Blender v4.0 ManualTroubleshooting Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Manual Index Get Involved This manual is maintained largely by volunteers. Please desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals particle system, or update an system on the surface object. The operator is used for backwards compatibility with the old hair type particle system. Selection Modes Reference Mode: Sculpt Mode Menu:0 码力 | 5195 页 | 301.54 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)Appendices 障礙排除 Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Manual Index Get Involved This manual is maintained largely by volunteers. Please desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals particle system, or update an system on the surface object. The operator is used for backwards compatibility with the old hair type particle system. Selection Modes Reference Mode: Sculpt Mode 選單:0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v4.1 ManualTroubleshooting Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Manual Index Get Involved This manual is maintained largely by volunteers. Please desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals particle system, or update an system on the surface object. The operator is used for backwards compatibility with the old hair type particle system. Selection Modes Reference Mode: Sculpt Mode Menu:0 码力 | 6263 页 | 303.71 MB | 1 年前3
Blender v3.5 ManualTroubleshooting Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Manual Index Get Involved This manual is maintained largely by volunteers. Please desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals particle system, or update an system on the surface object. The operator is used for backwards compatibility with the old hair type particle system. Selection Modes Reference Sculpt Mode 3D Viewport Header0 码力 | 4696 页 | 294.17 MB | 1 年前3
Blender v3.6 ManualTroubleshooting Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Manual Index Get Involved This manual is maintained largely by volunteers. Please desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals particle system, or update an system on the surface object. The operator is used for backwards compatibility with the old hair type particle system. Selection Modes Reference Sculpt Mode 3D Viewport Header0 码力 | 4736 页 | 296.16 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)Appendices 障礙排除 Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Manual Index Get Involved This manual is maintained largely by volunteers. Please desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals particle system, or update an system on the surface object. The operator is used for backwards compatibility with the old hair type particle system. Selection Modes Reference Sculpt Mode 3D Viewport Header0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)Appendices 障礙排除 Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Manual Index Get Involved This manual is maintained largely by volunteers. Please desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals particle system, or update an system on the surface object. The operator is used for backwards compatibility with the old hair type particle system. Selection Modes Reference Sculpt Mode 3D Viewport Header0 码力 | 4704 页 | 295.98 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)Appendices 障礙排除 Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Get Involved This manual is maintained largely by volunteers. Please consider to desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals particle system, or update an system on the surface object. The operator is used for backwards compatibility with the old hair type particle system. Select Menu All Select all control points or curves0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)Appendices 障礙排除 Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Get Involved This manual is maintained largely by volunteers. Please consider to desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals particle system, or update an system on the surface object. The operator is used for backwards compatibility with the old hair type particle system. Select Menu All Select all control points or curves0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)Appendices 障礙排除 Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Get Involved This manual is maintained largely by volunteers. Please consider to desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals behavior of local space for bones or objects that have a parent. This behavior is kept for backwards compatibility, but may be removed in the future and shouldn't be used. Local with Parent Bones Only The bone0 码力 | 4355 页 | 255.63 MB | 1 年前3
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