Blender NIF Plugin Documentation
Release 2.6.0a0.dev4Eye shader and the model must be skinned). Facegen Detail Use a face detail map in the 4th texture slot. Facegen RGB Tint Use tintmask for Face. Fire Refraction Fire Refraction. Greyscale to Palette Light Fade Envmap Light Fade. Fit Slope Fit Slope. Glow Map Use Glow Map in the third texture slot. HD LOD Objects HD LOD Objects. Hide On Local Map Similar to hide secret. LOD Landscape LOD Eye shader and the model must be skinned). Facegen Detail Use a face detail map in the 4th texture slot. Facegen RGB Tint Use tintmask for Face. Fire Refraction Fire Refraction. Greyscale to Palette0 码力 | 112 页 | 107.36 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4shader and the model must be skinned). • Facegen Detail Use a face detail map in the 4th texture slot. • Facegen RGB Tint Use tintmask for Face. • Fire Refraction Fire Refraction. • Greyscale to Palette Light Fade Envmap Light Fade. • Fit Slope Fit Slope. • Glow Map Use Glow Map in the third texture slot. • HD LOD Objects HD LOD Objects. • Hide On Local Map Similar to hide secret. • LOD Landscape LOD shader and the model must be skinned). • Facegen Detail Use a face detail map in the 4th texture slot. • Facegen RGB Tint Use tintmask for Face. • Fire Refraction Fire Refraction. • Greyscale to Palette0 码力 | 81 页 | 266.16 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4shader and the model must be skinned). • Facegen Detail Use a face detail map in the 4th texture slot. • Facegen RGB Tint Use tintmask for Face. • Fire Refraction Fire Refraction. • Greyscale to Palette Light Fade Envmap Light Fade. • Fit Slope Fit Slope. • Glow Map Use Glow Map in the third texture slot. • HD LOD Objects HD LOD Objects. • Hide On Local Map Similar to hide secret. • LOD Landscape LOD shader and the model must be skinned). • Facegen Detail Use a face detail map in the 4th texture slot. • Facegen RGB Tint Use tintmask for Face. • Fire Refraction Fire Refraction. • Greyscale to Palette0 码力 | 81 页 | 267.59 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4Eye shader and the model must be skinned). Facegen Detail Use a face detail map in the 4th texture slot. Facegen RGB Tint Use tintmask for Face. Fire Refraction Fire Refraction. Greyscale to Palette Light Fade Envmap Light Fade. Fit Slope Fit Slope. Glow Map Use Glow Map in the third texture slot. HD LOD Objects HD LOD Objects. Hide On Local Map Similar to hide secret. LOD Landscape LOD Eye shader and the model must be skinned). Facegen Detail Use a face detail map in the 4th texture slot. Facegen RGB Tint Use tintmask for Face. Fire Refraction Fire Refraction. Greyscale to Palette0 码力 | 113 页 | 102.69 KB | 1 年前3
Blender v3.4 ManualTodo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4462 页 | 256.59 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.0 ManualTodo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.3 ManualTodo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4462 页 | 257.85 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4464 页 | 259.55 MB | 1 年前3
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