 Blender v4.0 ManualBlender 4.0 Reference Manual Welcome to the manual for Blender, the free and open source 3D creation suite. Getting Started Getting Started About Blender Installing Blender Configuring Blender Help application bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/4.0/config/ Updating on macOS On macOS there are various ways of updating Blender. This section covers Pinky”) Face Controls Face Detail Controls Some history Bone Collections were introduced in Blender 4.0, as a replacement for armature layers and bone groups. Bone Collections are owned by the Armature,0 码力 | 5195 页 | 301.54 MB | 1 年前3 Blender v4.0 ManualBlender 4.0 Reference Manual Welcome to the manual for Blender, the free and open source 3D creation suite. Getting Started Getting Started About Blender Installing Blender Configuring Blender Help application bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/4.0/config/ Updating on macOS On macOS there are various ways of updating Blender. This section covers Pinky”) Face Controls Face Detail Controls Some history Bone Collections were introduced in Blender 4.0, as a replacement for armature layers and bone groups. Bone Collections are owned by the Armature,0 码力 | 5195 页 | 301.54 MB | 1 年前3
 Blender v4.0 参考手册0 码力 | - 页 | 247.09 MB | 1 年前3 Blender v4.0 参考手册0 码力 | - 页 | 247.09 MB | 1 年前3
 Blender v4.0 参考手册(繁体中文版)Blender 4.0 Reference Manual Welcome to the manual for Blender, the free and open source 3D creation suite. 起步⼊⾨ 起步⼊⾨ 關於 Blender Installing Blender Configuring Blender Help System Sections Sections application bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/4.0/config/ Updating on macOS On macOS there are various ways of updating Blender. This section covers Pinky") Face Controls Face Detail Controls Some history Bone Collections were introduced in Blender 4.0, as a replacement for armature layers and bone groups. Bone Collections are owned by the Armature,0 码力 | 5220 页 | 303.08 MB | 1 年前3 Blender v4.0 参考手册(繁体中文版)Blender 4.0 Reference Manual Welcome to the manual for Blender, the free and open source 3D creation suite. 起步⼊⾨ 起步⼊⾨ 關於 Blender Installing Blender Configuring Blender Help System Sections Sections application bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/4.0/config/ Updating on macOS On macOS there are various ways of updating Blender. This section covers Pinky") Face Controls Face Detail Controls Some history Bone Collections were introduced in Blender 4.0, as a replacement for armature layers and bone groups. Bone Collections are owned by the Armature,0 码力 | 5220 页 | 303.08 MB | 1 年前3
 Blender v4.0 参考手册(简体中文版)Blender 4.0 参考⼿册 欢迎来到 Blender ⾃由开源3D创作套件的⽤户⼿册。 ⼊门 ⼊门 关于Blender 安装Blender 配置Blender 帮助系统 部分 部分 ⽤户界⾯ 窗⼜系统 键位映射 界⾯控件 ⼯具 & 操作 编辑器 3D 视图 图像编辑器 UV编辑器 合成器 纹理节点 ⼏何节点编辑器 着⾊器编辑器 视频序列编辑器 影⽚剪辑编辑器 动画摄影表 时间线 LOCAL⽬录 新建名为 config 的⽂件夹,可以将所有 配置⽂件与已安装插件全部保存在可执⾏⽂件所在⽂件夹(实现真正的绿⾊安 装)。 ./Blender.app/Contents/Resources/4.0/config/ 在macOS上更新 在macOS上,有多种更新Blender的⽅法。本节介绍最常⽤的⽅法。 使⽤DMG更新 当Blender的更新发布后,可以直接从 Blender⽹站 下载。通过覆盖应⽤程序 Pinky") Face Controls Face Detail Controls Some history Bone Collections were introduced in Blender 4.0, as a replacement for armature layers and bone groups. Bone Collections are owned by the Armature,0 码力 | 5352 页 | 306.21 MB | 1 年前3 Blender v4.0 参考手册(简体中文版)Blender 4.0 参考⼿册 欢迎来到 Blender ⾃由开源3D创作套件的⽤户⼿册。 ⼊门 ⼊门 关于Blender 安装Blender 配置Blender 帮助系统 部分 部分 ⽤户界⾯ 窗⼜系统 键位映射 界⾯控件 ⼯具 & 操作 编辑器 3D 视图 图像编辑器 UV编辑器 合成器 纹理节点 ⼏何节点编辑器 着⾊器编辑器 视频序列编辑器 影⽚剪辑编辑器 动画摄影表 时间线 LOCAL⽬录 新建名为 config 的⽂件夹,可以将所有 配置⽂件与已安装插件全部保存在可执⾏⽂件所在⽂件夹(实现真正的绿⾊安 装)。 ./Blender.app/Contents/Resources/4.0/config/ 在macOS上更新 在macOS上,有多种更新Blender的⽅法。本节介绍最常⽤的⽅法。 使⽤DMG更新 当Blender的更新发布后,可以直接从 Blender⽹站 下载。通过覆盖应⽤程序 Pinky") Face Controls Face Detail Controls Some history Bone Collections were introduced in Blender 4.0, as a replacement for armature layers and bone groups. Bone Collections are owned by the Armature,0 码力 | 5352 页 | 306.21 MB | 1 年前3
