Blender v2.92 参考手册(繁体中文版)and open source 3D creation suite. 起步⼊⾨ Sections 起步⼊⾨ 使⽤者介⾯ 編輯器 Scenes & Objects 建模 Sculpting & Painting Grease Pencil Animation & Rigging 物理 Rendering 合成 Motion Tracking & Masking Video Editing Files technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best. So keep multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post- production UV0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 ManualStarted Sections Getting Started User Interface Editors Scenes & Objects Modeling Sculpting & Painting Grease Pencil Animation & Rigging Physics Rendering Compositing Motion Tracking & Masking Video technologies. Terms like UV maps, materials, shaders, meshes, and “subdivs” are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best. So keep multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post- production UV0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)source 3D creation suite. Getting Started Sections 起步⼊⾨ 使⽤者介⾯ 編輯器 Scenes & Objects 建模 Sculpting & Painting Grease Pencil Animation & Rigging 物理 Rendering 合成 Motion Tracking & Masking Video Editing Files technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best. So keep multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post- production UV0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 ManualStarted Sections Getting Started User Interface Editors Scenes & Objects Modeling Sculpting & Painting Grease Pencil Animation & Rigging Physics Rendering Compositing Motion Tracking & Masking Video technologies. Terms like UV maps, materials, shaders, meshes, and “subdivs” are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best. So keep multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post- production UV0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.0 ManualStarted Sections Getting Started User Interface Editors Scenes & Objects Modeling Sculpting & Painting Grease Pencil Animation & Rigging Physics Rendering Compositing Motion Tracking & Masking Video technologies. Terms like UV maps, materials, shaders, meshes, and “subdivs” are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best. So keep multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post- production UV0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)and open source 3D creation suite. 起步⼊⾨ Sections 起步⼊⾨ 使⽤者介⾯ 編輯器 Scenes & Objects 建模 Sculpting & Painting Grease Pencil Animation & Rigging 物理 Rendering 合成 Motion Tracking & Masking Video Editing Assets technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best. So keep multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post- production UV0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.6 ManualIntroduction Meshes Curves Surfaces Metaball Text Volumes Empties Modifiers Geometry Nodes Sculpting & Painting Introduction Brush Selection & Visibility Navigation Modes Grease Pencil Introduction Object technologies. Terms like UV maps, materials, shaders, meshes, and “subdivs” are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best. So keep multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post- production UV0 码力 | 4736 页 | 296.16 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)Layers 建模 介紹 網⾯ 曲線 表⾯(Surface) Metaball Text Volumes Empties Modifiers Geometry Nodes Sculpting & Painting 介紹 Brush Selection & Visibility Navigation 模式 Grease Pencil 介紹 Object Structure Primitives Selecting technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best. So keep multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post- production UV0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)Layers 建模 介紹 網⾯ 曲線 表⾯(Surface) Metaball Text Volumes Empties Modifiers Geometry Nodes Sculpting & Painting 介紹 Brush Navigation 模式 Grease Pencil 介紹 Object Structure Primitives Selecting Multiframe 屬性 Modifiers technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best. So keep multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post- production UV0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.4 ManualIntroduction Meshes Curves Surfaces Metaball Text Volumes Empties Modifiers Geometry Nodes Sculpting & Painting Introduction Brush Navigation Modes Grease Pencil Introduction Object Structure Primitives Selecting technologies. Terms like UV maps, materials, shaders, meshes, and “subdivs” are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best. So keep multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post- production UV0 码力 | 4462 页 | 256.59 MB | 1 年前3
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