 Blender v3.5 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4696 页 | 294.17 MB | 1 年前3 Blender v3.5 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4696 页 | 294.17 MB | 1 年前3
 Blender v3.5 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. 無 When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4704 页 | 295.98 MB | 1 年前3 Blender v3.5 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. 無 When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4704 页 | 295.98 MB | 1 年前3
 Blender v3.5 参考手册(简体中文版)更多的建模⼯具,多⽅⾯改进Cycles渲染器,平⾯跟踪添加到运动追踪、 更好地⽀持FBX 导⼊/导出,超过 270处修复 bug。 2.70 -- 2014年3⽉: Cycles的基础体渲染⽀持CPU、 运动跟踪器获得更多的改进、 两个新的建 模修改器,⼀些⽤户界⾯的⼀致性改进和超过 560处bug 修复。 2.71 -- 2014年6⽉: 变形运动模糊和Cycles⽀持⽕/烟,UI弹出菜单可拖动,雕刻模式性能优 置为较低的值,以 防⽌在某些GPU上出现问题。 图像显⽰⽅式 ⽀持以下图像渲染⽅法: ⾃动使⽤在GPU上运⾏的 GLSL 以获得性能,但是在 使⽤GPU加载⼤型图像时可能会很慢会回退到CPU。 使⽤CPU显⽰变换,并且将图像渲染为2D纹理。 最快的⽅法,使⽤GLSL显⽰变换,并且渲染图像为 2D纹理。 选择 color_picking 此选项使⽤另⼀种拾取⽅法,该⽅法使⽤深度信息来选择最前⾯的元素。 偏好设置系统部分。 Cycles 渲染设备 修改 Cycles 渲染引擎使⽤的,⽤于渲染图⽚的 计算设备 。Cycles可以使⽤ CPU或者特定的GPU渲染图⽚,更多相关信息,参见 GPU渲染 页⾯。 ⽆ 当设置为 ⽆ 或者只有 ⽆ 选项时:将使⽤CPU作为Cycles渲染器的计算设 备。 CUDA 如果系统具有兼容的 Nvidia CUDA 设备,则该设备将可⽤作使⽤ Cycle 进0 码力 | 4816 页 | 302.58 MB | 1 年前3 Blender v3.5 参考手册(简体中文版)更多的建模⼯具,多⽅⾯改进Cycles渲染器,平⾯跟踪添加到运动追踪、 更好地⽀持FBX 导⼊/导出,超过 270处修复 bug。 2.70 -- 2014年3⽉: Cycles的基础体渲染⽀持CPU、 运动跟踪器获得更多的改进、 两个新的建 模修改器,⼀些⽤户界⾯的⼀致性改进和超过 560处bug 修复。 2.71 -- 2014年6⽉: 变形运动模糊和Cycles⽀持⽕/烟,UI弹出菜单可拖动,雕刻模式性能优 置为较低的值,以 防⽌在某些GPU上出现问题。 图像显⽰⽅式 ⽀持以下图像渲染⽅法: ⾃动使⽤在GPU上运⾏的 GLSL 以获得性能,但是在 使⽤GPU加载⼤型图像时可能会很慢会回退到CPU。 使⽤CPU显⽰变换,并且将图像渲染为2D纹理。 最快的⽅法,使⽤GLSL显⽰变换,并且渲染图像为 2D纹理。 选择 color_picking 此选项使⽤另⼀种拾取⽅法,该⽅法使⽤深度信息来选择最前⾯的元素。 偏好设置系统部分。 Cycles 渲染设备 修改 Cycles 渲染引擎使⽤的,⽤于渲染图⽚的 计算设备 。Cycles可以使⽤ CPU或者特定的GPU渲染图⽚,更多相关信息,参见 GPU渲染 页⾯。 ⽆ 当设置为 ⽆ 或者只有 ⽆ 选项时:将使⽤CPU作为Cycles渲染器的计算设 备。 CUDA 如果系统具有兼容的 Nvidia CUDA 设备,则该设备将可⽤作使⽤ Cycle 进0 码力 | 4816 页 | 302.58 MB | 1 年前3
 Blender v3.6 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4736 页 | 296.16 MB | 1 年前3 Blender v3.6 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4736 页 | 296.16 MB | 1 年前3
 Blender v3.6 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4744 页 | 297.98 MB | 1 年前3 Blender v3.6 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4744 页 | 297.98 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. 無 When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3966 页 | 203.00 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. 無 When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3966 页 | 203.00 MB | 1 年前3
