Blender v3.4 参考手册(繁体中文版)toward the cylinder shape, while a spherical map takes into account the sphere's curvature, and each latitude line becomes evenly spaced. Sphere Projection is useful for spherical shapes, like eyes, planets corresponds to looking at the center of the image using the default environment texture mapping. Latitude Min, Max Limits of the vertical field of view angles. Longitude Min, Max Limits of the horizontal is important. A limitation over Equirectangular is that this method does not have longitude or latitude limits. Fisheye Fisheye lenses are typically wide angle lenses with strong distortion, useful0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.4 Manualtoward the cylinder shape, while a spherical map takes into account the sphere’s curvature, and each latitude line becomes evenly spaced. Sphere Projection is useful for spherical shapes, like eyes, planets corresponds to looking at the center of the image using the default environment texture mapping. Latitude Min, Max Limits of the vertical field of view angles. Longitude Min, Max Limits of the horizontal is important. A limitation over Equirectangular is that this method does not have longitude or latitude limits. Fisheye Fisheye lenses are typically wide angle lenses with strong distortion, useful0 码力 | 4462 页 | 256.59 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)toward the cylinder shape, while a spherical map takes into account the sphere's curvature, and each latitude line becomes evenly spaced. Sphere Projection is useful for spherical shapes, like eyes, planets looking at the center of the image using the default environment texture mapping. Minimum/Maximum Latitude/Longitude Limits of the vertical and horizontal field of view angles. Fisheye Fisheye lenses rather than the Image Texture node for correct mapping. This supports Equirectangular (also known as latitude/longitude) for environment maps, and Mirror Ball mapping for converting photos of mirror balls to0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualtoward the cylinder shape, while a spherical map takes into account the sphere’s curvature, and each latitude line becomes evenly spaced. Sphere Projection is useful for spherical shapes, like eyes, planets looking at the center of the image using the default environment texture mapping. Minimum/Maximum Latitude/Longitude Limits of the vertical and horizontal field of view angles. Fisheye Fisheye lenses rather than the Image Texture node for correct mapping. This supports Equirectangular (also known as latitude/longitude) for environment maps, and Mirror Ball mapping for converting photos of mirror balls to0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)toward the cylinder shape, while a spherical map takes into account the sphere's curvature, and each latitude line becomes evenly spaced. Sphere Projection is useful for spherical shapes, like eyes, planets looking at the center of the image using the default environment texture mapping. Minimum/Maximum Latitude/Longitude Limits of the vertical and horizontal field of view angles. Fisheye Fisheye lenses rather than the Image Texture node for correct mapping. This supports Equirectangular (also known as latitude/longitude) for environment maps, and Mirror Ball mapping for converting photos of mirror balls to0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualtoward the cylinder shape, while a spherical map takes into account the sphere’s curvature, and each latitude line becomes evenly spaced. Sphere Projection is useful for spherical shapes, like eyes, planets looking at the center of the image using the default environment texture mapping. Minimum/Maximum Latitude/Longitude Limits of the vertical and horizontal field of view angles. Fisheye Fisheye lenses rather than the Image Texture node for correct mapping. This supports Equirectangular (also known as latitude/longitude) for environment maps, and Mirror Ball mapping for converting photos of mirror balls to0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.5 Manualtoward the cylinder shape, while a spherical map takes into account the sphere’s curvature, and each latitude line becomes evenly spaced. Sphere Projection is useful for spherical shapes, like eyes, planets corresponds to looking at the center of the image using the default environment texture mapping. Latitude Min, Max Limits of the vertical field of view angles. Longitude Min, Max Limits of the horizontal is important. A limitation over Equirectangular is that this method does not have longitude or latitude limits. Fisheye Fisheye lenses are typically wide angle lenses with strong distortion, useful0 码力 | 4696 页 | 294.17 MB | 1 年前3
Blender v4.0 Manualtoward the cylinder shape, while a spherical map takes into account the sphere’s curvature, and each latitude line becomes evenly spaced. Sphere Projection is useful for spherical shapes, like eyes, planets corresponds to looking at the center of the image using the default environment texture mapping. Latitude Min, Max Limits of the vertical field of view angles. Longitude Min, Max Limits of the horizontal is important. A limitation over Equirectangular is that this method does not have longitude or latitude limits. Fisheye Fisheye lenses are typically wide angle lenses with strong distortion, useful0 码力 | 5195 页 | 301.54 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)toward the cylinder shape, while a spherical map takes into account the sphere's curvature, and each latitude line becomes evenly spaced. Sphere Projection is useful for spherical shapes, like eyes, planets corresponds to looking at the center of the image using the default environment texture mapping. Latitude Min, Max Limits of the vertical field of view angles. Longitude Min, Max Limits of the horizontal is important. A limitation over Equirectangular is that this method does not have longitude or latitude limits. Fisheye Fisheye lenses are typically wide angle lenses with strong distortion, useful0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 Manualtoward the cylinder shape, while a spherical map takes into account the sphere’s curvature, and each latitude line becomes evenly spaced. Sphere Projection is useful for spherical shapes, like eyes, planets corresponds to looking at the center of the image using the default environment texture mapping. Latitude Min, Max Limits of the vertical field of view angles. Longitude Min, Max Limits of the horizontal is important. A limitation over Equirectangular is that this method does not have longitude or latitude limits. Fisheye Fisheye lenses are typically wide angle lenses with strong distortion, useful0 码力 | 4736 页 | 296.16 MB | 1 年前3
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