Blender NIF Plugin Documentation
Release 2.6.0a0.dev4the project. The following rules are guidelines for the various forms of contributions. Code Contribution Process Contributions should always be made through GitHub’s Pull Request (PR) feature, branched the source branch and will be automatically included in the PR. There are three conditions any contribution to the codebase should respect: Clean, commented implementation that doesn’t break existing functionality regression is still green Appropriate documentation updates These are not exclusive conditions for a contribution to be accepted, but generally enforced as close as possible to ensure quality. Merging of the0 码力 | 112 页 | 107.36 KB | 1 年前3
 Blender NIF Plugin
Release 2.6.0a0.dev4project. The following rules are guidelines for the various forms of contributions. 4.1.1 Code Contribution Process Contributions should always be made through GitHub’s Pull Request (PR) feature, branched the source branch and will be automatically included in the PR. There are three conditions any contribution to the codebase should respect: • Clean, commented implementation that doesn’t break existing discretion of the @niftools/blender-nif-plugin-merge team. These are not exclusive condi- tions for a contribution to be accepted but generally enforced as close as possible to ensure quality. Code The general0 码力 | 81 页 | 266.16 KB | 1 年前3
 Blender NIF Plugin Documentation
Release 2.6.0a0.dev4project. The following rules are guidelines for the various forms of contributions. 4.1.1 Code Contribution Process Contributions should always be made through GitHub’s Pull Request (PR) feature, branched the source branch and will be automatically included in the PR. There are three conditions any contribution to the codebase should respect: • Clean, commented implementation that doesn’t break existing is still green • Appropriate documentation updates These are not exclusive conditions for a contribution to be accepted, but generally enforced as close as possible to ensure quality. Merging of the0 码力 | 81 页 | 267.59 KB | 1 年前3
 Blender NIF Plugin
Release 2.6.0a0.dev4the project. The following rules are guidelines for the various forms of contributions. Code Contribution Process Contributions should always be made through GitHub’s Pull Request (PR) feature, branched the source branch and will be automatically included in the PR. There are three conditions any contribution to the codebase should respect: Clean, commented implementation that doesn’t break existing functionality discretion of the @niftools/blender-nif-plugin-merge team. These are not exclusive conditions for a contribution to be accepted but generally enforced as close as possible to ensure quality. Code The general0 码力 | 113 页 | 102.69 KB | 1 年前3
 Blender v4.0 Manualnodes. Mute Reference Menu: Node ‣ Toggle Node Mute Shortcut: M Muting a node removes its contribution to the node tree, and makes all links pass through it without change. Links will appear red as scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In EEVEE, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 5195 页 | 301.54 MB | 1 年前3
 Blender v2.93 Manualconnections. Mute Reference All Modes Node ‣ Toggle Node Mute M Muting a node removes the contribution of the node to the node tree, and makes all links pass through that node without change. Links scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In Eevee, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 3962 页 | 201.40 MB | 1 年前3
 Blender v2.92 Manualconnections. Mute Reference All Modes Node ‣ Toggle Node Mute M Muting a node removes the contribution of the node to the node tree, and makes all links pass through that node without change. Links scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In Eevee, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 3868 页 | 198.46 MB | 1 年前3
 Blender v4.0 参考手册(繁体中文版)nodes. Mute Reference 選單: Node ‣ Toggle Node Mute Shortcut: M Muting a node removes its contribution to the node tree, and makes all links pass through it without change. Links will appear red as scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In EEVEE, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 5220 页 | 303.08 MB | 1 年前3
 Blender v4.1 Manualnodes. Mute Reference Menu: Node ‣ Toggle Node Mute Shortcut: M Muting a node removes its contribution to the node tree, and makes all links pass through it without change. Links will appear red as scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In EEVEE, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 6263 页 | 303.71 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)losing the connections. Mute Reference 所有模式 Node ‣ Toggle Node Mute M Muting a node removes the contribution of the node to the node tree, and makes all links pass through that node without change. Links scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In Eevee, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 3966 页 | 203.00 MB | 1 年前3
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