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本次搜索耗时 0.047 秒,为您找到相关结果约 104 个.
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  • pdf文档 Design Patterns

    , public DrawStrategy { public: explicit OpenGLDrawer( /*... color, texture, transparency, ...*/ ) {} 65 A Classic Object-Oriented Solutionvoid drawAllShapes( Shapes /*... color, texture, transparency, ...*/ ) {} void draw( Circle const& circle ) const override; void draw( Square const& square ) const override; private: // ... Data members (color, texture /*... color, texture, transparency, ...*/ ) {} void draw( Circle const& circle ) const override; void draw( Square const& square ) const override; private: // ... Data members (color, texture
    0 码力 | 136 页 | 7.95 MB | 6 月前
    3
  • pdf文档 Tracy: A Profiler You Don't Want to Miss

    “bread-and-butter” of Tracy • only 1 zone per scope • zone name is inferred (enclosing function name) • zone color is automatic (per-thread and depth) 22 thread timeline zone statistics Tracy Zoning 101 int foo() scope • zone color is automatic (per-thread and depth) • you name it! (must be persistent string literal)• ZoneScoped[N]C • only 1 zone per scope • you [may] name it • you pick the color • hexadecimal hexadecimal RGB triplet: 0xRRGGBB • or X11 color names (trough tracy::Color) 24 Tracy Zoning 101 int foo() { ZoneScopedC(0xA0F055); ... if (!spoon) { ZoneScopedNC(“matrix”, Tomato);
    0 码力 | 84 页 | 8.70 MB | 6 月前
    3
  • pdf文档 Tracy: A Profiler You Don't Want to Miss

    “bread-and-butter” of Tracy • only 1 zone per scope • zone name is inferred (enclosing function name) • zone color is automatic (per-thread and depth) 22 thread timeline zone statistics Tracy Zoning 101 int foo() scope • zone color is automatic (per-thread and depth) • you name it! (must be persistent string literal)• ZoneScoped[N]C • only 1 zone per scope • you [may] name it • you pick the color • hexadecimal hexadecimal RGB triplet: 0xRRGGBB • or X11 color names (trough tracy::Color) 24 Tracy Zoning 101 int foo() { ZoneScopedC(0xA0F055); ... if (!spoon) { ZoneScopedNC(“matrix”, Tomato);
    0 码力 | 85 页 | 6.51 MB | 6 月前
    3
  • pdf文档 A Case-study in Rewriting a Legacy GUI Library for Real-time Audio Software in Modern C++

    Name="HorizDivider" Type="Glass::Pane"> (kText, kStringProp, ""); CreateProperty<Color>(kBGColor, kColorProp, kBlack); CreateProperty<Color>(kBorderColor, kColorProp, kBlue); CreateProperty(kBorderWidth
    0 码力 | 138 页 | 2.75 MB | 6 月前
    3
  • pdf文档 The Beman Project: Bringing Standard Libraries to the Next Level

    Adobe. All Rights Reserved. Highlights | beman.optional26 // A person's attributes (e.g., eye color). All attributes are optional. class Person { /* ... */ public: opt::optional eye_color() const; }; vector people = /* ... */; // Compute eye colors colors of 'people’. vector eye_colors = people | views::transform(&Person::eye_color) | views::join | ranges::to() | ranges::to(); 30 Steve Downey Darius Neațu© 2024 Adobe. All
    0 码力 | 53 页 | 7.38 MB | 6 月前
    3
  • pdf文档 Quickly Testing Qt Desktop Applications With Approval Tests

    Introduce static lib for tests Executable Color Key GUI.exe main() and *.cpp *.ui15 Introduce static lib for tests Static Library Executable Color Key GUI.exe main() UI.lib *.cpp *.ui16 ui16 Introduce static lib for tests Static Library Executable Color Key GUI.exe main() UITests.exe main() and tests/*.cpp UI.lib *.cpp *.ui If too hard, could move just the code you are going and algorithmic composition Picture credit: Chad Cassady, @beatboxchad25 Context: ColorWidget color-picker This set of widgets is “our” code: • we want to test it This set of widgets is “Qt” code:
    0 码力 | 77 页 | 6.96 MB | 6 月前
    3
  • pdf文档 generic graph libraries

    each vertex ET(G) “Vertex 2 color[u] 二 WHITE - ww 3 color[sl C GRAY Vertices can properties 4 QLg OO veE4di(G)m 一(wo) EE(G) 11 ENQUEUE(Q,v) 12 color[u] 二 BLACK cf: CLRS Minimalist Approach: Index Adjacency Graph template auto bfs(conat vertex_id_t; Enumerate atd: :vector<COLOR> color(size(graph)) -一 Vertices for (vertex_id_type u = 0i u < size(graph); +ru) {f color[o] = WHITE; 】 color[aource] = GREY Vertices can index into
    0 码力 | 76 页 | 6.59 MB | 6 月前
    3
  • pdf文档 Sender Patterns to Wrangle Concurrency in Embedded Devices

    DotColorMapper: """ Signals have priority. The highest priority signal that is set will dictate the color """ signal_priority_map = ( ("set_error","orangered"), ("set_stopped","lightgrey") {} syms = get_symbols(self.chain_name, **node_identifier) mapped_color = 'ghostwhite' for (sig, color) in self.signal_priority_map: sig_values = [s.get_value(self.frame) for signal_name == sig] if any(sig_values): mapped_color = color break return {'style': 'filled', 'fillcolor': mapped_color} import graphviz class BaseColorMapper: def map(self, node_identifier):
    0 码力 | 106 页 | 26.36 MB | 6 月前
    3
  • pdf文档 Code Analysis++

    class Color { Red, Blue, Green, Yellow }; void do_shadow_color(int shadow) { Color cl1, cl2; if (shadow) cl1 = Color::Red, cl2 = Color::Blue; else cl1 = Color::Green Color::Green, cl2 = Color::Yellow; if (cl1 == Color::Red || cl2 == Color::Yellow) {...} }Data Flow Analysis – void linked_list::process() { for (node *pt = head; pt != nullptr; pt = pt->next) {
    0 码力 | 61 页 | 2.70 MB | 6 月前
    3
  • pdf文档 Conan 2.0 Documentation

    color.h> #include "hello.h" void hello(){ #ifdef NDEBUG fmt::print(fg(fmt::color::crimson) | fmt::emphasis::bold, "hello/1.0: Hello World␣ ˓→Release!\n"); #else fmt::print(fg(fmt::color::crimson) #include color.h> #endif void hello(){ #if USING_FMT == 1 #ifdef NDEBUG fmt::print(fg(fmt::color::crimson) | fmt::emphasis::bold, "hello/1.0: Hello␣ ˓→World Release! (with color!)\n"); #else fmt::print(fg(fmt::color::crimson) | fmt::emphasis::bold, "hello/1.0: Hello␣ ˓→World Debug! (with color!)\n"); #endif #else #ifdef NDEBUG std::cout << "hello/1.0: Hello World Release! (without color)" << std::endl;
    0 码力 | 652 页 | 4.00 MB | 1 年前
    3
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