Blender NIF Plugin
Release 2.6.0a0.dev4Combine Shapes Select this option if you want all parts of a nif file to be imported as a single multi-part object. This is useful for keeping nifs organized when they contain several parts. As well as to hide secret. • LOD Landscape LOD Landscape. • LOD Objects LOD Objects. • Multi-Index Snow Multi-Index Snow. • Multi-Layer Parallax Use Multilayer (inner-layer) Map. • No Fade No Fade. • No LOD to hide secret. • LOD Landscape LOD Landscape. • LOD Objects LOD Objects. • Multi-Index Snow Multi-Index Snow. • Multi-Layer Parallax Use Multilayer (inner-layer) Map. • No Fade No Fade. • No LOD0 码力 | 81 页 | 266.16 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4Combine Shapes Select this option if you want all parts of a nif file to be imported as a single multi- part object. This is useful for keeping nifs organized when they contain several parts. As well as Similar to hide secret. LOD Landscape LOD Landscape. LOD Objects LOD Objects. Multi-Index Snow Multi-Index Snow. Multi-Layer Parallax Use Multilayer (inner-layer) Map. No Fade No Fade. No LOD Land Similar to hide secret. LOD Landscape LOD Landscape. LOD Objects LOD Objects. Multi-Index Snow Multi-Index Snow. Multi-Layer Parallax Use Multilayer (inner-layer) Map. No Fade No Fade. No LOD Land0 码力 | 113 页 | 102.69 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4Combine Shapes Select this option if you want all parts of a nif file to be imported as a single multi- part object. This is useful for keeping nifs organized when they contain several parts. As well as Similar to hide secret. LOD Landscape LOD Landscape. LOD Objects LOD Objects. Multi Index Snow Multi Index Snow. Multi Layer Parallax Use Multilayer (inner-layer) Map. No Fade No Fade. No LOD Land Similar to hide secret. LOD Landscape LOD Landscape. LOD Objects LOD Objects. Multi Index Snow Multi Index Snow. Multi Layer Parallax Use Multilayer (inner-layer) Map. No Fade No Fade. No LOD Land0 码力 | 112 页 | 107.36 KB | 1 年前3
Blender v2.92 参考手册(繁体中文版)soft bodies, force fields, deflections, incremental subdivision surfaces, transparent shadows, and multi-threaded rendering. 2.40 -- December 2005: Full rework of armature system, shape keys, fur with following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional mattes normals, viewport compositing and improvements to hair dynamics. 2.75 -- July 2015: Integrated stereo/multi-view pipeline, Smooth Corrective modifier and new developmental dependency graph. 2.76 -- November0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualsoft bodies, force fields, deflections, incremental subdivision surfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles following Project Orange. 2.43 – February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional mattes normals, viewport compositing and improvements to hair dynamics. 2.75 – July 2015: Integrated stereo/multi-view pipeline, Smooth Corrective modifier and new developmental dependency graph. 2.76 – November0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4Combine Shapes Select this option if you want all parts of a nif file to be imported as a single multi-part object. This is useful for keeping nifs organized when they contain several parts. As well as to hide secret. • LOD Landscape LOD Landscape. • LOD Objects LOD Objects. • Multi Index Snow Multi Index Snow. • Multi Layer Parallax Use Multilayer (inner-layer) Map. • No Fade No Fade. • No LOD to hide secret. • LOD Landscape LOD Landscape. • LOD Objects LOD Objects. • Multi Index Snow Multi Index Snow. • Multi Layer Parallax Use Multilayer (inner-layer) Map. • No Fade No Fade. • No LOD0 码力 | 81 页 | 267.59 KB | 1 年前3
Blender v2.92 参考手册(繁体中文版)soft bodies, force fields, deflections, incremental subdivision surfaces, transparent shadows, and multi-threaded rendering. 2.40 -- December 2005: Full rework of armature system, shape keys, fur with following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional mattes normals, viewport compositing and improvements to hair dynamics. 2.75 -- July 2015: Integrated stereo/multi-view pipeline, Smooth Corrective modifier and new developmental dependency graph. 2.76 -- November0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualsoft bodies, force fields, deflections, incremental subdivision surfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles following Project Orange. 2.43 – February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional mattes normals, viewport compositing and improvements to hair dynamics. 2.75 – July 2015: Integrated stereo/multi-view pipeline, Smooth Corrective modifier and new developmental dependency graph. 2.76 – November0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.0 Manualsoft bodies, force fields, deflections, incremental subdivision surfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles following Project Orange. 2.43 – February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional mattes normals, viewport compositing and improvements to hair dynamics. 2.75 – July 2015: Integrated stereo/multi-view pipeline, Smooth Corrective modifier and new developmental dependency graph. 2.76 – November0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)soft bodies, force fields, deflections, incremental subdivision surfaces, transparent shadows, and multi-threaded rendering. 2.40 -- December 2005: Full rework of armature system, shape keys, fur with following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional mattes normals, viewport compositing and improvements to hair dynamics. 2.75 -- July 2015: Integrated stereo/multi-view pipeline, Smooth Corrective modifier and new developmental dependency graph. 2.76 -- November0 码力 | 4215 页 | 227.19 MB | 1 年前3
共 37 条
- 1
- 2
- 3
- 4













