Blender v2.92 参考手册(繁体中文版)option to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Memory & Limits Undo Steps Number of Undo In Blender, objects are not directly part of the scenes. Instead, they all get stored in a main database (basically the blend-file). The blend-file and its stored data. From there they are referenced desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualoption to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Memory & Limits Undo Steps Number of Undo In Blender, objects are not directly part of the scenes. Instead, they all get stored in a main database (basically the blend-file). The blend-file and its stored data. From there they are referenced desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)option to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Memory & Limits Undo Steps Number of Undo In Blender, objects are not directly part of the scenes. Instead, they all get stored in a main database (basically the blend-file). The blend-file and its stored data. From there they are referenced desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualoption to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Memory & Limits Undo Steps Number of Undo In Blender, objects are not directly part of the scenes. Instead, they all get stored in a main database (basically the blend-file). The blend-file and its stored data. From there they are referenced desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v4.0 ManualTroubleshooting Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Manual Index Get Involved This manual is maintained largely by volunteers. Please option to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Embree on GPU Enables the use of hardware In Blender, objects are not directly part of the scenes. Instead, they all get stored in a main database (basically the blend-file). The blend-file and its stored data. From there they are referenced0 码力 | 5195 页 | 301.54 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)Appendices 障礙排除 Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Manual Index Get Involved This manual is maintained largely by volunteers. Please option to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Embree on GPU Enables the use of hardware In Blender, objects are not directly part of the scenes. Instead, they all get stored in a main database (basically the blend-file). The blend-file and its stored data. From there they are referenced0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.0 Manualoption to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Operating System Settings Make this installation In Blender, objects are not directly part of the scenes. Instead, they all get stored in a main database (basically the blend-file). The blend-file and its stored data. From there they are referenced desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)option to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Operating System Settings Make this installation In Blender, objects are not directly part of the scenes. Instead, they all get stored in a main database (basically the blend-file). The blend-file and its stored data. From there they are referenced desired, both modes can be active at once. Note This modifier is kept mostly for historical/compatibility reasons. Everything it can do in shading, and much more, can now be achieved using custom normals0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v4.1 ManualTroubleshooting Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Manual Index Get Involved This manual is maintained largely by volunteers. Please option to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Embree on GPU Enables the use of hardware In Blender, objects are not directly part of the scenes. Instead, they all get stored in a main database (basically the blend-file). The blend-file and its stored data. From there they are referenced0 码力 | 6263 页 | 303.71 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)Appendices 障礙排除 Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Get Involved This manual is maintained largely by volunteers. Please consider to option to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. MetalRT (Experimental) MetalRT for ray tracing In Blender, objects are not directly part of the scenes. Instead, they all get stored in a main database (basically the blend-file). The blend-file and its stored data. From there they are referenced0 码力 | 4469 页 | 258.38 MB | 1 年前3
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