BlenderVR User Manual
Release 0.1File Virtual Reality Private Network (VRPN) Open Sound Control (OSC) Oculus Rift DK2 Architecture Master and Slaves Notion of Vehicle UI - Daemon Network Protocol Configuration File Development BlenderVR distributions Acquiring BlenderVR BlenderVR Sources [https://github.com/BlenderVR/source/archive/master.zip] (download and unzip in the top folder, rename it source) Oculus Library [https://github.com BlenderVR ”.blend” sample scenes. Download All Samples [https://github.com/BlenderVR/samples/archive/master.zip] You can also download an individual sample folder. For that you will need SVN [http://subversion0 码力 | 75 页 | 861.11 KB | 1 年前3
BlenderVR User Manual
Release 0.1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 4 Architecture 38 4.1 Master and Slaves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . provided in Acquiring Blender. Acquiring BlenderVR To download the latest BlenderVR git version (master HEAD): $ git clone https://github.com/BlenderVR/source.git $ cd source $ git submodule update --init (GUI) that controls BlenderVR. The virtual environment is the part of the simulation that runs on each node inside blenderplayer. To simplify, the console is run by the user, use PySide but cannot import bge0 码力 | 56 页 | 860.89 KB | 1 年前3
Blender v4.0 ManualControls Tools & Operators Editors 3D Viewport Image Editor UV Editor Compositor Texture Nodes Geometry Node Editor Shader Editor Video Sequencer Movie Clip Editor Dope Sheet Timeline Graph Editor Drivers Editor Management Freestyle Layers & Passes Render Output Compositing Introduction Sidebar GPU Compositor Node Types Motion Tracking & Masking Introduction Motion Tracking Masking Video Editing Introduction and Python editing improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG20000 码力 | 5195 页 | 301.54 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)Controls Tools & Operators 編輯器 3D Viewport Image Editor UV Editor Compositor Texture Nodes Geometry Node Editor Shader Editor Video Sequencer Movie Clip Editor Dope Sheet Timeline Graph Editor Drivers Editor and Python editing improvements. This contained the results Project Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 menus are added and tooltips greatly improved, the Intersection modeling tool is added, new Sun Beam node for the Compositor, Freestyle now works with Cycles, texture painting workflow is improved, and more0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v4.1 ManualControls Tools & Operators Editors 3D Viewport Image Editor UV Editor Compositor Texture Nodes Geometry Node Editor Shader Editor Video Sequencer Movie Clip Editor Dope Sheet Timeline Graph Editor Drivers Editor Management Freestyle Layers & Passes Render Output Compositing Introduction Sidebar GPU Compositor Node Types Motion Tracking & Masking Introduction Motion Tracking Masking Video Editing Introduction and Python editing improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG20000 码力 | 6263 页 | 303.71 MB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4Inactive = 0 Display_Proxy =Settings First we complete the object panel: 1. The Nif Root Node determines the kind of block used at the nif’s root. Select one from the dropdown box. 2. The BS BS Lighting Shader Property BS Effect Shader Property BS Shader PP Lighting Property This shader node is used for things. Alpha Texture Alpha Texture requires NiAlphaProperty to enable. Decal Single BS Lighting Shader Property Skyrim PP shader for assigning material/shader/texture. This shader node is used for things. Cast Shadows Can cast shadows. Decal Decal. Dynamic Decal Dynamic Decal 0 码力 | 112 页 | 107.36 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4Inactive = 0 • Display_Proxy =Settings First, we complete the object panel: 1. The Nif Root Node determines the kind of block used at the nif’s root. Select one from the drop-down box. 2. The BS Documentation Blender NIF Plugin, Release 2.6.0a0.dev4 BS Shader PP Lighting Property This shader node is used for things. • Alpha Texture Alpha Texture requires NiAlphaProperty to enable. • Decal Single BS Lighting Shader Property Skyrim PP shader for assigning material/shader/texture. This shader node is used for things. • Cast Shadows Can cast shadows. • Decal Decal. • Dynamic Decal Dynamic Decal 0 码力 | 81 页 | 266.16 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4Inactive = 0 • Display_Proxy =Settings First we complete the object panel: 1. The Nif Root Node determines the kind of block used at the nif’s root. Select one from the dropdown box. 2. The BS Blender NIF Plugin Documentation, Release 2.6.0a0.dev4 BS Shader PP Lighting Property This shader node is used for things. • Alpha Texture Alpha Texture requires NiAlphaProperty to enable. • Decal Single BS Lighting Shader Property Skyrim PP shader for assigning material/shader/texture. This shader node is used for things. • Cast Shadows Can cast shadows. • Decal Decal. • Dynamic Decal Dynamic Decal 0 码力 | 81 页 | 267.59 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4Inactive = 0 Display_Proxy =Settings First, we complete the object panel: 1. The Nif Root Node determines the kind of block used at the nif’s root. Select one from the drop-down box. 2. The BS BS Lighting Shader Property BS Effect Shader Property BS Shader PP Lighting Property This shader node is used for things. Alpha Texture Alpha Texture requires NiAlphaProperty to enable. Decal Single BS Lighting Shader Property Skyrim PP shader for assigning material/shader/texture. This shader node is used for things. Cast Shadows Can cast shadows. Decal Decal. Dynamic Decal Dynamic Decal 0 码力 | 113 页 | 102.69 KB | 1 年前3
Blender v3.0 Manualand Python editing improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 menus are added and tooltips greatly improved, the Intersection modeling tool is added, new Sun Beam node for the Compositor, Freestyle now works with Cycles, texture painting workflow is improved, and more graph. 2.76 – November 2015: Pixar OpenSubdiv support, Viewport and File Browser performance boost, node auto-offset, and a text effect strip for the Sequencer. 2.77 – March 2016: OpenVDB support for caching0 码力 | 4209 页 | 225.45 MB | 1 年前3
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