Blender v2.92 参考手册(繁体中文版)are located on bottom left side of the node, and provide the data the node needs to perform its function. Each input socket, except for the green shader input, when disconnected, has a default value which you will see that only what is inside the pyramidal volume is visible. All the editing tools still function as normal but only within the pyramidal clipping volume. The dark gray area is the clipping volume editor, or the New button in the Texture panel. Once a texture is selected, it can be toggled to a function as a regular texture or a node texture by clicking the Use Nodes option in the Texture Node editor0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualare located on bottom left side of the node, and provide the data the node needs to perform its function. Each input socket, except for the green shader input, when disconnected, has a default value which you will see that only what is inside the pyramidal volume is visible. All the editing tools still function as normal but only within the pyramidal clipping volume. The dark gray area is the clipping volume editor, or the New button in the Texture panel. Once a texture is selected, it can be toggled to a function as a regular texture or a node texture by clicking the Use Nodes option in the Texture Node editor0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)are located on bottom left side of the node, and provide the data the node needs to perform its function. Each input socket, except for the green shader input, when disconnected, has a default value which you will see that only what is inside the pyramidal volume is visible. All the editing tools still function as normal but only within the pyramidal clipping volume. The dark gray area is the clipping volume editor, or the New button in the Texture panel. Once a texture is selected, it can be toggled to a function as a regular texture or a node texture by clicking the Use Nodes option in the Texture Node editor0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualare located on bottom left side of the node, and provide the data the node needs to perform its function. Each input socket, except for the green shader input, when disconnected, has a default value which you will see that only what is inside the pyramidal volume is visible. All the editing tools still function as normal but only within the pyramidal clipping volume. The dark gray area is the clipping volume editor, or the New button in the Texture panel. Once a texture is selected, it can be toggled to a function as a regular texture or a node texture by clicking the Use Nodes option in the Texture Node editor0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.0 Manualare located on bottom left side of the node, and provide the data the node needs to perform its function. Each input socket, except for the green shader input, when disconnected, has a default value which you will see that only what is inside the pyramidal volume is visible. All the editing tools still function as normal but only within the pyramidal clipping volume. The dark gray area is the clipping volume editor, or the New button in the Texture panel. Once a texture is selected, it can be toggled to a function as a regular texture or a node texture by clicking the Use Nodes option in the Texture Node editor0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)are located on bottom left side of the node, and provide the data the node needs to perform its function. Each input socket, except for the green shader input, when disconnected, has a default value which you will see that only what is inside the pyramidal volume is visible. All the editing tools still function as normal but only within the pyramidal clipping volume. The dark gray area is the clipping volume editor, or the New button in the Texture panel. Once a texture is selected, it can be toggled to a function as a regular texture or a node texture by clicking the Use Nodes option in the Texture Node editor0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)located on the bottom left side of the node, and provide the data the node needs to perform its function. Each input socket, except for the green shader input, when disconnected, has a default value which editor; this is not related to any color information they might consume or produce as part of their function. The color can be set in the Sidebar.) Prefix, Suffix Matches the name property from start/end you will see that only what is inside the clipping volume is visible. All the editing tools still function as normal, but only within the clipping volume. The dark gray area is the clipping volume itself0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.3 Manuallocated on the bottom left side of the node, and provide the data the node needs to perform its function. Each input socket, except for the green shader input, when disconnected, has a default value which editor; this is not related to any color information they might consume or produce as part of their function. The color can be set in the Sidebar.) Prefix, Suffix Matches the name property from start/end you will see that only what is inside the clipping volume is visible. All the editing tools still function as normal, but only within the clipping volume. The dark gray area is the clipping volume itself0 码力 | 4462 页 | 257.85 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)located on the bottom left side of the node, and provide the data the node needs to perform its function. Each input socket, except for the green shader input, when disconnected, has a default value which editor; this is not related to any color information they might consume or produce as part of their function. The color can be set in the Sidebar.) Prefix, Suffix Matches the name property from start/end you will see that only what is inside the clipping volume is visible. All the editing tools still function as normal, but only within the clipping volume. The dark gray area is the clipping volume itself0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)are located on bottom left side of the node, and provide the data the node needs to perform its function. Each input socket, except for the green shader input, when disconnected, has a default value which you will see that only what is inside the pyramidal volume is visible. All the editing tools still function as normal but only within the pyramidal clipping volume. The dark gray area is the clipping volume editor, or the New button in the Texture panel. Once a texture is selected, it can be toggled to a function as a regular texture or a node texture by clicking the Use Nodes option in the Texture Node editor0 码力 | 4355 页 | 255.63 MB | 1 年前3
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