A Simple Rollback System in C++BeyondWe still need to wait for all the player inputs to process the confirm frame…What is a rollback system?Input predictionMispredictionDoing a rollbackRollback Implementation DetailsPhysics vs Graphics game update. This allows to sequence your game frame.A Fixed TickRollback Manager InputsRollbackGame System Architecture Game systems need a function to rollback (revert to a previous state). Typically everywhere Player Character as a gameplay, physics, graphics and audio object…ECS-like architecture System and array of Components (C-struct without functionality, except operators maybe) You want to have0 码力 | 58 页 | 6.61 MB | 6 月前3
Combining Co-Routines and Functions into a Job SystemHlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 1 / 39Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 2 / 39 About Myself • Professor for Functions into a Job System - CppCon 2021 3 / 39 Creating Game Engines with C++ • Vienna Game Job System + • Graphics API Abstraction Layer + • Vienna Entity Component System + Vienna Type List Library 2.0 https://github.com/hlavacs 20Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 4 / 39 The Game Loop auto prev = high_resolution_clock::now(); while( !finished()0 码力 | 39 页 | 1.23 MB | 6 月前3
Building a Coroutine-Based Job System Without Standard LibraryZhang tankiistanki tankijong COROUTINE JOB SYSTEM WITHOUT STANDARD LIBRARY source code of the system: https://github.com/tankiJong/cpp-coroutine-job-system Hi Everyone, Tanki here. Thanks for coming resources: https://gist.github.com/MattPD/9b55db49537a90545a90447392ad3aeb Before we dive into the system, I want to take 10 mins to have a quick recap about C++ coroutine and share some gotcha moments pretty overwhelmed by all different terms, not to mention to put them up together to form a knowledge system. I hope the following information can be helpful and I attached some links in the slides, or pointers0 码力 | 120 页 | 2.20 MB | 6 月前3
Behavior-driven Tests for Microservices-based Algo Trading Systemfrom Columbia University. Title : Behavior-driven Tests for Microservices-based Algo Trading System Summary : Introduction : This poster will introduce a test framework we use at Bloomberg to to enable behavior-based tests in natural language style for a microservices-based algo trading system that our engineering team is responsible for. Relevance : For our electronic trading business Although microservice components can easily be unit tested, it is often non-trivial to automate the system-level tests with external dependencies. Controlling external dependencies are especially important0 码力 | 1 页 | 65.24 KB | 6 月前3
Breaking Dependencies: The SOLID PrinciplesLiskov Substitution Principle Interface Segregation Principle Dependency Inversion Principle9 The SOLID Principles Single-Responsibility Principle Open-Closed Principle Liskov Substitution Principle result in increased coupling and decreased readability.” (Tom DeMarco, Structured Analysis and System Specification)17 The Single-Responsibility Principle (SRP) ”A class should have only one reason Questions?56 The Liskov Substitution Principle (LSP)57 The Liskov Substitution Principle (LSP) ”What is wanted here is something like the following substitution property: If for each object o1 of0 码力 | 96 页 | 2.14 MB | 6 月前3
Conan 1.26 Documentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237 13.6 Version Control System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257 13.7 Custom generate any arbitrary number of binaries, one for each different platform and configuration: operating system, architecture, compiler, build type, etc. Those binaries can be created and uploaded to a server source of truth for all packages and not requiring a different solution for every different operating system. 4 Chapter 1. Introduction Conan Documentation, Release 1.26.1 Installation of packages from servers0 码力 | 669 页 | 5.51 MB | 1 年前3
Conan 1.31 Documentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193 13.6 Template system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266 14.6 Version Control System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289 14.7 Custom generate any arbitrary number of binaries, one for each different platform and configuration: operating system, architecture, compiler, build type, etc. Those binaries can be created and uploaded to a server0 码力 | 721 页 | 5.41 MB | 1 年前3
Conan 1.30 Documentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193 13.6 Template system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266 14.6 Version Control System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286 14.7 Custom generate any arbitrary number of binaries, one for each different platform and configuration: operating system, architecture, compiler, build type, etc. Those binaries can be created and uploaded to a server0 码力 | 715 页 | 5.39 MB | 1 年前3
Conan 1.29 Documentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 12.6 Template system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259 ii 13.6 Version Control System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279 13.7 Custom generate any arbitrary number of binaries, one for each different platform and configuration: operating system, architecture, compiler, build type, etc. Those binaries can be created and uploaded to a server0 码力 | 703 页 | 5.41 MB | 1 年前3
Conan 1.28 Documentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 12.6 Template system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257 ii 13.6 Version Control System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277 13.7 Custom generate any arbitrary number of binaries, one for each different platform and configuration: operating system, architecture, compiler, build type, etc. Those binaries can be created and uploaded to a server0 码力 | 699 页 | 5.39 MB | 1 年前3
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