Blender v4.0 Manualwill only be in 90-degree turns. Cardinal: Like the four cardinal directions on a compass, North, South, East and West, only 90-degree turns will be allowed. Margin Method The method to use when calculating located. This place is represented by two coordinates, Longitude (East / West) and Latitude (North / South). They are expressed in degrees, from -180° to +180° for the longitude, and from -90° to 90° for0 码力 | 5195 页 | 301.54 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)will only be in 90-degree turns. Cardinal: Like the four cardinal directions on a compass, North, South, East and West, only 90-degree turns will be allowed. Margin Method The method to use when calculating located. This place is represented by two coordinates, Longitude (East / West) and Latitude (North / South). They are expressed in degrees, from -180° to +180° for the longitude, and from -90° to 90° for0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 Manualrotation will only be in 90-degree turns. Like the four cardinal directions on a compass, North, South, East and West, only 90-degree turns will be allowed. Margin Method The method to use when calculating located. This place is represented by two coordinates, Longitude (East / West) and Latitude (North / South). They are expressed in degrees, from -180° to +180° for the longitude, and from -90° to 90° for the0 码力 | 4736 页 | 296.16 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)rotation will only be in 90-degree turns. Like the four cardinal directions on a compass, North, South, East and West, only 90-degree turns will be allowed. Margin Method The method to use when calculating located. This place is represented by two coordinates, Longitude (East / West) and Latitude (North / South). They are expressed in degrees, from -180° to +180° for the longitude, and from -90° to 90° for the0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v4.1 Manualwill only be in 90-degree turns. Cardinal: Like the four cardinal directions on a compass, North, South, East and West, only 90-degree turns will be allowed. Margin Method The method to use when calculating located. This place is represented by two coordinates, Longitude (East / West) and Latitude (North / South). They are expressed in degrees, from -180° to +180° for the longitude, and from -90° to 90° for the0 码力 | 6263 页 | 303.71 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)located. This place is represented by two coordinates, Longitude (East / West) and Latitude (North / South). They are expressed in degrees, from -180° to +180° for the longitude, and from -90° to 90° for the0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manuallocated. This place is represented by two coordinates, Longitude (East / West) and Latitude (North / South). They are expressed in degrees, from -180° to +180° for the longitude, and from -90° to 90° for the0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)located. This place is represented by two coordinates, Longitude (East / West) and Latitude (North / South). They are expressed in degrees, from -180° to +180° for the longitude, and from -90° to 90° for the0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manuallocated. This place is represented by two coordinates, Longitude (East / West) and Latitude (North / South). They are expressed in degrees, from -180° to +180° for the longitude, and from -90° to 90° for the0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.0 Manuallocated. This place is represented by two coordinates, Longitude (East / West) and Latitude (North / South). They are expressed in degrees, from -180° to +180° for the longitude, and from -90° to 90° for the0 码力 | 4209 页 | 225.45 MB | 1 年前3
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