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  • pdf文档 BlenderVR User Manual Release 0.1

    output should look like: __doc__ __file__ __loader__ __name__ __package__ __spec__ error quaternion receiver sender 3. First run in BlenderVR • Add the path of the VRPN python directory (that contains vrpn
    0 码力 | 56 页 | 860.89 KB | 1 年前
    3
  • epub文档 BlenderVR User Manual Release 0.1

    output should look like: __doc__ __file__ __loader__ __name__ __package__ __spec__ error quaternion receiver sender 3. First run in BlenderVR Add the path of the VRPN python directory (that contains vrpn
    0 码力 | 75 页 | 861.11 KB | 1 年前
    3
  • pdf文档 Blender v4.0 Manual

    caustics. MNEE Caustic rays can pass through up to 6 Caustic Caster surfaces between a Caustic Receiver and a Shadow Caustic light before the ray is terminated and caustics are ignored. The Ambient Occlusion a valid result on objects that are a Caustic caster or Caustic receiver while the scene contains a active Caustic caster, Caustic receiver, and Shadow Caustic Light. MNEE Caustics only work if the caustic Caustics Mark an object as a caustic caster. Receive Shadow Caustics Mark an object as a caustic receiver. Rendering caustics inside an eye without MNEE at 32 samples per pixel. Rendering caustics inside
    0 码力 | 5195 页 | 301.54 MB | 1 年前
    3
  • pdf文档 Blender v4.0 参考手册(繁体中文版)

    caustics. MNEE Caustic rays can pass through up to 6 Caustic Caster surfaces between a Caustic Receiver and a Shadow Caustic light before the ray is terminated and caustics are ignored. The Ambient Occlusion a valid result on objects that are a Caustic caster or Caustic receiver while the scene contains a active Caustic caster, Caustic receiver, and Shadow Caustic Light. MNEE Caustics only work if the caustic Caustics Mark an object as a caustic caster. Receive Shadow Caustics Mark an object as a caustic receiver. Rendering caustics inside an eye without MNEE at 32 samples per pixel. Rendering caustics inside
    0 码力 | 5220 页 | 303.08 MB | 1 年前
    3
  • pdf文档 Blender v4.1 Manual

    caustics. MNEE Caustic rays can pass through up to 6 Caustic Caster surfaces between a Caustic Receiver and a Shadow Caustic light before the ray is terminated and caustics are ignored. The Ambient Occlusion a valid result on objects that are a Caustic caster or Caustic receiver while the scene contains a active Caustic caster, Caustic receiver, and Shadow Caustic Light. MNEE Caustics only work if the caustic Caustics Mark an object as a caustic caster. Receive Shadow Caustics Mark an object as a caustic receiver. Rendering caustics inside an eye without MNEE at 32 samples per pixel. Rendering caustics inside
    0 码力 | 6263 页 | 303.71 MB | 1 年前
    3
  • pdf文档 Blender v4.0 参考手册(简体中文版)

    surfaces between a Caustic Receiver and a Shadow Caustic light before the ray is terminated and caustics are ignored. 环境光遮蔽 和 倒⾓ 节点将不会对作为 Caustic caster 或 Caustic receiver 的对象产⽣有效结果,⽽场景包含⼀个激 活的 Caustic Caustic caster、Caustic receiver 和 阴影焦散光 。 MNEE苛责只有在苛责者有平滑法线的情况下才起作⽤。 在计算MNEE苛性钠时,不考虑体积材料。 在计算austics时,凸点和法线图被忽略。 表⾯不会投射任何阴影。 将⼀个物体标记为焦散投射器。 阴影 将⼀个物体标记为焦散接收器。 在每像素32个样本的情况下,在没有MNEE的情况下渲染 眼睛内的苛责。 使⽤ 灯光组, 并将选定的* 物体 或 灯光*分配给它。 灯光链接 Limit light influence to specified objects, with Light Linking. Receiver Collection Collection of objects that will receive light emitted from the object. 阴影链接 Limit
    0 码力 | 5352 页 | 306.21 MB | 1 年前
    3
  • pdf文档 Blender v3.6 Manual

    refractive caustics. MNEE Caustic rays can pass through up to 6 Caustic Caster surfaces between a Caustic Receiver and a Shadow Caustic light before the ray is terminated and caustics are ignored. The Ambient Occlusion a valid result on objects that are a Caustic caster or Caustic receiver while the scene contains a active Caustic caster, Caustic receiver, and Shadow Caustic Light. MNEE Caustics only work if the caustic Caustics Mark an object as a caustic caster. Receive Shadow Caustics Mark an object as a caustic receiver. Rendering caustics inside an eye without MNEE at 32 samples per pixel. Rendering caustics inside
    0 码力 | 4736 页 | 296.16 MB | 1 年前
    3
  • pdf文档 Blender v3.6 参考手册(繁体中文版)

    refractive caustics. MNEE Caustic rays can pass through up to 6 Caustic Caster surfaces between a Caustic Receiver and a Shadow Caustic light before the ray is terminated and caustics are ignored. The Ambient Occlusion a valid result on objects that are a Caustic caster or Caustic receiver while the scene contains a active Caustic caster, Caustic receiver, and Shadow Caustic Light. MNEE Caustics only work if the caustic Caustics Mark an object as a caustic caster. Receive Shadow Caustics Mark an object as a caustic receiver. Rendering caustics inside an eye without MNEE at 32 samples per pixel. Rendering caustics inside
    0 码力 | 4744 页 | 297.98 MB | 1 年前
    3
  • pdf文档 Blender v3.4 参考手册(繁体中文版)

    a valid result on objects that are a Caustic caster or Caustic receiver while the scene contains a active Caustic caster, Caustic receiver, and Shadow Caustic Light. MNEE Caustics only work if the caustic Caustics Mark an object as a caustic caster. Receive Shadow Caustics Mark an object as a caustic receiver. Rendering caustics inside an eye without MNEE at 32 samples per pixel. Rendering caustics inside result on objects that are either a Caustic caster or Caustic receiver while the scene contains a active Caustic caster, Caustic receiver, and Shadow Caustic Light. 輸⼊ ⾊彩 Tint for AO output color.
    0 码力 | 4469 页 | 258.38 MB | 1 年前
    3
  • pdf文档 Blender v3.3 参考手册(繁体中文版)

    a valid result on objects that are a Caustic caster or Caustic receiver while the scene contains a active Caustic caster, Caustic receiver, and Shadow Caustic Light. MNEE Caustics only work if the caustic Caustics Mark an object as a caustic caster. Receive Shadow Caustics Mark an object as a caustic receiver. Rendering caustics inside an eye without MNEE at 32 samples per pixel. Rendering caustics inside result on objects that are either a Caustic caster or Caustic receiver while the scene contains a active Caustic caster, Caustic receiver, and Shadow Caustic Light. 輸⼊ ⾊彩 Tint for AO output color.
    0 码力 | 4464 页 | 259.55 MB | 1 年前
    3
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