BlenderVR User Manual
Release 0.1//source/ BlenderVR Source Code //blender/ Blender Binaries //samples/ BlenderVR Samples //venv/ Python Virtual Environment Acquiring Blender BlenderVR requires Blender 2.75 [http://www.blender.org/download] source) Oculus Library [https://github.com/BlenderVR/python-ovrsdk/archive/v1.0.zip] (download and unzip it inside the source/libs folder, rename it python-ovrsdk) Download Samples Scenes Before getting packages or make sure you have them in your system. All Time Mandatory Python 3.4 [https://www.python.org/downloads/release/python-343/] Future developments will make the following packages optional:0 码力 | 75 页 | 861.11 KB | 1 年前3
BlenderVR User Manual
Release 0.1//source/ BlenderVR Source Code //blender/ Blender Binaries //samples/ BlenderVR Samples //venv/ Python Virtual Environment 2 BlenderVR User Manual, Release 0.1 Acquiring Blender BlenderVR requires rename it source) • Oculus Library (download and unzip it inside the source/libs folder, rename it python-ovrsdk) Download Samples Scenes Before getting started, you’ll probably want to take a look at have them in your system. All Time Mandatory • Python 3.4 Future developments will make the following packages optional: • QT 4.8 • PIP (the Python install should have installed pip, try to use it0 码力 | 56 页 | 860.89 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4org/api/blender_python_api_2_72_release/bpy.types.Object.html#bpy.types.Object] which are of type ‘MESH’, containing Mesh Data(Mesh-Object) Each Object [https://docs.blender.org/api/blender_python_api_2_72_release/bpy exported as a combination of NiTriShape and NiNode. The Mesh [https://docs.blender.org/api/blender_python_api_2_72_release/bpy.types.Mesh.html#bpy.types.Mesh] is exported to a NiTriShape’s NiTriShapeData Texture [https://docs.blender.org/api/blender_python_api_2_72_release/bpy.types.Texture.html#bpy.types.Texture] to Mesh [https://docs.blender.org/api/blender_python_api_2_72_release/bpy.types.Mesh.html#bpy0 码力 | 112 页 | 107.36 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4org/api/blender_python_api_2_72_release/bpy.types.Object.html#bpy.types.Object] which are of type ‘MESH’, containing Mesh Data(Mesh-Object) Each Object [https://docs.blender.org/api/blender_python_api_2_72_release/bpy exported as a combination of NiTriShape and NiNode. The Mesh [https://docs.blender.org/api/blender_python_api_2_72_release/bpy.types.Mesh.html#bpy.types.Mesh] is exported to a NiTriShape’s NiTriShapeData Texture [https://docs.blender.org/api/blender_python_api_2_72_release/bpy.types.Texture.html#bpy.types.Texture] to Mesh [https://docs.blender.org/api/blender_python_api_2_72_release/bpy.types.Mesh.html#bpy0 码力 | 113 页 | 102.69 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4& Maintenance The initial proposal was to port all the current code directly to the new Blender Python API. See Code Porting Strategy Additionally • It was decided that as the code was ported that the vertices_raw returns a list of values -> (7,2,0) 2.1.4 Naming Conventions • Stick to the official Python style guide (PEP 8). • Instances of Blender classes start with b_ whilst instances of nif classes it used to manage dependencies, needs to be updated for nix platforms. Install Python 3.4 Windows 1. Download Python 3.4. 2. Pick the installer appropriate for your platform, and follow the instructions0 码力 | 81 页 | 266.16 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4& Maintenance The initial proposal was to port all the current code directly to the new Blender Python API. See Code Porting Strategy Additionally • It was decided that as code was ported that the conventions vertices_raw returns a list of values -> (7,2,0) 2.1.4 Naming Conventions • Stick to the official Python style guide (PEP 8). • Instances of blender classes start with b_ whilst instances of nif classes it used to manage dependancies, needs to be updated for nix platforms. Install Python 3.4 Windows 1. Download Python 3.4. 2. Pick the installer appropriate for your platform, and follow the instructions0 码力 | 81 页 | 267.59 KB | 1 年前3
Blender v2.92 参考手册(繁体中文版)cross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts). It has a high-quality 3D architecture, enabling fast and efficient creation workflow. It August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation system. 2.21 -- October 2001: Blender Publisher launch release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements. This contained the results Project Apricot. 2.49 -- June 2009: Node-based0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualcross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts). It has a high-quality 3D architecture, enabling fast and efficient creation workflow. It August 2000: Interactive 3D and real-time engine. 2.10 – December 2000: New engine, physics, and Python. 2.20 – August 2001: Character animation system. 2.21 – October 2001: Blender Publisher launch. 2 release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)cross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts). It has a high-quality 3D architecture, enabling fast and efficient creation workflow. It August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation system. 2.21 -- October 2001: Blender Publisher launch release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements. This contained the results Project Apricot. 2.49 -- June 2009: Node-based0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualcross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts). It has a high-quality 3D architecture, enabling fast and efficient creation workflow. It August 2000: Interactive 3D and real-time engine. 2.10 – December 2000: New engine, physics, and Python. 2.20 – August 2001: Character animation system. 2.21 – October 2001: Blender Publisher launch. 2 release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based0 码力 | 3868 页 | 198.46 MB | 1 年前3
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