 Blender v4.0 Manualmultinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 5195 页 | 301.54 MB | 1 年前3 Blender v4.0 Manualmultinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 5195 页 | 301.54 MB | 1 年前3
 Blender v4.0 参考手册(繁体中文版)multinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 5220 页 | 303.08 MB | 1 年前3 Blender v4.0 参考手册(繁体中文版)multinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 5220 页 | 303.08 MB | 1 年前3
 Blender v3.0 Manualmultinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 4209 页 | 225.45 MB | 1 年前3 Blender v3.0 Manualmultinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 4209 页 | 225.45 MB | 1 年前3
 Blender v3.0 参考手册(繁体中文版)multinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 4215 页 | 227.19 MB | 1 年前3 Blender v3.0 参考手册(繁体中文版)multinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 4215 页 | 227.19 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)multinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 3966 页 | 203.00 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)multinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 3966 页 | 203.00 MB | 1 年前3
 Blender v2.93 Manualmultinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 3962 页 | 201.40 MB | 1 年前3 Blender v2.93 Manualmultinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 3962 页 | 201.40 MB | 1 年前3
 Blender v3.6 Manualmultinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 4736 页 | 296.16 MB | 1 年前3 Blender v3.6 Manualmultinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 4736 页 | 296.16 MB | 1 年前3
 Blender v3.6 参考手册(繁体中文版)multinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 4744 页 | 297.98 MB | 1 年前3 Blender v3.6 参考手册(繁体中文版)multinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 4744 页 | 297.98 MB | 1 年前3
 Blender v3.4 参考手册(繁体中文版)multinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 4469 页 | 258.38 MB | 1 年前3 Blender v3.4 参考手册(繁体中文版)multinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 4469 页 | 258.38 MB | 1 年前3
 Blender v3.2 参考手册(繁体中文版)multinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 4355 页 | 255.63 MB | 1 年前3 Blender v3.2 参考手册(繁体中文版)multinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool Although there were clearly shortcomings in the then current version of Blender, such as a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, the enthusiastic -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural0 码力 | 4355 页 | 255.63 MB | 1 年前3
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