 Blender v4.1 ManualPinky”) Face Controls Face Detail Controls Some history Bone Collections were introduced in Blender 4.0, as a replacement for armature layers and bone groups. Bone Collections are owned by the Armature, Translation Report issue on this page Bone Collections Note Bone Collections were introduced in Blender 4.0 as replacement of Armature Layers and Bone Groups. Bone colors are now managed directly on the bone Fig. The Extrapolate principles.. In these pictures, the input range (in abscissa) is set to (1.0 to 4.0), and its corresponding output range (in ordinate), to (1.0 to 2.0). The yellow curve represents the0 码力 | 6263 页 | 303.71 MB | 1 年前3 Blender v4.1 ManualPinky”) Face Controls Face Detail Controls Some history Bone Collections were introduced in Blender 4.0, as a replacement for armature layers and bone groups. Bone Collections are owned by the Armature, Translation Report issue on this page Bone Collections Note Bone Collections were introduced in Blender 4.0 as replacement of Armature Layers and Bone Groups. Bone colors are now managed directly on the bone Fig. The Extrapolate principles.. In these pictures, the input range (in abscissa) is set to (1.0 to 4.0), and its corresponding output range (in ordinate), to (1.0 to 2.0). The yellow curve represents the0 码力 | 6263 页 | 303.71 MB | 1 年前3
 Blender v4.1 参考手册 "Left Pinky") Face Controls Face Detail Controls ⼀些历史 Bone Collections were introduced in Blender 4.0, as a replacement for armature layers and bone groups. Bone Collections are owned by the Armature, 页⾯。 View Source View Translation 报告本页⾯的问题 ⾻骼集合 Note Bone Collections were introduced in Blender 4.0 as replacement of Armature Layers and Bone Groups. Bone colors are now managed directly on the bone 到它们。当你启⽤这个按钮时, 最⼩ 和 最⼤ 值不再是严格的限制,⽽是定义了输⼊和 相应输出值之间的⽐例(线性)映射的 标记。让我们⽤两张图来说明,Fig. 延伸原理。 。在这些图⽚中,输⼊范围(横轴)被设定为(1.0到4.0),其相应的输出范围(纵 轴)为(1.0到2.0)。黄⾊曲线表⽰输⼊和输出之间的映射。 延伸原理。 禁⽤延伸: 输出值都被限制在 (1.0 ⾄ 2.0) 范围内。 启⽤延伸:输出值是按输⼊值等⽐0 码力 | 6411 页 | 312.46 MB | 1 年前3 Blender v4.1 参考手册 "Left Pinky") Face Controls Face Detail Controls ⼀些历史 Bone Collections were introduced in Blender 4.0, as a replacement for armature layers and bone groups. Bone Collections are owned by the Armature, 页⾯。 View Source View Translation 报告本页⾯的问题 ⾻骼集合 Note Bone Collections were introduced in Blender 4.0 as replacement of Armature Layers and Bone Groups. Bone colors are now managed directly on the bone 到它们。当你启⽤这个按钮时, 最⼩ 和 最⼤ 值不再是严格的限制,⽽是定义了输⼊和 相应输出值之间的⽐例(线性)映射的 标记。让我们⽤两张图来说明,Fig. 延伸原理。 。在这些图⽚中,输⼊范围(横轴)被设定为(1.0到4.0),其相应的输出范围(纵 轴)为(1.0到2.0)。黄⾊曲线表⽰输⼊和输出之间的映射。 延伸原理。 禁⽤延伸: 输出值都被限制在 (1.0 ⾄ 2.0) 范围内。 启⽤延伸:输出值是按输⼊值等⽐0 码力 | 6411 页 | 312.46 MB | 1 年前3
 Blender v4.2.0 参考手册"Left Pinky") Face Controls Face Detail Controls ⼀些历史 Bone Collections were introduced in Blender 4.0, as a replacement for armature layers and bone groups. Bone Collections are owned by the Armature, 有关详细信息,请参阅 ⾃定义属性 页⾯。 查看源 查看译⽂ 报告本页⾯的问题 ⾻骼集合 Note Bone Collections were introduced in Blender 4.0 as replacement of Armature Layers and Bone Groups. Bone colors are now managed directly on the bone Fig. The Extrapolate principles.. In these pictures, the input range (in abscissa) is set to (1.0 to 4.0), and its corresponding output range (in ordinate), to (1.0 to 2.0). The yellow curve represents the0 码力 | 9945 页 | 286.32 MB | 1 年前3 Blender v4.2.0 参考手册"Left Pinky") Face Controls Face Detail Controls ⼀些历史 Bone Collections were introduced in Blender 4.0, as a replacement for armature layers and bone groups. Bone Collections are owned by the Armature, 有关详细信息,请参阅 ⾃定义属性 页⾯。 