Conan 2.3 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 748 页 | 4.65 MB | 1 年前3
Conan 2.5 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 769 页 | 4.70 MB | 1 年前3
Conan 2.4 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 769 页 | 4.69 MB | 1 年前3
Conan 2.10 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 803 页 | 5.02 MB | 10 月前3
Conan 2.9 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 795 页 | 4.99 MB | 10 月前3
Conan 2.7 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 779 页 | 4.93 MB | 10 月前3
Conan 2.8 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 785 页 | 4.95 MB | 10 月前3
Conan 2.6 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 777 页 | 4.91 MB | 10 月前3
Conan 2.1 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 694 页 | 4.13 MB | 1 年前3
Conan 2.0 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all default=False): test_folder = os.path.join("tests") if self.settings.os == "Windows": test_folder = os.path.join("tests", str(self.settings.build_type)) self.run(os.path.join(test_folder, "test_hello")) ..0 码力 | 652 页 | 4.00 MB | 1 年前3
共 162 条
- 1
- 2
- 3
- 4
- 5
- 6
- 17













