 Blender v3.3 参考手册(繁体中文版)drivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in type of data it handles. Float (gray) Indicates that the socket accepts/produces floating- point numbers. It can either be a single value or a so- called "value map". (You can think of a value map as a pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to0 码力 | 4464 页 | 259.55 MB | 1 年前3 Blender v3.3 参考手册(繁体中文版)drivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in type of data it handles. Float (gray) Indicates that the socket accepts/produces floating- point numbers. It can either be a single value or a so- called "value map". (You can think of a value map as a pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to0 码力 | 4464 页 | 259.55 MB | 1 年前3
 Blender v3.3 Manualdrivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in type of data it handles. Float (gray) Indicates that the socket accepts/produces floating- point numbers. It can either be a single value or a so- called “value map”. (You can think of a value map as a pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to0 码力 | 4462 页 | 257.85 MB | 1 年前3 Blender v3.3 Manualdrivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in type of data it handles. Float (gray) Indicates that the socket accepts/produces floating- point numbers. It can either be a single value or a so- called “value map”. (You can think of a value map as a pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to0 码力 | 4462 页 | 257.85 MB | 1 年前3
 Blender v3.2 参考手册(繁体中文版)drivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to look at a specific location for the mark. We then use the RGB to BW node to convert the image to numbers that the Map Value node can use to make the image subliminal. In this case, it reduces the mark to0 码力 | 4355 页 | 255.63 MB | 1 年前3 Blender v3.2 参考手册(繁体中文版)drivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to look at a specific location for the mark. We then use the RGB to BW node to convert the image to numbers that the Map Value node can use to make the image subliminal. In this case, it reduces the mark to0 码力 | 4355 页 | 255.63 MB | 1 年前3
 Blender v3.2 Manualdrivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to look at a specific location for the mark. We then use the RGB to BW node to convert the image to numbers that the Map Value node can use to make the image subliminal. In this case, it reduces the mark to0 码力 | 4346 页 | 253.88 MB | 1 年前3 Blender v3.2 Manualdrivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to look at a specific location for the mark. We then use the RGB to BW node to convert the image to numbers that the Map Value node can use to make the image subliminal. In this case, it reduces the mark to0 码力 | 4346 页 | 253.88 MB | 1 年前3
 Blender v3.0 Manualdo not have a numeric Numpad on the side of your keyboard, you may want to emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also drivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to0 码力 | 4209 页 | 225.45 MB | 1 年前3 Blender v3.0 Manualdo not have a numeric Numpad on the side of your keyboard, you may want to emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also drivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to0 码力 | 4209 页 | 225.45 MB | 1 年前3
 Blender v3.0 参考手册(繁体中文版)do not have a numeric Numpad on the side of your keyboard, you may want to emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also drivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to0 码力 | 4215 页 | 227.19 MB | 1 年前3 Blender v3.0 参考手册(繁体中文版)do not have a numeric Numpad on the side of your keyboard, you may want to emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also drivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to0 码力 | 4215 页 | 227.19 MB | 1 年前3
 Blender v3.6 Manualdrivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in depending on the node tree type. Float (gray) Indicates that the socket accepts/produces floating-point numbers. It can either be a single value or a so-called “value map”. (You can think of a value map pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations. It could be used to check for stretching or distortion in the UV mapping. Color0 码力 | 4736 页 | 296.16 MB | 1 年前3 Blender v3.6 Manualdrivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in depending on the node tree type. Float (gray) Indicates that the socket accepts/produces floating-point numbers. It can either be a single value or a so-called “value map”. (You can think of a value map pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations. It could be used to check for stretching or distortion in the UV mapping. Color0 码力 | 4736 页 | 296.16 MB | 1 年前3
 Blender v3.6 参考手册(繁体中文版)drivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in depending on the node tree type. Float (gray) Indicates that the socket accepts/produces floating-point numbers. It can either be a single value or a so-called "value map". (You can think of a value map pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations. It could be used to check for stretching or distortion in the UV mapping. ⾊彩0 码力 | 4744 页 | 297.98 MB | 1 年前3 Blender v3.6 参考手册(繁体中文版)drivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in depending on the node tree type. Float (gray) Indicates that the socket accepts/produces floating-point numbers. It can either be a single value or a so-called "value map". (You can think of a value map pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations. It could be used to check for stretching or distortion in the UV mapping. ⾊彩0 码力 | 4744 页 | 297.98 MB | 1 年前3
 Blender v3.5 Manualdrivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in depending on the node tree type. Float (gray) Indicates that the socket accepts/produces floating-point numbers. It can either be a single value or a so-called “value map”. (You can think of a value map pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to0 码力 | 4696 页 | 294.17 MB | 1 年前3 Blender v3.5 Manualdrivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in depending on the node tree type. Float (gray) Indicates that the socket accepts/produces floating-point numbers. It can either be a single value or a so-called “value map”. (You can think of a value map pattern with a colored cross (+) in each square. Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to0 码力 | 4696 页 | 294.17 MB | 1 年前3
 Blender v4.0 Manualdrivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in depending on the node tree type. Float (gray) Indicates that the socket accepts/produces floating-point numbers. It can either be a single value or a so-called “value map”. (You can think of a value map colored cross (+) in each square. Color Grid: Creates a more complex colored grid with letters and numbers denoting locations. It could be used to check for stretching or distortion in the UV mapping. Color0 码力 | 5195 页 | 301.54 MB | 1 年前3 Blender v4.0 Manualdrivers which can also be added via the RMB menu. Units As well as expressions, you can specify numbers and units. If no unit is given, then a default unit is applied. The unit system can be changed in depending on the node tree type. Float (gray) Indicates that the socket accepts/produces floating-point numbers. It can either be a single value or a so-called “value map”. (You can think of a value map colored cross (+) in each square. Color Grid: Creates a more complex colored grid with letters and numbers denoting locations. It could be used to check for stretching or distortion in the UV mapping. Color0 码力 | 5195 页 | 301.54 MB | 1 年前3
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