查看源 查看译⽂ 报告本页⾯的问题 ⾻骼集合 Note Bone Collections were introduced in Blender 4.0 as replacement of Armature Layers and Bone Groups. Bone colors are now managed directly on the bone Fig. The Extrapolate principles.. In these pictures, the input range (in abscissa) is set to (1.0 to 4.0), and its corresponding output range (in ordinate), to (1.0 to 2.0). The yellow curve represents the0 码力 | 9945 页 | 286.32 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)Fig. The Extrapolate principles.. In these pictures, the input range (in abscissa) is set to (1.0 to 4.0), and its corresponding output range (in ordinate), to (1.0 to 2.0). The yellow curve represents the one produces stars (at 0.5, it gives a Minkowski 1/2), and higher values produce square cells (at 4.0, it gives a Minkowski 4, at 10.0, a Chebychev). So nearly all Distance Settings are basically the same dict(anim_cycles=2, anim_render=False, anim_screen_switch=0.0, anim_time_max=8.0, anim_time_min=4.0, display_render=4.0, file='foobar.blend', mode='AUTO'), anim_cycles -- Number of times to play the animation0 码力 | 3966 页 | 203.00 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)Fig. The Extrapolate principles.. In these pictures, the input range (in abscissa) is set to (1.0 to 4.0), and its corresponding output range (in ordinate), to (1.0 to 2.0). The yellow curve represents the one produces stars (at 0.5, it gives a Minkowski 1/2), and higher values produce square cells (at 4.0, it gives a Minkowski 4, at 10.0, a Chebychev). So nearly all Distance Settings are basically the same dict(anim_cycles=2, anim_render=False, anim_screen_switch=0.0, anim_time_max=8.0, anim_time_min=4.0, display_render=4.0, file='foobar.blend', mode='AUTO'), anim_cycles -- Number of times to play the animation0 码力 | 3966 页 | 203.00 MB | 1 年前3
 Blender v2.93 ManualFig. The Extrapolate principles.. In these pictures, the input range (in abscissa) is set to (1.0 to 4.0), and its corresponding output range (in ordinate), to (1.0 to 2.0). The yellow curve represents the one produces stars (at 0.5, it gives a Minkowski 1/2), and higher values produce square cells (at 4.0, it gives a Minkowski 4, at 10.0, a Chebychev). So nearly all Distance Settings are basically the same dict(anim_cycles=2, anim_render=False, anim_screen_switch=0.0, anim_time_max=8.0, anim_time_min=4.0, display_render=4.0, file='foobar.blend', mode='AUTO'), anim_cycles – Number of times to play the animation0 码力 | 3962 页 | 201.40 MB | 1 年前3 Blender v2.93 ManualFig. The Extrapolate principles.. In these pictures, the input range (in abscissa) is set to (1.0 to 4.0), and its corresponding output range (in ordinate), to (1.0 to 2.0). The yellow curve represents the one produces stars (at 0.5, it gives a Minkowski 1/2), and higher values produce square cells (at 4.0, it gives a Minkowski 4, at 10.0, a Chebychev). So nearly all Distance Settings are basically the same dict(anim_cycles=2, anim_render=False, anim_screen_switch=0.0, anim_time_max=8.0, anim_time_min=4.0, display_render=4.0, file='foobar.blend', mode='AUTO'), anim_cycles – Number of times to play the animation0 码力 | 3962 页 | 201.40 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)Fig. The Extrapolate principles.. In these pictures, the input range (in abscissa) is set to (1.0 to 4.0), and its corresponding output range (in ordinate), to (1.0 to 2.0). The yellow curve represents the one produces stars (at 0.5, it gives a Minkowski 1/2), and higher values produce square cells (at 4.0, it gives a Minkowski 4, at 10.0, a Chebychev). So nearly all Distance Settings are basically the same dict(anim_cycles=2, anim_render=False, anim_screen_switch=0.0, anim_time_max=8.0, anim_time_min=4.0, display_render=4.0, file='foobar.blend', mode='AUTO'), anim_cycles -- Number of times to play the animation0 码力 | 3868 页 | 198.83 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)Fig. The Extrapolate principles.. In these pictures, the input range (in abscissa) is set to (1.0 to 4.0), and its corresponding output range (in ordinate), to (1.0 to 2.0). The yellow curve represents the one produces stars (at 0.5, it gives a Minkowski 1/2), and higher values produce square cells (at 4.0, it gives a Minkowski 4, at 10.0, a Chebychev). So nearly all Distance Settings are basically the same dict(anim_cycles=2, anim_render=False, anim_screen_switch=0.0, anim_time_max=8.0, anim_time_min=4.0, display_render=4.0, file='foobar.blend', mode='AUTO'), anim_cycles -- Number of times to play the animation0 码力 | 3868 页 | 198.83 MB | 1 年前3
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