Blender v3.3 ManualBlender 3.3 Reference Manual Welcome to the manual for Blender, the free and open source 3D creation suite. Getting Started Getting Started About Blender Installing Blender Configuring Blender Help Movie Clip Editor Dope Sheet Timeline Graph Editor Drivers Editor Nonlinear Animation Text Editor Python Console Info Editor Outliner Properties File Browser Asset Browser Spreadsheet Preferences Scenes Blender’s Directory Layout Appendices Troubleshooting Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Get Involved This manual is maintained largely by0 码力 | 4462 页 | 257.85 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)Blender 3.3 Reference Manual Welcome to the manual for Blender, the free and open source 3D creation suite. 起步⼊⾨ 起步⼊⾨ 關於 Blender Installing Blender Configuring Blender Help System Sections Sections Movie Clip Editor Dope Sheet Timeline Graph Editor Drivers Editor Nonlinear Animation Text Editor Python Console Info Editor Outliner 屬性 File Browser Asset Browser Spreadsheet Preferences Scenes & Objects Operators Blender's Directory Layout Appendices 障礙排除 Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Get Involved This manual is maintained largely by0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.3 参考手册(简体中文版)Blender 3.3 参考⼿册 欢迎来到 Blender ⾃由开源3D创作套件的⽤户⼿册。 ⼊门 ⼊门 关于Blender 安装Blender 配置Blender 帮助系统 部分 部分 ⽤户界⾯ 窗⼜系统 键位映射 界⾯控件 ⼯具 & 操作 编辑器 3D 视图 图像编辑器 UV编辑器 合成器 纹理节点 ⼏何节点编辑器 着⾊器编辑器 视频序列编辑器 影⽚剪辑编辑器 动画摄影表 时间线 时间线 曲线编辑器 驱动器编辑器 ⾮线性动画 ⽂本编辑器 Python 控制台 信息编辑器 ⼤纲视图 属性 ⽂件浏览器 资产浏览器 电⼦表格 偏好设置 场景&物体 场景 物体 集合 视图层 建模 简介 ⽹格 曲线 ⾯ 融球 ⽂字 体积(卷标) 空物体 修改器 ⼏何节点 雕刻&绘制 简介 笔刷 导航 模式 蜡笔 简介 物体 结构 基本体 选择 多重帧 属性 修改器 视觉效果 材质 导出⽂件 插件 插件类别列表 ⾼级 命令⾏ 脚本与扩展Blender 应⽤模板 键位映射⾃定义 功能局限 操作项 Blender⽬录布局 附录 问题排查 启动 3D 视图 图形硬件 崩溃 Python错误 恢复数据 兼容性 词汇表 参与 ⼿册主要由志愿者维护,中⽂翻译组QQ群号:620831153,欢迎加⼊。 请考虑参与这份⼯作并 为⼿册出⼒ 。针对中⽂⼿册中的问题,请 点此报错 。0 码力 | 4560 页 | 265.10 MB | 1 年前3
BlenderVR User Manual
Release 0.1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 3.3 Configuration File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . //source/ BlenderVR Source Code //blender/ Blender Binaries //samples/ BlenderVR Samples //venv/ Python Virtual Environment 2 BlenderVR User Manual, Release 0.1 Acquiring Blender BlenderVR requires rename it source) • Oculus Library (download and unzip it inside the source/libs folder, rename it python-ovrsdk) Download Samples Scenes Before getting started, you’ll probably want to take a look at0 码力 | 56 页 | 860.89 KB | 1 年前3
Blender v3.4 参考手册(繁体中文版)Movie Clip Editor Dope Sheet Timeline Graph Editor Drivers Editor Nonlinear Animation Text Editor Python Console Info Editor Outliner 屬性 File Browser Asset Browser Spreadsheet Preferences Scenes & Objects Operators Blender's Directory Layout Appendices 障礙排除 Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Get Involved This manual is maintained largely by cross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts). It has a high-quality 3D architecture, enabling fast and efficient creation workflow. It0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.4 ManualMovie Clip Editor Dope Sheet Timeline Graph Editor Drivers Editor Nonlinear Animation Text Editor Python Console Info Editor Outliner Properties File Browser Asset Browser Spreadsheet Preferences Scenes Blender’s Directory Layout Appendices Troubleshooting Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Get Involved This manual is maintained largely by cross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts). It has a high-quality 3D architecture, enabling fast and efficient creation workflow. It0 码力 | 4462 页 | 256.59 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)cross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts). It has a high-quality 3D architecture, enabling fast and efficient creation workflow. It August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation system. 2.21 -- October 2001: Blender Publisher launch release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements. This contained the results Project Apricot. 2.49 -- June 2009: Node-based0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualcross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts). It has a high-quality 3D architecture, enabling fast and efficient creation workflow. It August 2000: Interactive 3D and real-time engine. 2.10 – December 2000: New engine, physics, and Python. 2.20 – August 2001: Character animation system. 2.21 – October 2001: Blender Publisher launch. 2 release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)cross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts). It has a high-quality 3D architecture, enabling fast and efficient creation workflow. It August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation system. 2.21 -- October 2001: Blender Publisher launch release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements. This contained the results Project Apricot. 2.49 -- June 2009: Node-based0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualcross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts). It has a high-quality 3D architecture, enabling fast and efficient creation workflow. It August 2000: Interactive 3D and real-time engine. 2.10 – December 2000: New engine, physics, and Python. 2.20 – August 2001: Character animation system. 2.21 – October 2001: Blender Publisher launch. 2 release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based0 码力 | 3868 页 | 198.46 MB | 1 年前3
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