 Blender v2.93 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3962 页 | 201.40 MB | 1 年前3 Blender v2.93 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3962 页 | 201.40 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. 2D Texture Uses CPU for display transform and render images as a 2D texture Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3868 页 | 198.83 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. 2D Texture Uses CPU for display transform and render images as a 2D texture Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3868 页 | 198.83 MB | 1 年前3
 Blender v2.92 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. 2D Texture Uses CPU for display transform and render images as a 2D texture Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3868 页 | 198.46 MB | 1 年前3 Blender v2.92 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. 2D Texture Uses CPU for display transform and render images as a 2D texture Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3868 页 | 198.46 MB | 1 年前3
 Blender v3.6 参考手册(简体中文版)更多的建模⼯具,多⽅⾯改进Cycles渲染器,平⾯跟踪添加到运动追踪、 更好地⽀持FBX 导⼊/导出,超过 270处修复 bug。 2.70 -- 2014年3⽉: Cycles的基础体渲染⽀持CPU、 运动跟踪器获得更多的改进、 两个新的建 模修改器,⼀些⽤户界⾯的⼀致性改进和超过 560处bug 修复。 2.71 -- 2014年6⽉: 变形运动模糊和Cycles⽀持⽕/烟,UI弹出菜单可拖动,雕刻模式性能优 置为较低的值,以 防⽌在某些GPU上出现问题。 图像显⽰⽅式 ⽀持以下图像渲染⽅法: ⾃动使⽤在GPU上运⾏的 GLSL 以获得性能,但是在 使⽤GPU加载⼤型图像时可能会很慢会回退到CPU。 使⽤CPU显⽰变换,并且将图像渲染为2D纹理。 最快的⽅法,使⽤GLSL显⽰变换,并且渲染图像为 2D纹理。 选择 GPU深度拾取 此选项使⽤另⼀种拾取⽅法,该⽅法使⽤深度信息来选择最前⾯的元素。 进⾏更正。 偏好设置系统部分。 Cycles 渲染设备 修改 Cycles 渲染引擎使⽤的,⽤于渲染图像的计算设备 。Cycles可以使⽤CPU 或者特定的GPU渲染图像,更多相关信息,参见 GPU渲染 页⾯。 当设置为 ⽆ 或者只有 ⽆ 选项时:将使⽤CPU作为Cycles 渲染器的计算设备。 如果系统具有兼容的 Nvidia CUDA 设备,则该设备将可 ⽤作使⽤ Cycles 进⾏渲染的选项。0 码力 | 4850 页 | 304.16 MB | 1 年前3 Blender v3.6 参考手册(简体中文版)更多的建模⼯具,多⽅⾯改进Cycles渲染器,平⾯跟踪添加到运动追踪、 更好地⽀持FBX 导⼊/导出,超过 270处修复 bug。 2.70 -- 2014年3⽉: Cycles的基础体渲染⽀持CPU、 运动跟踪器获得更多的改进、 两个新的建 模修改器,⼀些⽤户界⾯的⼀致性改进和超过 560处bug 修复。 2.71 -- 2014年6⽉: 变形运动模糊和Cycles⽀持⽕/烟,UI弹出菜单可拖动,雕刻模式性能优 置为较低的值,以 防⽌在某些GPU上出现问题。 图像显⽰⽅式 ⽀持以下图像渲染⽅法: ⾃动使⽤在GPU上运⾏的 GLSL 以获得性能,但是在 使⽤GPU加载⼤型图像时可能会很慢会回退到CPU。 使⽤CPU显⽰变换,并且将图像渲染为2D纹理。 最快的⽅法,使⽤GLSL显⽰变换,并且渲染图像为 2D纹理。 选择 GPU深度拾取 此选项使⽤另⼀种拾取⽅法,该⽅法使⽤深度信息来选择最前⾯的元素。 进⾏更正。 偏好设置系统部分。 Cycles 渲染设备 修改 Cycles 渲染引擎使⽤的,⽤于渲染图像的计算设备 。Cycles可以使⽤CPU 或者特定的GPU渲染图像,更多相关信息,参见 GPU渲染 页⾯。 当设置为 ⽆ 或者只有 ⽆ 选项时:将使⽤CPU作为Cycles 渲染器的计算设备。 如果系统具有兼容的 Nvidia CUDA 设备,则该设备将可 ⽤作使⽤ Cycles 进⾏渲染的选项。0 码力 | 4850 页 | 304.16 MB | 1 年前3
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