Blender NIF Plugin Documentation Release 2.6.0a0.dev4
Section. Export The following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet All features of our Blender plugin are described here. If in need of a guide to make sure your model is complete please visit the workflow page. Warning Please note that some are still being ported0 码力 | 112 页 | 107.36 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
Section. Export The following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet All the features of our Blender plugin are described here. If in need of a guide to make sure your model is complete please visit the workflow page. Warning Please note that some are still being ported0 码力 | 113 页 | 102.69 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
1.2.2 Export The following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet All the features of our Blender plugin are described here. If in need of a guide to make sure your model is complete please visit the workflow page. Warning: Please note that some are still being ported0 码力 | 81 页 | 266.16 KB | 1 年前3Blender NIF Plugin Documentation Release 2.6.0a0.dev4
1.2.2 Export The following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet All features of our Blender plugin are described here. If in need of a guide to make sure your model is complete please visit the workflow page. Warning: Please note that some are still being ported0 码力 | 81 页 | 267.59 KB | 1 年前3Blender v2.92 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x -- The Recode! 2.5x -- From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v2.93 Manual
3D modeling and animation tools within the reach of the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x – Improvements0 码力 | 3962 页 | 201.40 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x -- The Recode! 2.5x -- From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v2.92 Manual
3D modeling and animation tools within the reach of the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x – Improvements0 码力 | 3868 页 | 198.46 MB | 1 年前3Blender v3.0 Manual
3D modeling and animation tools within the reach of the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x – Improvements0 码力 | 4209 页 | 225.45 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x -- The Recode! 2.5x -- From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements0 码力 | 4215 页 | 227.19 MB | 1 年前3
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