 Blender v2.92 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. 無 When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3966 页 | 203.00 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. 無 When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3966 页 | 203.00 MB | 1 年前3
 Blender v2.93 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3962 页 | 201.40 MB | 1 年前3 Blender v2.93 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3962 页 | 201.40 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. 2D Texture Uses CPU for display transform and render images as a 2D texture Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3868 页 | 198.83 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. 2D Texture Uses CPU for display transform and render images as a 2D texture Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3868 页 | 198.83 MB | 1 年前3
 Blender v2.92 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. 2D Texture Uses CPU for display transform and render images as a 2D texture Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3868 页 | 198.46 MB | 1 年前3 Blender v2.92 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. 2D Texture Uses CPU for display transform and render images as a 2D texture Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3868 页 | 198.46 MB | 1 年前3
 Blender v3.0 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4209 页 | 225.45 MB | 1 年前3 Blender v3.0 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4209 页 | 225.45 MB | 1 年前3
 Blender v3.0 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. 無 When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4215 页 | 227.19 MB | 1 年前3 Blender v3.0 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. 無 When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4215 页 | 227.19 MB | 1 年前3
 Blender v3.5 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements positioning an Armature bone so it’s centered inside a character’s arm, for example; the other snapping options would place it on the arm’s surface instead. While Blender also has Volume objects, this option GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest0 码力 | 4696 页 | 294.17 MB | 1 年前3 Blender v3.5 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements positioning an Armature bone so it’s centered inside a character’s arm, for example; the other snapping options would place it on the arm’s surface instead. While Blender also has Volume objects, this option GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest0 码力 | 4696 页 | 294.17 MB | 1 年前3
 Blender v3.5 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements positioning an Armature bone so it's centered inside a character's arm, for example; the other snapping options would place it on the arm's surface instead. While Blender also has Volume objects, this option GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest0 码力 | 4704 页 | 295.98 MB | 1 年前3 Blender v3.5 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements positioning an Armature bone so it's centered inside a character's arm, for example; the other snapping options would place it on the arm's surface instead. While Blender also has Volume objects, this option GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest0 码力 | 4704 页 | 295.98 MB | 1 年前3
 Blender v3.6 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements positioning an Armature bone so it’s centered inside a character’s arm, for example; the other snapping options would place it on the arm’s surface instead. While Blender also has Volume objects, this option GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest0 码力 | 4736 页 | 296.16 MB | 1 年前3 Blender v3.6 Manualimport/export, and over 270 bugs fixed. 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements positioning an Armature bone so it’s centered inside a character’s arm, for example; the other snapping options would place it on the arm’s surface instead. While Blender also has Volume objects, this option GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest0 码力 | 4736 页 | 296.16 MB | 1 年前3
 Blender v3.6 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements positioning an Armature bone so it's centered inside a character's arm, for example; the other snapping options would place it on the arm's surface instead. While Blender also has Volume objects, this option GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest0 码力 | 4744 页 | 297.98 MB | 1 年前3 Blender v3.6 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements positioning an Armature bone so it's centered inside a character's arm, for example; the other snapping options would place it on the arm's surface instead. While Blender also has Volume objects, this option GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest0 码力 | 4744 页 | 297.98 MB | 1 年前3
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