planned to hold off large-scale refactoring until the code was ported and do it as part of the 3.0.x series. It was decided to separate out common areas of functionality into submodules which would be responsible0 码力 | 81 页 | 266.16 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4Import and File > Export. 10. Do: File > Save User Settings (unless you enjoy enabling the addon every time when blender starts :-) ). 1.2 Workflow This section will explain the general workflow used to import/export development methodology describes the principles we want as part of the development process. For the 2.6.x series of development we decided to develop a Feature Oriented, Test Driven Development (TDD) methodology planned to hold off large scale refactoring until the code was ported and do it as part of the 3.0.x series. It was decided to separate out common areas of functionality into submodules which would be responsible0 码力 | 81 页 | 267.59 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4and File > Export. 10. Do: File > Save User Settings (unless you enjoy enabling the addon every time when Blender starts :-) ). Workflow This section will explain the general workflow used to import/export development methodology describes the principles we want as part of the development process. For the 2.6.x series of development, we decided to develop a Feature-Oriented, Test Driven Development (TDD) methodology planned to hold off large-scale refactoring until the code was ported and do it as part of the 3.0.x series. It was decided to separate out common areas of functionality into submodules which would be responsible0 码力 | 113 页 | 102.69 KB | 1 年前3
Blender v3.4 ManualNaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company’s capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 – August 2000: Interactive 3D and real-time engine. 2.10 – December 2000: New engine, physics, and Python. 2.20 – August 2001: Character animation0 码力 | 4462 页 | 256.59 MB | 1 年前3
Blender v3.3 ManualNaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company’s capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 – August 2000: Interactive 3D and real-time engine. 2.10 – December 2000: New engine, physics, and Python. 2.20 – August 2001: Character animation0 码力 | 4462 页 | 257.85 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company's capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company's capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v4.0 ManualNaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company’s capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 – August 2000: Interactive 3D and real-time engine. 2.10 – December 2000: New engine, physics, and Python. 2.20 – August 2001: Character animation0 码力 | 5195 页 | 301.54 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company's capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation0 码力 | 5220 页 | 303.08 MB | 1 年前3
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