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  • epub文档 Blender NIF Plugin Documentation Release 2.6.0a0.dev4

    EGM File Animation Align Process Combine Shapes Combine Vertices Export Settings Scale correction Game Process Smooth Inter-Object Seams Use NiBSAnimationNode Flatten Skin Pad & Sort Bones Max Partition correction of 10 The default setting ensures the imported model fits into the view Blender viewport. Game A list of supported games which the plugin will export working nif files. Process Determines how to “The Elder Scrolls - Morrowind” and should only be used when exporting animated items for that game. Flatten Skin This option does something to the thing, no really it does, but I can’t tell you because
    0 码力 | 112 页 | 107.36 KB | 1 年前
    3
  • epub文档 Blender NIF Plugin Release 2.6.0a0.dev4

    EGM File Animation Align Process Combine Shapes Combine Vertices Export Settings Scale correction Game Process Smooth Inter-Object Seams Use NiBSAnimationNode Flatten Skin Pad & Sort Bones Max Partition correction of 10 The default setting ensures the imported model fits into the view Blender viewport. Game A list of supported games which the plugin will export working nif files. Process Determines how to “The Elder Scrolls - Morrowind” and should only be used when exporting animated items for that game. Flatten Skin This option does something to the thing, no really it does, but I can’t tell you because
    0 码力 | 113 页 | 102.69 KB | 1 年前
    3
  • pdf文档 Blender NIF Plugin Release 2.6.0a0.dev4

    correction of 10 • The default setting ensures the imported model fits into the view Blender viewport. Game A list of supported games which the plugin will export working nif files. Process Determines how to “The Elder Scrolls - Morrowind” and should only be used when exporting animated items for that game. Flatten Skin This option does something to the thing, no really it does, but I can’t tell you because generally related to a single game or company. * This is currently not very user- friendly, this will be addressed in a future release * Check the nif files included with the game you’re modding to know which
    0 码力 | 81 页 | 266.16 KB | 1 年前
    3
  • pdf文档 Blender NIF Plugin Documentation Release 2.6.0a0.dev4

    correction of 10 • The default setting ensures the imported model fits into the view Blender viewport. Game A list of supported games which the plugin will export working nif files. Process Determines how to “The Elder Scrolls - Morrowind” and should only be used when exporting animated items for that game. Flatten Skin This option does something to the thing, no really it does, but I can’t tell you because generally related to a single game or company. * This is currently not very user friendly, this will be addressed in a future release * Check the nif files included with the game you’re modding to know which
    0 码力 | 81 页 | 267.59 KB | 1 年前
    3
  • pdf文档 Blender v4.0 Manual

    production. Professionals, hobbyists, and studios around the world use it for creating animations, game assets, motion graphics, TV shows, concept art, story-boarding, commercials, and feature films. Check In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 – August 2004: Particle interactions
    0 码力 | 5195 页 | 301.54 MB | 1 年前
    3
  • pdf文档 Blender v4.0 参考手册(繁体中文版)

    production. Professionals, hobbyists, and studios around the world use it for creating animations, game assets, motion graphics, TV shows, concept art, story-boarding, commercials, and feature films. Check In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions
    0 码力 | 5220 页 | 303.08 MB | 1 年前
    3
  • pdf文档 Blender v3.6 Manual

    production. Professionals, hobbyists, and studios around the world use it for creating animations, game assets, motion graphics, TV shows, concept art, story-boarding, commercials, and feature films. Check In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 – August 2004: Particle interactions
    0 码力 | 4736 页 | 296.16 MB | 1 年前
    3
  • pdf文档 Blender v3.6 参考手册(繁体中文版)

    production. Professionals, hobbyists, and studios around the world use it for creating animations, game assets, motion graphics, TV shows, concept art, story-boarding, commercials, and feature films. Check In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions
    0 码力 | 4744 页 | 297.98 MB | 1 年前
    3
  • pdf文档 Blender v3.4 参考手册(繁体中文版)

    production. Professionals, hobbyists, and studios around the world use it for creating animations, game assets, motion graphics, TV shows, concept art, story-boarding, commercials, and feature films. Check In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions
    0 码力 | 4469 页 | 258.38 MB | 1 年前
    3
  • pdf文档 Blender v3.4 Manual

    production. Professionals, hobbyists, and studios around the world use it for creating animations, game assets, motion graphics, TV shows, concept art, story-boarding, commercials, and feature films. Check In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 – August 2004: Particle interactions
    0 码力 | 4462 页 | 256.59 MB | 1 年前
    3
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