Back To Basics Lifetime Management0 码力 | 66 页 | 8.43 MB | 6 月前3
A Simple Rollback System in C++BeyondWe still need to wait for all the player inputs to process the confirm frame…What is a rollback system?Input predictionMispredictionDoing a rollbackRollback Implementation DetailsPhysics vs Graphics game update. This allows to sequence your game frame.A Fixed TickRollback Manager InputsRollbackGame System Architecture Game systems need a function to rollback (revert to a previous state). Typically everywhere Player Character as a gameplay, physics, graphics and audio object…ECS-like architecture System and array of Components (C-struct without functionality, except operators maybe) You want to have0 码力 | 58 页 | 6.61 MB | 6 月前3
Combining Co-Routines and Functions into a Job SystemHlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 1 / 39Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 2 / 39 About Myself • Professor for Functions into a Job System - CppCon 2021 3 / 39 Creating Game Engines with C++ • Vienna Game Job System + • Graphics API Abstraction Layer + • Vienna Entity Component System + Vienna Type List Library 2.0 https://github.com/hlavacs 20Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 4 / 39 The Game Loop auto prev = high_resolution_clock::now(); while( !finished()0 码力 | 39 页 | 1.23 MB | 6 月前3
Building a Coroutine-Based Job System Without Standard LibraryZhang tankiistanki tankijong COROUTINE JOB SYSTEM WITHOUT STANDARD LIBRARY source code of the system: https://github.com/tankiJong/cpp-coroutine-job-system Hi Everyone, Tanki here. Thanks for coming resources: https://gist.github.com/MattPD/9b55db49537a90545a90447392ad3aeb Before we dive into the system, I want to take 10 mins to have a quick recap about C++ coroutine and share some gotcha moments pretty overwhelmed by all different terms, not to mention to put them up together to form a knowledge system. I hope the following information can be helpful and I attached some links in the slides, or pointers0 码力 | 120 页 | 2.20 MB | 6 月前3
Libraries: A First Step Toward Standard C++ Dependency Management1October 3, 2023 2 Libraries: A First Step Toward Standard C++ Dependency Management Bret Brown, C++ Infrastructure Lead, Bloomberg Bill Hoffman, CTO, KitwareHello! Welcome! Bret Brown C++ Infrastructure portable as the code they contain! ● ✓ Projects should be “cattle,” not “pets”! 7Why dependency management? 8Consensus: Managing dependencies == way too hard Q: Which of these do you find frustrating names: jsonlogConfig.cmake Jsonlog-config.cmake # ... CMake gives you some dependency management tips here ... 13 Aside: Coloring and bolding added for emphasisMotivation: What would we design0 码力 | 82 页 | 4.21 MB | 6 月前3
Behavior-driven Tests for Microservices-based Algo Trading Systemfrom Columbia University. Title : Behavior-driven Tests for Microservices-based Algo Trading System Summary : Introduction : This poster will introduce a test framework we use at Bloomberg to to enable behavior-based tests in natural language style for a microservices-based algo trading system that our engineering team is responsible for. Relevance : For our electronic trading business Although microservice components can easily be unit tested, it is often non-trivial to automate the system-level tests with external dependencies. Controlling external dependencies are especially important0 码力 | 1 页 | 65.24 KB | 6 月前3
Conan 2.0 Documentationmanager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1.3 Binary management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.4 All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2.4 New build system integrations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2.5 . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2.11 New configuration and environment management . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2.12 Multi-revision cache . . . .0 码力 | 652 页 | 4.00 MB | 1 年前3
Conan 2.1 Documentationmanager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1.3 Binary management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.4 All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2.4 New build system integrations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2.5 . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2.11 New configuration and environment management . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2.12 Multi-revision cache . . . .0 码力 | 694 页 | 4.13 MB | 1 年前3
Conan 2.5 Documentationmanager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1.3 Binary management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.4 All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2.4 New build system integrations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2.5 . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2.11 New configuration and environment management . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2.12 Multi-revision cache . . . .0 码力 | 769 页 | 4.70 MB | 1 年前3
Conan 2.4 Documentationmanager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1.3 Binary management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.4 All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2.4 New build system integrations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2.5 . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2.11 New configuration and environment management . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2.12 Multi-revision cache . . . .0 码力 | 769 页 | 4.69 MB | 1 年前3
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